Author Topic: 0.289 released  (Read 43909 times)

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Offline Rhekimos

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Re: 0.289 released
« Reply #15 on: August 17, 2012, 10:06:45 pm »
0
Archers shot so fast, 3 were able to keep a melee player in constant arrow stun.

Offline Pentecost

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Re: 0.289 released
« Reply #16 on: August 17, 2012, 10:11:42 pm »
+1
The respawn thing is good, but you should seriously reconsider the range gameplay adjustments. The biggest foreseeable effect of your proposed changes to both archers AND crossbows would be to make cavalry even more powerful in field battles than it already is, since you're weakening the only class that can consistently check them.

Offline Lt_Anders

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Re: 0.289 released
« Reply #17 on: August 17, 2012, 10:13:05 pm »
-19
« Last Edit: August 17, 2012, 10:52:13 pm by Lt_Anders »
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Offline autobus

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Re: 0.289 released
« Reply #18 on: August 17, 2012, 10:17:12 pm »
0
awesome.

Offline Emotion

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Re: 0.289 released
« Reply #19 on: August 17, 2012, 10:17:31 pm »
+2
(click to show/hide)

-1 before I even finished.  8-)
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Offline Lt_Anders

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Re: 0.289 released
« Reply #20 on: August 17, 2012, 10:19:36 pm »
-3
Good to see you are giving critques on the ranged nerf and nerfs for strat.

Not like any of those affect battle at all.
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Offline Rhekimos

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Re: 0.289 released
« Reply #21 on: August 17, 2012, 10:34:55 pm »
0
How about an upper limit for the respawn time? 30 deaths x 4 seconds is a long wait.

Offline chadz

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Re: 0.289 released
« Reply #22 on: August 17, 2012, 10:36:52 pm »
+16
Don't die 30 times.

Offline Thovex

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Re: 0.289 released
« Reply #23 on: August 17, 2012, 10:38:58 pm »
0
There go the retards playing strategus, woo.
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Offline Rhekimos

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Re: 0.289 released
« Reply #24 on: August 17, 2012, 10:43:15 pm »
+2
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I had thought of that.

Also, not knowing when you will spawn makes it hard to defend against spawn killing. Would a timer be possible?

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« Last Edit: August 17, 2012, 10:48:23 pm by Contra »

Offline Bjarky

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Re: 0.289 released
« Reply #25 on: August 17, 2012, 10:54:39 pm »
+2
yes too countdown timer for respawn, it's truly annoying not knowing when you spawn..

Offline Swaggart

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Re: 0.289 released
« Reply #26 on: August 17, 2012, 11:00:45 pm »
+2
Sheild should be supreme so sheilders would be the most used class.

Why?

Offline Tomas

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Re: 0.289 released
« Reply #27 on: August 17, 2012, 11:01:08 pm »
+20
Have to say that i think you are going about this the wrong way

The reason people are respeccing is because early on in Strat there is no Cav which means archers are king.  No Cav means archers are free to kite as much as they want without fear.  Once Strat gets far enough that we have Cav again all these respeccers will respec right back to melee/cav again.

What needs to happen is the following

1) Decrease the cost of the lighter horses
2) Increase in the cost of the heavier bows/xbows.
3) Fix Cav spawns (if not already done)
4) Prevent Spawning when there are enemies within 1 or 2m of a spawn flag.  This will mean that teams have to defend in FRONT of their spawn.  Currently most teams defend behind it and just charge down when needed.  This allows defending archers to hug the hill that usually occurs at the edge of the map meaning their backs are always protected.  Force them forward and they are then more vulnerable to flanking attacks and less OP.
5) Make Shield requirements strength based for Strat.  Without skill even the decent 1 slot shields will break in melee quickly so they are only really useful vs archers.  It also means better formations instead of 30 2Hs hiding behind 5 Shielders

Offline Lt_Anders

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Re: 0.289 released
« Reply #28 on: August 17, 2012, 11:10:06 pm »
0
Why?

Basing it upon the fact that 1h is the most common medieval style of combat, along with the spear. 2h came about as a counter to pole based squad tactics. It would also increase teamwork due to the limited range of combat of 1h weapons. Shields are NOT duelists(with shield at least).  It would also make poles the pre-eminent  support weapon. Cav would be REAL good with this change(especially 1h cav) and 2h would loose their supreme versatility.

I still think that 10% maybe to much if you add the armor change. If you add the armor change perhaps all the damage changes i proposed should be 5% lower for everything.
« Last Edit: August 17, 2012, 11:15:07 pm by Lt_Anders »
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Offline Dach

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Re: 0.289 released
« Reply #29 on: August 17, 2012, 11:23:36 pm »
+2
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted: