Cav is useless on strat atm.
It really isnt. My last strat battles playing cavalry I got:
103:46(EU)
103:64(NA)
129:56(EU)
110:40(EU)
138:46(EU)
These are all either village or field battles.
Im not a full time cav player, and could never compete with the best lancers such as tommy or oberyn, but even I can get these scores...
As for the time increase... +1 to that, but I think that has overwhelming support already.
I agree with the archer nerf on strat tbh... there is way to many ranged as it is, but a direct nerf is perhaps not the best way to go about it. Maybe decrease damage by a lower percentage.. say 15% instead of 50%, and limit the walking speed of archers, so if a melee player gets amongst them, they cant run away and kite him to death. This forces the inf to guard the archers much more heavily, as the damage bonus from grouping will force the archers to keep in a tight formation, that is very vunerable to infantry. If they are left vunerable, some asshole ninja wannabe can jump into their tight formation, and kill 3-4 before anyone realises. This ties into the spawn system also, as if the archer dont have good protection, they will die alot and will take ages to spawn, leaving the team with few archers...
Just an idea, noone try and argue realism of how archer should run faster than armoured inf, this is to balance the game, not make it a simulation.