I don't like huge alliances that just crush tiny factions but that's not what I'm seeing lately. DRZ got some help from Union/Legio when attacking Chaos, but those two clans didn't provide that much help. DRZ could've mustered more strength by themselves if they came full force, for sure. I'm not too familiar with NA politics but weren't Chaos and LLJK allied? If properly organized those two clans could've fought off the attack. Maybe not now since they were at war with Hospitallers but that's not a matter of getting pwned because of massive factions bullying tiny factions, it's just a matter of good timing from DRZ.
This is incorrect. DRZ had a massive amount of help throughout Strat from Bashi, Union, Greys, Legio and 22nd. Everytime a DRZ caravan passed through any of these faction's lands without being attacked either by the factions themselves or bandits, then DRZ was getting help. Economic Trading Alliances that span over 50% of the map are far more valuable in Strat than any military alliance.
To give an example. In order to match the economic output of 600 people trading over 75% of the map you would need 1800 people trading over the remaining 25% of the map.
@ The original poster - how can you complain about other clans/people playing Strat for reasons other than total victory when the sole admitted aim of the entire Templar block for Strat 3.0 was to kill the Fallen Brigade? You achieved your aim, but now you are complaining about people wanting to be able to play Strat with similar small goals and ambitions?
People play Strat for all sorts of reasons and there needs to be a different way of measuring victory other than by world conquest. Personally I would like to see a system that gives negative feedback when you overstep your fair share of the map. A good organised clan will be able to overcome some of that negative feedback so that they can hold more than their fair share. Meanwhile the disorganised clans will fail to claim their fair share of the map. Do this right and clans will be able to go out, fight wars and kill their enemies, but afterwards they will need to retract giving up some of their new lands, thus allowing new/previously beaten factions into the game. Basically you can make alliances, fight wars and pursue whatever small goals you like, but world domination will be a very costly ambition. For details on a system that does all this see -
http://forum.c-rpg.net/index.php/topic,28040.0.html