Author Topic: cRPG: status and plans  (Read 59487 times)

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Offline TucKMuncK

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Re: cRPG: status and plans
« Reply #135 on: June 27, 2012, 09:36:43 am »
+1
I would like to see key (example left alt) that gives you walking speed which is same with every player. :DD
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Offline Ujio

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Re: cRPG: status and plans
« Reply #136 on: June 27, 2012, 05:29:15 pm »
0
The reason kicks are good as a 2her or polearm user is because the only downsode is you cant moce for a second, but you can still block. As a shielder when you kick you lower your shield and thus you can get hit.

I see, well in that  case shield bash should also block attacks from the front simultaneously, as well as doing more damage than a kick

I just hope the devs will fix melee combat. The turn speed nerf is fine on stabs, but it completely broke overheads. If an enemy is moving around, it is impossible to track them with an overhead, making combat feel dull and boring since all i can do is side swing.

I like this, It actually makes it possible to dodge, and rewards good footwork. I found the previous combat boring, as it was practically impossible to evade, even Vertical cuts, and thrusts. It's not impossible to land Vertical cuts it just requires timing
« Last Edit: June 27, 2012, 05:42:00 pm by Ujio »
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Offline oprah_winfrey

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Re: cRPG: status and plans
« Reply #137 on: June 27, 2012, 05:36:48 pm »
+3
I see, well in that  case shield bash should also block attacks from the front simultaneously, as well as doing more damage than a kick

That is kinda my point, a shield currently blocks all incoming attacks including ranged, which is why I assume they made it so you cant kick and hold up your shield, otherwise its a complete freeroll. Shield bash would negate this and be pretty OP in comparason to kicks.

Offline Oberyn

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Re: cRPG: status and plans
« Reply #138 on: June 27, 2012, 06:43:33 pm »
+2
Guess I'm going to have to spend those points i was finally gonna get some IF with on wm  :cry:

Why? Why must I never have any hitppoints on my hybrid? was just going to stop retiring and get some, and now this lol

Doesnt pay to be a knight, in Crpg, how ironic  :rolleyes: (Lance/1h/shield)  :P

I've been a 1h/cav lancer hybrid ever since the slot change, and it's probably the one really workable hybrid in the game. Why are you QQ'ing?


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Offline Oberyn

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Re: cRPG: status and plans
« Reply #139 on: June 27, 2012, 06:43:57 pm »
-1
The devs didn't like varied playstyles on one character, they'd rather have cavalry who just couch/stab people from behind as their one and only purpose, archers who keep running away because they can't melee effectively (and simply because they canĀ©).

However, it seems they have found out that this needs fixing, and combat needs to be more about picking a playstyle, instead of being forces to play one way.

/QQ
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Offline Vibe

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Re: cRPG: status and plans
« Reply #140 on: June 27, 2012, 08:11:18 pm »
0
i liked the post but didn't +1 ;V

Offline Teeth

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Re: cRPG: status and plans
« Reply #141 on: June 27, 2012, 08:43:41 pm »
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i liked the post but didn't +1 ;V
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Offline Osiris

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Re: cRPG: status and plans
« Reply #142 on: June 27, 2012, 09:17:48 pm »
0
How to make the game more noob friendly but keep a high skill level hmm. Perhaps something like variable animations. For 2h maybe the current ones with a weaker stab and improve the current secondary mode, maybe add a third with wild swings with higher damage weak stab but makes the weapon unbalanced. Probably very hard to code and balance i don't know I'm not a PC man, would be interesting tho,
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Offline v/onMega

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Re: cRPG: status and plans
« Reply #143 on: June 27, 2012, 09:48:03 pm »
+2
what about getting a decent balance on?

fakking 70% ranged and cav in one team. dont tell me ya cant solve this.

Start with the basics, then get more complex matter done?

Offline Magikarp

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Re: cRPG: status and plans
« Reply #144 on: June 27, 2012, 10:36:17 pm »
0
/QQ
Doubleposter, at least make it worthwhile when you do.  :wink:

what about getting a decent balance on?

fakking 70% ranged and cav in one team. dont tell me ya cant solve this.

Start with the basics, then get more complex matter done?
I think they are gonna look at the basics again, seeing as how they emphasized their work isn't done yet.
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Offline Visconti

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Re: cRPG: status and plans
« Reply #145 on: June 27, 2012, 11:24:47 pm »
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I see, well in that  case shield bash should also block attacks from the front simultaneously, as well as doing more damage than a kick

I like this, It actually makes it possible to dodge, and rewards good footwork. I found the previous combat boring, as it was practically impossible to evade, even Vertical cuts, and thrusts. It's not impossible to land Vertical cuts it just requires timing

Thing is, overheads were already incredibly easy to counter before, most of the time if they try an overhead you can just swing and you will hit them first because it is the slowest of all 4 attack directions. And if someone is running around you, you simply can not turn your character fast enough to hit them, and since its so slow, by the time you release the swing they are already out of the way and you cant move it to hit them. If you hold the swing, you will just get hit, as i said, its already the slowest swing, holding it is a death sentence. And its not rewarding good footwork, as you need very little to dodge an overhead the way it is, its punishing the player for even attempting an overhead.
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Re: cRPG: status and plans
« Reply #146 on: June 28, 2012, 12:29:05 am »
0
Overheard swings were already incredibly easy to chamber. 
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Offline Rhaelys

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Re: cRPG: status and plans
« Reply #147 on: June 28, 2012, 12:58:18 am »
+1
Thing is, overheads were already incredibly easy to counter before, most of the time if they try an overhead you can just swing and you will hit them first because it is the slowest of all 4 attack directions. And if someone is running around you, you simply can not turn your character fast enough to hit them, and since its so slow, by the time you release the swing they are already out of the way and you cant move it to hit them. If you hold the swing, you will just get hit, as i said, its already the slowest swing, holding it is a death sentence. And its not rewarding good footwork, as you need very little to dodge an overhead the way it is, its punishing the player for even attempting an overhead.

I double right swing people who attempt to overhead me after they block with my 88 speed Mighty Great Long Bardiche.
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Offline Frell

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Re: cRPG: status and plans
« Reply #148 on: June 28, 2012, 02:05:37 am »
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Then, crpg is done.

Offline KaMiKaZe_JoE

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Re: cRPG: status and plans
« Reply #149 on: June 28, 2012, 02:09:28 am »
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YOU'RE NERFING CAV RIGHT?

RIGHT?!
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