The majority of the players in crpg spend more than 500 hours of playing, I would guess most more than 1000 hours. So let me be a heretic and say that 90% of these "thats unfair, should be nerfed/buffed etc" come from players who are a bit bored or are so anxious to lose their privileges they fought so hard for.
I bet most crpg players dont play other modules like native or WFaS anymore. Neither me, they got so boring. MB Native mod is full of "I want to make the kill despite 6vs1 melee" guys, WFaS a nice game, but just a few good teams there (Barabe one of them) and strange realism.
The level of competitiveness in crpg is shocking at the beginning.
And it´s not only some OP Kuyak running around with high stats and MW shit in his hands, its the
teamplay. As infantry, if you loose sight with the main body of the team, your chances to survive shrink dramatically. On the other hand, with a small platoon of 5 or 6 clanmates, you get decent kills and survive longer. Of course one can ninja, play lonesome cav or archer, but it´s rarely as rewarding.
Plus, some inf classes dont work without teamwork (especially hoplite/pike classes). Also good cav players are not the selfish predators looking for easy backstabbing kills, but those who cav advance with a team or cover the retreat of a squad from time to time.
Ok, to make a long blah blah short:
crpg´s teamplay is not 100%, but most of the big clans emphasize it and it´s one of their main reason for success.
After all, it´s just a game where people log in, play a few (or more
) rounds, kill or die and then spawn again. In real life everybody would stick together as we all got only one life- in a game a lot of players dont want to listen to commands, want to try out things etc. We´re hedonists while we play!
Devs cannot influence everything, they just give us players a frame. And they are successful with it, as this great mod is really addictive.
Looking forward to the new assist system tho!