So after doing a bit of testing, I feel that the turning speed nerf has more of a detriment to 1h than 2h or pole.
It comes down to 2 factors:
1. 1h have shorter range, meaning it's more difficult for them to compensate for enemy movement.
2. 3 out of 4 1h attacks originate from the right side of the model. This is especially detrimental for the stab.
Let's look at the stab for example. The stab animation extends straight from the right side of the model. This requires a 1-hander to turn just to place the sword at a point where it can even hit the other player. 2-handers and poles stab from the center of their model. They do not need to turn at all in order to hit an enemy player. Due to the fact that 1-handers always had to turn somewhat to even connect, limiting their ability to turn makes it even more difficult to connect with an enemy.
Basically, your chances of landing a stab in a 1v1 are terrible unless you are fighting an idiot. All they have to do is strafe to their right and you will never be able to hit them. The point of rotation not being centered on the weapon combined with the short length makes stabbing with a 1-hander a joke.
Now for some pictures! Obviously these aren't to scale, but I only had a few minutes since I have to run to work. I made the 2hander longest, pole in the middle and 1h shortest for stab reach. Doesn't make too much of a difference though. On the second set, I rotated each one 45 degrees with a point of rotation of the center of the circle. Notice how the 1-hander has the shortest horizontal distance by a LARGE margin. That's why this hurts 1-handers more than anything else.
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