Add a fief loyalty that requires you to have a certain number of troops in your fiefs in order to keep hold of them
Details
- The number of troops you need in your fiefs is based on the total number of Strat Players in Factions, the number of fiefs your faction owns, and the number of players your faction has.
- The formula to work it out should be (or similar)
Troops needed per fief = 10*( (#TotalFactionMembers/#TotalFiefs) - (#OwnFactionMembers/#OwnFiefs) )^3
- Negative troop values are ignored and mean you don't need any garrison at all.
- You need at least 3 people in a faction to count towards the total faction members stat
- In order to count towards either the #TotalFactionMembers or the #OwnFactionMembers a players must have either worked, recruited, moved or fought in a Strat Battle in the last 7 days.
- Troops must be at least lightly armed in order to count towards the garrison
- If you do not have enough troops in a fief, the fief's loyalty will drop by X% per day where X is between 10 and 20% and depends on the distance to your factions Capital. The closer to the capital the longer you have to save it.
- If the loyalty reaches 0% it will rebel.
- If fief loyalty is below 100% but you now have enough troops in the fief, loyalty will go up by X% per day until it gets back to 100%
- When a fief does rebel it kicks out whatever troops/gear are inside and gets reset to its default population and gold (500 pop and 100,000 gold for a village, etc)
Impact
- As it stands in Strat there are probably around 1500 players in reportedly active factions and there are 180 fiefs
- Of those 2000 players a number will be inactive and won't count towards the calcualted garrisons, however since i don't how many people within each faction are active, I will assume the numbers balance each other out and that my garrison figures are reasonably accurate
- This means that the following factions would require the following garrisons in ALL their fiefs in order to keep hold of them.
Faction - Members - Fiefs - Garrisons Required
Grey_Order 132 14 0
The Empire 85 9 0
Knights Hospitaller 124 16 2
Union 107 9 0
Druzhina 104 31 1233
Crusader Alliance 108 9 0
CHAOS 43 3 0
UKC 84 7 0
Fallen Brigade 71 2 0
Legione Italica 18 8 2251
- Obviously this means that factions that conquer too much land will either want to sell it on pretty quick or let it rebel and revert to the AI
- Raiding fiefs could be more useful as well as a means of removing a garrison from a fief and attempting to make it rebel.
- And if you look a little further this system also provides a useful mechanism for removing inactive factions from the game and recycling their fiefs into play for new or growing factions.
- Finally this system will react and grow/shrink along with any flunctuations in the Strat Player Base.