Author Topic: archery..  (Read 53214 times)

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Offline XyNox

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Re: archery..
« Reply #540 on: April 04, 2012, 10:48:50 pm »
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i dont have a big prob with the kiting, its that archers do way more damage then melee, and glance way less.

Longbow, strongest bow aviable to archers, loomed 3 times, shooting bodkins, the most damage dealing arrows against armored targets, also loomed three times.
Base damage: 36 p

Unloomed morningstar: 38 p

Longbow with loomed tatars, highest cut damage archers can achieve.
Base damage: 41 c

Unloomed Flamberge / Great Long Bardiche: 46 c

---

Chambering/Holding damage modifiers:

Archery: 50 %

Melee: 120 % - 150 %

Drawbacks

Archery: Loss of accuracy

Melee: None

---

Damage modifiers:

PD: 14 %

PS: 8%

Maximum damage modifier aviable at lvl 30:

9 PD = 126 %

13 Ps = 108 %

Drawbacks

Archery: Accuracy not existent

Melee: None

---

Attackspeed / Damage per second:

Archery: Slow

Melee: Fast

---

Speed damage modifiers:

Archery: Static, as shooting while moving is not practical

Melee: Usable to your advantage

---

And most important losing a ton of damage over range.

More damage than melee ? Interesting then that I only ever saw melees destroying doors and gates on siegemaps. Perhaps we should start positioning walls of archers in front of gates to gun them down in no time.
« Last Edit: April 05, 2012, 12:06:28 am by XyNox »
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Offline Old_Sir_Agor

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Re: archery..
« Reply #541 on: April 04, 2012, 10:59:25 pm »
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we have so much cavalry on eu1 - so it is pretty hard to run and shoot for archers)
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Gravoth_iii

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Re: archery..
« Reply #542 on: April 05, 2012, 12:12:11 am »
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(click to show/hide)

Agree with most of it but a 13 PS has the drawback of nonexistant movementspeed, you get hit once in a big group and you are pretty much stuck there.
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Offline Tears of Destiny

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Re: archery..
« Reply #543 on: April 05, 2012, 12:13:08 am »
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This is a great thread, you all keep bringing up things I would never have thought of, and post things I would never even dream of posting.

+1

Would read again, can't wait to see the next phase of debates.
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Offline XyNox

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Re: archery..
« Reply #544 on: April 05, 2012, 12:42:39 am »
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Agree with most of it but a 13 PS has the drawback of nonexistant movementspeed, you get hit once in a big group and you are pretty much stuck there.

True ... bad wording, drawback was meant as a penalty for the skillpoint itself.

... can't wait to see the next phase of debates.

3 ... 2 ... 1 ...

Make arrows hitscan !

IGNITION !!!
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Offline Herkkutatti

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Re: archery..
« Reply #545 on: April 05, 2012, 12:48:37 am »
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Quote
Interesting then that I only ever saw melees destroying doors and gates on siegemaps. Perhaps we should start positioning walls of archers in front of gates to gun them down in no time.
i can do damage to the doors/gates with for example wooden stick(17b). I think arrows just can't do any damage to doors/gates , its not that the amount of the damage is too low but its just coded like that,just think how stupid it would  be if  small arrows could break doors...
« Last Edit: April 05, 2012, 12:50:19 am by joosto »
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Offline Tears of Destiny

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Re: archery..
« Reply #546 on: April 05, 2012, 12:49:20 am »
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i can do damage to the doors/gates with for example wooden stick. I think arrows just can't do any damage to doors/gates , its not that the amount of the damage is too low but its just coded like that.

They do, I've even broke ladders that way. They do damage, there just might be some kind of reduction, not sure.
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Offline rufio

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Re: archery..
« Reply #547 on: April 05, 2012, 03:46:26 am »
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there is a reduction, this is also why arrows dont break siege shields like melee dous.
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Offline Farrok

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Re: archery..
« Reply #548 on: April 07, 2012, 03:20:15 pm »
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i can do damage to the doors/gates with for example wooden stick(17b). I think arrows just can't do any damage to doors/gates , its not that the amount of the damage is too low but its just coded like that,just think how stupid it would  be if  small arrows could break doors...

and a wooden stick can? :D

yeah doors can be detroyed with arrows but you need to shoot some quivers out and it takes time...much time
i want explosion arrows :twisted:
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Offline BADPLAYERold

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Re: archery..
« Reply #549 on: April 09, 2012, 06:16:27 am »
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ranged = low risk high dmg
cav = low risk high dmg
infantry = high risk high dmg


dont see any problems hEre..

Offline Okkam

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Re: archery..
« Reply #550 on: April 09, 2012, 09:46:45 am »
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ranged = low risk high dmg
cav = low risk high dmg
infantry = high risk high dmg


dont see any problems hEre..


Cool. So you need to couch 4-6 times to kill someone? Cavalry is clearly up.

Offline FRANK_THE_TANK

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Re: archery..
« Reply #551 on: April 09, 2012, 09:54:26 am »
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Fammi un pompino!

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Offline BlackMilk

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Re: archery..
« Reply #552 on: April 09, 2012, 09:56:20 am »
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just got 2shotted by a HORSE ARCHER are you kidding me

51 body armor 4 if

Offline BADPLAYERold

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Re: archery..
« Reply #553 on: April 09, 2012, 02:30:57 pm »
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Cool. So you need to couch 4-6 times to kill someone? Cavalry is clearly up.
what are you even talking about

Offline Okkam

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Re: archery..
« Reply #554 on: April 09, 2012, 02:52:33 pm »
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ranged = low risk high dmg
cav = low risk high dmg

Mouhhhahaa, yes 3 arrows to kill someone in armor bigger than 40 and 6+ arrows for 60-70 armor.
Couche = 90% kill

I like how you compare damage output. Nothing more.
I think we must make a donation fund for helping our underpowered cavalry, and humble ask developers for buffing lances little more.