- Valour in all gamemode work with score instead of the secret formula before.
- Valour works for both sides.
- Valour increases multi by 1
mostly minor bugfixes:
- Siege tower bugging fixed
- small bugfixes
Strat Gameplay Changes (Testing)
Every death increases respawn timer by 4 seconds
New Strat-only range gameplay changes:
Archers now work with 170% speed and 50% damage, team archers withing a small area give +10% damage to that (should show with a debug message for now, for testing purposes)
Respawn timer now shows the time correctly
Xbows haven't been changed.
All of these changes are, for the time being, temporary, until we've decided if they work or not.
I'd like to hear opinions, with good reasoning, if you like those changes or not. My intention:
Respawn Timer - make the battle more difficult the longer it goes. It should allow for a more tactical gameplay.
Ranged: Increase the need for logistics. Archers will run out of arrows quicker, so people have to provide weapon racks to them. In general, it's intended as a nerf for archers in strat, as we've seen many people respec their main to archers since the new round of strat was announced. I don't like that it turns into a ranged fest, so this is my proposed counter.
Edit: archers standing in close formation will have +10% damage bonus per teammate, up to where they are back to 100%. We'll have to figure out if the speed buff will then have to be removed/reduced.