Author Topic: Get this broken balance fixed!  (Read 6259 times)

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Offline Chagan_Arslan

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Re: Get this broken balance fixed!
« Reply #75 on: March 17, 2012, 05:13:34 pm »
0
what would be a reason for clans if it werent for playing together on pubs ? strategus ? please..

and leshma if all banners would be taken by clans, there is always this faction banner thing, which gives you dynamic banner depending on which side your on

Offline Gravoth_iii

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Re: Get this broken balance fixed!
« Reply #76 on: March 18, 2012, 02:11:11 am »
0
Yes remove teamwork!

We do get alot of multi's when on the same team but we dont always get them, I have lost many rounds even with alot of byz on my team. We do get switched too even if we have the same banner so the autobalance is working its magic when needed.
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Offline rustyspoon

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Re: Get this broken balance fixed!
« Reply #77 on: March 18, 2012, 04:49:48 am »
+1
Yes remove teamwork!

Yes, if banner balance was removed, no one would ever work together ever again.  :rolleyes:

With the current banner balance, pretty much every clan member is on the same team with 1 or 2 on the other one. Banner balance completely ignores the fact that MOST of the skilled players in this game are in clans. A good player at level 20 is worth a HELL of a lot more than a random at level 30. If autobalance worked better, the games would be far more interesting instead of one team rolling the other team round after round. Even with a better system you could still have most of your clannies on the same team. For example, if 12 chaos guys were on the server. Instead of having 1 on one team and 11 on the other. What if it was 6 and 6?

I've just never heard an excuse for our current system that wasn't bullshit.
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Re: Get this broken balance fixed!
« Reply #78 on: March 18, 2012, 06:40:38 am »
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Yes, if banner balance was removed, no one would ever work together ever again.  :rolleyes:

With the current banner balance, pretty much every clan member is on the same team with 1 or 2 on the other one. Banner balance completely ignores the fact that MOST of the skilled players in this game are in clans. A good player at level 20 is worth a HELL of a lot more than a random at level 30. If autobalance worked better, the games would be far more interesting instead of one team rolling the other team round after round. Even with a better system you could still have most of your clannies on the same team. For example, if 12 chaos guys were on the server. Instead of having 1 on one team and 11 on the other. What if it was 6 and 6?

I've just never heard an excuse for our current system that wasn't bullshit.

Do not worry, as long as we have people from the big clans hold their hands over their ears and screaming over us as we try to explain why its broken, it will stay
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Offline dodnet

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Re: Get this broken balance fixed!
« Reply #79 on: May 23, 2012, 07:42:58 pm »
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Bump this shit... nothing has changed.

After x maps of Byzantinum rape it gets fucking boring. Best example was the game I just played. First round: everything was perfectly balanced, result: 4 or 5 survived at round end, next round one team was FULL of Byzantinum banners and our team was raped with only half the other team dead. This isn't fun.
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Offline Ronin

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Re: Get this broken balance fixed!
« Reply #80 on: May 23, 2012, 10:23:36 pm »
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This isn't fun.
Problem with this system is, it is fun when you're in the winning team.
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Offline Lactose_the_intolerant

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Re: Get this broken balance fixed!
« Reply #81 on: May 23, 2012, 10:33:17 pm »
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ah yes, you distinguished yourself on the server by your QQ.

this happens very rarely....last time byz steamrolled the server was when you created this thread, more then 2 months ago. give it a break and man up  :rolleyes:

« Last Edit: May 23, 2012, 10:37:01 pm by Lactose_the_intolerant »

Offline Bulzur

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Re: Get this broken balance fixed!
« Reply #82 on: May 24, 2012, 12:06:00 am »
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Yeah, it's not like your banner is fixed when you create your character.

It's not like you think it's byzantium steamrolling but there's actually 5 byzantium and then decent players with the same banner (Leshma, Ballista, etc...) and some randomers, wich makes it 10 "byzantium", who stays together, play smartly and owns you.

If you can't fight them decently, join then.

I prefer fighting them, wich is more challenging. Even though it's sometimes incredible how all your team seems to die in 20 seconds while you're actually doing your best round so far. Having fun > Being in the winning team. Though it's fun winning and crashing down people who think this isn't a team based game.
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Offline Leshma

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Re: Get this broken balance fixed!
« Reply #83 on: May 24, 2012, 12:17:24 am »
0
Leshma

I used Nord banner but I changed it to Byz when I saw Crush thy Enemy using Byz banner :wink:

Offline Leshma

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Re: Get this broken balance fixed!
« Reply #84 on: May 24, 2012, 12:31:27 am »
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Ballista

You mean, Byzantium_Ballista?

Offline Rhekimos

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Re: Get this broken balance fixed!
« Reply #85 on: May 24, 2012, 12:42:33 am »
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If Byzantium starts steamrolling, a lot of banner leechers switch to Byz banner. The problem fixes itself, as the other team will only have people proud to wear their own banner.

