Alright, well if we are saying that Kills don't mean anything, then what is everyone's answer to the posted total damage dealt stats released a month or so ago that showed archery (specifically bows) dealing about 9% of the total damage for both EU and NA... How are you interpreting that?
Thanks for the heads up on those numbers, but how are they meaningful or useable? It is just total damage dealt, we have no idea how many archers there were.
What we would need is such a statistic that gets it down damage per round per class per amount of players, because from my observation a team of 40 players doesnt have 20 archers, but likely 20 melees.
We can do some aproximation though. From what I have seen there is 1 archer per 6 players ~~
That would boil down to:
1 archer/crossbowman does 2,25% of the total dmg
1 of ANYTHING else does 2,55% of the total dmg.
(aproximation used a 40 man battle)
I included HA,HX,HT into the latter, The stats sample I was able to find were a bit small for them anyway. In total 5ish percent.
It would translate into: Same effectiveness, less danger.
Can't some server admins to some controlled logging? Gettint 80 players, clear the log, count the classes and let them wreac havoc for e.g. 10 rounds?
Even then I don't want the dmg of them to drop to 1% of whatever, that is not the point of this, they deserve to enjoy their gaming time as much as everyone else does. There is jsut a need to cut away the sheningans and then, if effectiveness/playability drops to low, buff them on the high range dmg again.