Well to be fair I think he already said he is looking to adjust it. I am just trying to provide some constructive feedback on how bad it is.
I know a thing or two about shielding since I have been playing it for 15 gens, with this short weapon. I am not a "turtler" either I have 4 shield skill and a 1 slot shield that gets destroyed in 5-10 hits. I play pretty aggressively and am usually around the top 5-10 on score charts. San who has posted a few times is even better and uses an even shorter weapon very effectively.
If cmp wants to fix "turtlers", his derogatory word for defensive shielders who don't attack much but carry a big 2 slot shield and have highish skill, I suggest instead of altering all kinds of mechanics he just directly cap shield skill at 5 and and reduce the HP/armor of some of the heaviest 2 slot shields, bring them down to 1 slot stats.
I kinda agree with this^
I guess I'm not a turtler either by the defenition of some here,, in the aspect that I'm only 4 shield, and I get myself killed by trying to take the front and taking multiple blocks for my comrades, and choosing openings to attack and go agressive rather than staying turtled up, though i DO use a plate covered round shield, so i can turtle or change the pace against swords and the like.
But what turbo is saying sounds like what I was thinking when this came up. Changing the mechanix to something unintuitive (a soldier doesnt wait till the last minute to give himself the best protection), and unrealistic (see unituative lol), and buffing a shield 'dropper', wouldnt achieve 'breaking up turtling' at all.
But lowering the extreme you can go in shielding through a shield level cap, and a look at the upper end stats of some of the 2-sloters, and testing them w/ the new cap, would be a much better solution that would seemingly result in what your looking for CMP.
You might piss off a few extreme shielders, but, your saying they are somewhere they shouldnt be anyway, so just do it that way, rather than beating around the bush, and trying to pull off a desired affect through a weird unintuative nerf of the general mechanics, that also have an unitended effect on those who you werent trying to modify...