I don't know if banner balance is agnostic to the size of the clans playing, but it would be nice if it treated smaller and bigger clans equally.
« Last Edit: May 24, 2012, 12:53:11 am by Contra »

Offline Lactose_the_intolerant

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Re: Get this broken balance fixed!
« Reply #86 on: May 24, 2012, 08:18:04 pm »
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If Byzantium starts steamrolling, a lot of banner leechers switch to Byz banner. The problem fixes itself, as the other team will only have people proud to wear their own banner.

I don't know if banner balance is agnostic to the size of the clans playing, but it would be nice if it treated smaller and bigger clans equally.

yea there's a situation were the system just imploses. many leechers, even from other clans use our banner to level up. But there's so many byz banners that real byz players are spread in both teams in the end.

it regulates itself, needs no exterior help

Offline Joker86

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Re: Get this broken balance fixed!
« Reply #87 on: May 24, 2012, 08:27:29 pm »
+2
Step 1:

Clean out all maps that are not perfectly even.

Check out if there are "natural fortifications" (turning battles into "soft" sieges), if the distances to choke points are equal (the team spawning closer to the central bridge will lose in the majority of all cases), and if both teams spawn on the same height level (so one team doesn't need to fight uphill).

Step 2:

Remove banner balance

Step 3:

Implement faction balance.

It's basically like the faction system of strategus. It works over the character page, not ingame by banner. You can either create your own faction, or join an existing one by dropdown menu and "apply" button.

Being the leader of a faction you get a rudimentary faction managment menu, like a member list and buttons next to them, like "promote" to make them either officer (can accept applications, too) or the new leader (can change all settings like faction name and stuff) or demote, for obvious reasons. Also a "kick" button is probably needed. You also get a list of applications with "accept" or "decline". All actions taken are saved in a small log which can be read by every member, so you see who gets promoted, demoted or kicked by whome, to prevent people of messing around with it and "being funny".

Auto balance now asks for your faction, instead of your banner. No more banner whoring.

Step 4:

Implement (hidden) player classes.

According to his skills and equipment, players get classified (right word? Or did I say they were made secret?) on the character page.

1. Check riding skill. Higher as 2? Rider. If not: Footman.
2. If rider: check horse archer skill. If higher than 0: horse archer. If not: cavalry.
3. If horse archer: check highest ranged WPF. Depending on this result classified as HA, HX or HT.
4. If cavalry: check highest melee WPF. Depending on this result classified as lancer, 1hd cav or 2hd cav.
5. If footman: check if Power Draw or Power Throw > 3. If so, classify as archer or thrower.
6. If no archer or thrower, check WPF in crossbow. If >74, then classify as crossbowman.
7. If no ranged fighter, check shield skill. If > 3, then classify as shieldman.
8. If shieldman, check whether highest WPF is polearm. If so, classify as hoplite.
9. If shieldman but no hoplite, classify as 1hd + shield.
10. If no shieldman, check highest WPF. If highest WPF 2hd, classify as 2hd infantry.
11. If 2hd infantry, check for crushthrough weapon. If so, classify as crushthrough infantry.
12. If no shieldman and no 2hd infantry, only polearm is left. If polearm infantry, check for pike weapon. If so, classify as pikeman.
13. If polearm infantry but no pikeman, classify as 2hd poleinfantry.
14. If no class can be applied, classify as peasant/weird hybrid.

This way the game knows exactly which class you are, recalling the prepared data as soon as you enter the server. It is rechecked on the server every time you change your weapons.

Step 5:
 
Track player skill.

Take his k/d into concern as well as his w/l ratio. Add the w/l ration on the character page, btw., it's a value I'd only be too pleased to see on the character page. Add this to his level, generation and the value of the items he equipped, and you've got a rough value about the player's personal experience.


Step 6:

Make fair teams.

First distribute the faction squads evenly among the teams (Biggest suqad to team A. 2nd and 3rd biggest squads to team B, 4th and 5th to team A again, and so on). Then look at the factionless pool, and distribute the classes accordingly. If you can't make up an overweight of one class with the same class on the other team, then fill up with their "counter class". The choice which class player gets into which team is solved by the player values.

Step 7:

Implement a command system.

So players can actually have a bigger impact on how well their team does. A command system would allow teams to adapt to superior enemies and turn the tables. Without command system you need a few horrible steamrolls to get people to listen and follow certain tactics.

Step 8:


Change multiplier system.

With a good working balance player would be stuck on x1 or x2 most of the time, not being able to wear any but the cheapest equipment. Either change the multiplier system, for example a loss gives only -1 on multiplier, instead of resetting it, and/or lowering upkeep cost accordingly, making a x5 even more of a reward.
Joker makes a very good point.
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Offline Kalp

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Re: Get this broken balance fixed!
« Reply #88 on: May 24, 2012, 09:02:58 pm »
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banner leechers.... it's a sad view  :rolleyes:
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Offline Kafein

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Re: Get this broken balance fixed!
« Reply #89 on: May 25, 2012, 02:39:56 am »
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banner leechers.... it's a sad view  :rolleyes:

It's a necessary evil. I suppose most of those that banner leech would change server if they couldn't do that, at least when they do banner leech. Nobody likes being sticked to the losing team and that is true in all games.


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