Author Topic: 0.289 released  (Read 43813 times)

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Offline Cicero

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Re: 0.289 released
« Reply #90 on: August 18, 2012, 04:34:05 pm »
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oh come on no need to QQ that much ; I am pretty sure chadz will release he made a mistake here.

Offline Fips

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Re: 0.289 released
« Reply #91 on: August 18, 2012, 04:37:46 pm »
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Fixed! awesome =)

Offline chadz

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Re: 0.289 released
« Reply #92 on: August 18, 2012, 04:43:19 pm »
+3
oh come on no need to QQ that much ; I am pretty sure chadz will release he made a mistake here.

can't talk about the future, but right now, I love the changes.

Offline Cicero

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Re: 0.289 released
« Reply #93 on: August 18, 2012, 04:50:19 pm »
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yes you do but u should be our teamspeak yesterday ; all archers played with melee weapon. I am a 2h chadz and even i am telling that archer thing is totally fucked up ; imho that group of archers %10 bonus is amazing i like a line of archers but arbalets cant be a group =)

Offline HardRice

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Re: 0.289 released
« Reply #94 on: August 18, 2012, 05:06:36 pm »
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Little update between the whine here:
Xbows haven't been changed.

By not changed, do you mean they still have 200% speed 50% damage?

Offline Plavor

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Re: 0.289 released
« Reply #95 on: August 18, 2012, 05:07:18 pm »
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Little update between the whine here:

Archers now work with 170% speed and 50% damage, team archers withing a small area give +10% damage to that (should show with a debug message for now, for testing purposes)
Respawn timer now shows the time correctly
Xbows haven't been changed.
Valour in all gamemode work with score instead of the secret formula before.
Valour works for both sides.
Valour increases multi by 1

All of these changes are, for the time being, temporary, until we've decided if they work or not.

Do you mean that xbow are still like in normal crpg or are still nerfed as in the strategus yesterday?

If there is a xbow group, its a huge target for archers since they can spam arrows with this speed and xbows have to reload.

Xbow group = dead before they reload

Offline Braeden

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Re: 0.289 released
« Reply #96 on: August 18, 2012, 05:13:02 pm »
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I believe xbows are entirely unchanged, same as cRPG.

Offline Cicero

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Re: 0.289 released
« Reply #97 on: August 18, 2012, 05:16:44 pm »
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Do you mean that xbow are still like in normal crpg or are still nerfed as in the strategus yesterday?

If there is a xbow group, its a huge target for archers since they can spam arrows with this speed and xbows have to reload.

Xbow group = dead before they reload
not really they reload behind a wall then come and fire ; i don't think they need to fire at the same time and stand still as a line ; i mean that group affect should have an aura or area effect ?

Offline Gurnisson

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Re: 0.289 released
« Reply #98 on: August 18, 2012, 05:27:21 pm »
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x5 in two rounds of playing since one can get valour on the winning team. Cool :mrgreen:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Fips

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Re: 0.289 released
« Reply #99 on: August 18, 2012, 06:33:52 pm »
+2
Siege needs valour, too! =O

Offline Braeden

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Re: 0.289 released
« Reply #100 on: August 18, 2012, 06:38:21 pm »
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Silly sieger, valor is for people.

Offline Elindor

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Re: 0.289 released
« Reply #101 on: August 18, 2012, 06:41:42 pm »
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doesnt the quote from chadz say "Valour in all gamemode work..."

So, that means it is in siege also.....no?
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Offline Fips

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Re: 0.289 released
« Reply #102 on: August 18, 2012, 07:32:40 pm »
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doesnt the quote from chadz say "Valour in all gamemode work..."

So, that means it is in siege also.....no?

That's what i expected, too, but right now there is no valour.

Offline Leshma

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Re: 0.289 released
« Reply #103 on: August 18, 2012, 07:38:39 pm »
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To get many points it's best to be either cav or str build. Both pay high upkeep and are losing gold in the long run. With point based valour they won't lose gold. Kinda like old cRPG, get as many armor you can or ride the best horse and you'll be king of the hill.

Offline Dravic

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Re: 0.289 released
« Reply #104 on: August 18, 2012, 08:25:01 pm »
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Make all classes the same as they're in crpg, so we don't have to learn again each battle. If you want to change anything - change it in crpg too.

Actually ranged damage stacking when near teammates would rock if it was in normal cRPG!