i dont have a big prob with the kiting, its that archers do way more damage then melee, and glance way less.
Longbow, strongest bow aviable to archers, loomed 3 times, shooting bodkins, the most damage dealing arrows against armored targets, also loomed three times.
Base damage: 36 p
Unloomed morningstar: 38 p
Longbow with loomed tatars, highest cut damage archers can achieve.
Base damage: 41 c
Unloomed Flamberge / Great Long Bardiche: 46 c
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Chambering/Holding damage modifiers:
Archery: 50 %
Melee: 120 % - 150 %
Drawbacks
Archery: Loss of accuracy
Melee: None
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Damage modifiers:
PD: 14 %
PS: 8%
Maximum damage modifier aviable at lvl 30:
9 PD = 126 %
13 Ps = 108 %
Drawbacks
Archery: Accuracy not existent
Melee: None
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Attackspeed / Damage per second:
Archery: Slow
Melee: Fast
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Speed damage modifiers:
Archery: Static, as shooting while moving is not practical
Melee: Usable to your advantage
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And most important losing a ton of damage over range.
More damage than melee ? Interesting then that I only ever saw
melees destroying doors and gates on siegemaps. Perhaps we should start positioning walls of archers in front of gates to gun them down in no time.