Author Topic: 20 Months Later  (Read 5838 times)

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Offline Tanken

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Re: 20 Months Later
« Reply #15 on: July 03, 2012, 09:28:01 pm »
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The problem with our Dev team is they're constantly removing mechanics from our game without adding anything. They add things that are pretty, but change absolutely nothing in regards to the game mechanics. When was the last time they introduced a new mechanic that everyone was actually happy about? Or introduced new weapons that did different things than what we were used to?


Long story short, the Devs remove more than they put in, and that makes for a lackluster mod and an irritable community.
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Offline PanPan

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Re: 20 Months Later
« Reply #16 on: July 03, 2012, 09:29:03 pm »
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I tought u RQed cRPGay already? hm.

Offline Gravoth_iii

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Re: 20 Months Later
« Reply #17 on: July 03, 2012, 09:38:56 pm »
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+1 to this, the satisfaction of winning a 5v1 is awesome. Teamwork should be rewarded but "heroes" should also still have a chance :) Pretty much all heroes can be stopped easily if there is a pikeman in the group anyways :/
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Offline Pandemona

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Re: 20 Months Later
« Reply #18 on: July 03, 2012, 10:10:57 pm »
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20 months later and still trying to balance something.
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Offline LordBerenger

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Re: 20 Months Later
« Reply #19 on: July 03, 2012, 10:15:22 pm »
+1
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For some weird reason i lol'd hard when this pic showed.
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Offline Leshma

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Re: 20 Months Later
« Reply #20 on: July 03, 2012, 10:18:18 pm »
+1
Conclusion: Buff heroes, nerf peasants.

Not really. Just remove limitations so that everyone can play according to their skill levels. Also biggest nerf to teamwork is early active attack, more than it was nerf for "heroes". Now, many people are afraid to attack the enemy, scared of unintentional team hits. Also most weapons (even one handed weapons) get stuck on friendly player standing beside you. I'm not saying that early active attack is bad, it's realistic and makes perfect sense. However, if their goal was to nerf heroes, I must say they kinda failed with that.

Everything should be buffed, something more, something less. Maybe even higher levels for everyone (but time required to earn them should stay the same or even greatly reduced and with real cap for everyone and certain interesting bonuses for those who have more XP than needed) or same levels but with changed skills system so we gain more skill points per level. Currently, converting skill points is in many cases better choice than spending them. Maybe they should try with that, to buff skill points. That way, certain extreme build which are problematic will become thing of the past because people will be given an incentive to use skill points rather than convert them.

Offline Fluffy_Muffin

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Re: 20 Months Later
« Reply #21 on: July 03, 2012, 10:33:39 pm »
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Offline Ptolemy

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Re: 20 Months Later
« Reply #22 on: July 03, 2012, 10:37:20 pm »
+1
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This is probably the only time I'll ever agree with Leshma.

Offline _GTX_

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Re: 20 Months Later
« Reply #23 on: July 03, 2012, 10:41:53 pm »
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They did limit skill with the nerfs against right swing (hilt slash), turning speed a little bit, and so on. Making the combat pretty slow.
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Offline Gomer

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Re: 20 Months Later
« Reply #24 on: July 03, 2012, 10:47:23 pm »
-5
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Offline Kafein

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Re: 20 Months Later
« Reply #25 on: July 03, 2012, 11:32:58 pm »
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As much as I like this gif I think Leshma has a point as always except when rambling about EU_4 or his own gender. However I believe this evolution actually has very little to do with the dev's work (although they can still have a good influence). Everybody has become much more skilled than they were 20 months ago, and it's a fact the game engine was not intended for our current skill level. Everything wears of with time and so does this game. It's not a mystery duels take two minutes and bows are so popular in Native. It worked extremely well back when blocking wasn't trivial. Also, already good players improve slower than noobs.

Offline Momo

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Re: 20 Months Later
« Reply #26 on: July 04, 2012, 12:02:11 am »
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I was the first one who started -1-ing everyone, now everyone does it to everyone.

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Offline ShinySpoons

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Re: 20 Months Later
« Reply #27 on: July 04, 2012, 12:10:00 am »
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Whats even better than a group of baddies working together is a group of skilled players working together.

Group fighting effectively still requires skills, all too often one guy can just run in circles around 5 people laughing as they kill themselves. If anything, the recent turning speed reduction has nerfed "teamwork" type actions more then 2hand heroes due to the backhanded "buff" to footwork. 

Offline Herkkutatti666

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Re: 20 Months Later
« Reply #28 on: July 04, 2012, 12:14:15 am »
+1
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+ whore  :lol: :lol:
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Offline Rebelyell

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Re: 20 Months Later
« Reply #29 on: July 04, 2012, 12:56:40 am »
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Quote
Remove some limitations you put on us. And make this mod more historically accurate while doing that. Think about some things you've done, dear devs. Think about results of those changes.

soo no lolstab, polestun, no finalfantasy balanced uberfast GS, no jump shot, no backpedeling like wind, no more 1h maces with weight similar to gs
(yes warchamer have weight of DGS), glancfest on plate armors, cavalery op.......
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