If proximity and kill bonus to xp occurs can there please be something re teamhits/kills.
Even now with no xp bonus two of the most dangerous things to do with teammates nearby is to kill a horse or knock an opponent down. You then tend to get spammed by teammates desperate for a no skill kill on prone opponent. I tend to run after getting the knockdown if teammates nearby.
Any xp bonus should be tempered by penalties for teamhit/kill, possibly with a tolerance (maybe enemy kill based rather than time to allow for active fighters) before penalties kick in to allow for occasional slips. There will some trolls who will abuse this but thats what reporting and admins are there for. Plus any troll will quickly receive a disproportionate amount of teamhits so would be easy to identify from stats as well as observed behaviour.
The reporting mechanism does not work, has no teeth and is very divisive. I understand the thinking but it simply doesnt work and with xp bonus for kills there could be alot of rage with respect to th/k with direct loss of xp from teammates spam and kill stealing.
IDK the answer for this but I have to disagree w/teamhit/kill penalties. It already sucks for archers. I can't tell you how many times other players run in front of me when I am at full draw. About 75% of the time I see them and can drop my bow, the other times I release as they move into the line of fire at close range. They then have the nerve to report me for a teamhit.
I've also been reported for shooting into a castle at defenders guarding the main ladder. Not knowing it I guess some of my team had entered another entrance and as my arrow whizzed past the main entrance it must have hit a team member because I was reported for a TH w/no teammates in my line of sight.
On poor ping (and sometimes on good ping) servers I can't tell you how many times my own teammates have outran my arrow and entered its path to get hit...yes it happens especially at longer distances.
It is a lot better but sometimes if I have an arrow nocked and get bumped or hit it will randomly fire and for some reason lately my arrow has been releasing early (but this my be a mechanical problem on my end.)
I have been TH/TK many times and have only reported the offender one time; when another archer kicked me off the wall because he wanted the arrow I wanted. I think this system is poorly thought out, similar to killing everybody in an entire city because 1 has the cooties.
Most of the time TH/TK are a part of the game and simply result from a teammate trying to help. If you think it is a greedy SOB looking for an easy kill then leave and let him have it unless you also want the easy kill. I like kills also, but would rather put one arrow in everybody I see.
I would like to know when you guys are going to add deployable salt blocks, scented with "horse in heat" urine, to the item store. I want to buy some for battle so I can toss them in the field, and when all the cav run to lick the block: I'll shoot them in the ass!!! from the back just like they do me