Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 134349 times)

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Offline Momo

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Re: cRPG Ingame Feature - what is it you want?
« Reply #135 on: May 19, 2012, 04:13:28 pm »
-2
hehe, you're right but m&b is an epic game, so we need to see epic fights.

Don't you like when you see for instance Phyrex or GTX cutting in pieces 10 others players? We should encourage such actions.

The 10 other player probably wouldn't like that and I find it unfair that they would own more because they got boosted stats because of their k:d.

Better stats because of k:d=more owning=endless owning Not fair at all. If they are good so be it but no more power because of their e-peen.

I was the first one who started -1-ing everyone, now everyone does it to everyone.

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Offline Xav13

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Re: cRPG Ingame Feature - what is it you want?
« Reply #136 on: May 19, 2012, 04:19:32 pm »
0
The 10 other player probably wouldn't like that and I find it unfair that they would own more because they got boosted stats because of their k:d.

Better stats because of k:d=more owning=endless owning Not fair at all. If they are good so be it but no more power because of their e-peen.

I personally like to be killed by the best players after a fair fight ;)

Offline Doppel

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Re: cRPG Ingame Feature - what is it you want?
« Reply #137 on: May 19, 2012, 04:35:19 pm »
0
maybe you could add a skilltree-like heirloomsystem.
you could have 3 options every rank (more pierce instead of cut or something), depending on playstyle with your fav weapon.
so that everybody would have his own custommade items
this would be even more awesome if the look of the weapon changes with the different selected options (a more pointed blade when pierce is selected or an increased lengh of a polearm)

this would make your char very individual

also the secondary modes should be more valuable  :wink:

Offline Tom Cruise

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Re: cRPG Ingame Feature - what is it you want?
« Reply #138 on: May 19, 2012, 05:29:00 pm »
0
I personally think it would be cool if we need more items to use (armors, weapons, horses, etc.) Not that it is a "need" more of a "want". I think the game mechanics are just fine, most new game modes dont work out (partially due to the low population of this mod), map rotations are getting better and new maps are being added, upkeep is fine (really easy to make gold people to those who complain about it, just run around with low tier gear and you will be fine), but back to the matter at hand.

There is a large diverse group of warriors throughout history, many that are untouched by this game. For example, China.
Weapons (Some are out of the question can not add weapons, and some are in the game, but there is always room for more is there not?)


Possible other Civilizations could be Roman Era, Barbarian (Gauls, Visigoth, Huns, etc.), Ancient Egypt, Zulu, this list goes on.

All I'm saying is, is that it would be cool if we had some additions to the item lists. Keep things from getting dull, spice things up a bit  :D

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Offline Soldier_of_God

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Re: cRPG Ingame Feature - what is it you want?
« Reply #139 on: May 19, 2012, 07:26:10 pm »
+1
The first thing I voted was combat mechanics. I think there are things that can be done with it.

Combat Ideas:

-Improving kick usefulness
-Implementing shield bash
-Pike bracing
-Charge meter, and enhanced Charge attack. Thrusts should be faster, swings should hit harder.
-Light attacks. swift, low damage attacks which can stun the person being hit enough for a full-force follow up.
-Rework cav system for lancers, HA's and HC's

The second thing i voted was Bug fixes.

-Enhancing graphical optimisation
-Fixing graphical bugs
-Many others mentioned on your bugtracker which are pretty severe

This would be nice.

Offline Banok

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Re: cRPG Ingame Feature - what is it you want?
« Reply #140 on: May 19, 2012, 07:30:12 pm »
0
more attributes. character development should be more than a simple choice between category A or B.

Offline Leshma

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Re: cRPG Ingame Feature - what is it you want?
« Reply #141 on: May 19, 2012, 07:55:35 pm »
+3
Where is better maps option?

Since Punisher left cRPG we're playing more or less horrible maps 80% of the time. We got used to that, just like everything else in cRPG that doesn't feels right (polestagger).

Would like to see different people in that area, especially Jacko removed from his position.

Thank you for reading, chadz.

Offline Molly

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Re: cRPG Ingame Feature - what is it you want?
« Reply #142 on: May 19, 2012, 08:14:24 pm »
+2
Please remove the health binding to strength and introduce health as its own attribute!
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Offline B3RS3RK

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Re: cRPG Ingame Feature - what is it you want?
« Reply #143 on: May 19, 2012, 08:16:59 pm »
0
Please remove the health binding to strength and introduce health as its own attribute!

That´s a pretty awesome Idea.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Lichen

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Re: cRPG Ingame Feature - what is it you want?
« Reply #144 on: May 19, 2012, 08:32:46 pm »
0
Most important would be implementing new FUN gamemodes. Battle and siege are stale and frustrating due to the team multi xp system. DTV is my favorite by far even though you usually get less xp and gold.  Maybe have a mode where you have to protect a moving AI caravan and xp and gold is given at the end based on how many of the AI survive etc.

Offline Peasant_Woman

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Re: cRPG Ingame Feature - what is it you want?
« Reply #145 on: May 19, 2012, 08:40:15 pm »
+1
Please remove the health binding to strength and introduce health as its own attribute!

Take the +1 hp from strength and put it on Ironflesh maybe? So Ironflesh is +3 per point and might be worth having.

EDIT;
(click to show/hide)
« Last Edit: May 19, 2012, 09:01:31 pm by Peasant_Woman »
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Offline San

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Re: cRPG Ingame Feature - what is it you want?
« Reply #146 on: May 19, 2012, 08:52:48 pm »
0
That would drastically lower the average hp to like 45-50.

I made a post on this a while back and still hold the same beliefs. tl;dr- WM buff, agility gives wpf, halve free wpf from leveling, +1 hp for every 2 strength, +4 hp for every point in ironflesh.

EDIT: basically equalizes IF and WM to PS and athletics a little so having low of either would come with its negatives, and equalizes STR to AGI points.

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« Last Edit: May 19, 2012, 08:57:20 pm by san. »

Offline Naelia

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Re: cRPG Ingame Feature - what is it you want?
« Reply #147 on: May 19, 2012, 09:59:36 pm »
-1
add PowerDraw bonus for archer in line,like shieldwall.

Offline Bobthehero

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Re: cRPG Ingame Feature - what is it you want?
« Reply #148 on: May 19, 2012, 10:44:52 pm »
0
I would like to see a change in the xp/gold system which will make the game more lighthearted instead of the hardcore 'must have multiplier!' mentality that is present right now. Thinking back to the old system that was more present. There was also more teamplay, perhaps too much of a need to stick to the pack though. Perhaps a combination of the two, area based xp and tick based xp would be good. I think the multiplier has to go though.

I would also gladly see the pseudo historical approach gone, that removed all the silly weapons or renamed the silly named ones. Give back the looney toons axe, sword of cookies/tears and boulder on a stick. Those names fit back then with the mentality in the mod, the mentality that we should strive to attain once again.



Yes


I would totally play the 2010 crpg with a 2 month hard reset aswell.


NO
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Offline Tuonela

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Re: cRPG Ingame Feature - what is it you want?
« Reply #149 on: May 19, 2012, 11:32:50 pm »
+4
Make clan banners selectable from the website in order to prevent random people balanced into one team while splitting clans. (or make it absolute banner balance)
« Last Edit: May 19, 2012, 11:33:53 pm by Tuonela »