Author Topic: New ranged change  (Read 43150 times)

0 Members and 4 Guests are viewing this topic.

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: New ranged change
« Reply #225 on: January 18, 2012, 10:05:29 am »
-2
lol, all the rage. I think it was worth a try, but not really well thought through. Only if you think of HA and thrower it should have been clear that this totally destroys the classes (two classes that were already slightly too weak IMO, HA especially.

But it is clear that this needs to be reverted/heavily adjusted or whatever. With 8 Athletics I laugh at every ranged player, who is gonna headshot me if don't move like a freight train?

Also I even kinda miss standing far away from a roof full with archers and wondering what all the guys near the house are doing there getting shot into pieces, but I'm alone on this me thinks. :)

Pretty much this.

I guess everyday that passes after "The Change", cRPG loses players.
 
As Shik said, ranged will always be the Pariah on this mod/game, and even so it attracts a really big mass of players, I think that should have been also taken into account.
« Last Edit: January 18, 2012, 10:07:54 am by karasu »

Offline Fartface

  • Earl
  • ******
  • Renown: 476
  • Infamy: 288
  • cRPG Player
  • Centurii
    • View Profile
  • Faction: Deathcore,Djentcore,Deathmetal,Brutal,Slam
  • Game nicks: Growling,Grunting,Screaming,Squeeling
  • IRC nick: Fuck I love it.
Re: New ranged change
« Reply #226 on: January 18, 2012, 10:11:32 am »
+1
Well as i am HA and my main targets are either enemy archers or the enemy cav.
I kinda benefit from the patch aswel because my enemy usualy chases me and i run forward and shoot backward and most of the time the horses head is pointed right at me so now destriers go down so easily.

And since the enemy archers now hit my horse for like 66.7% of the damage my horses doesn't die that fast allowing me to survive way longer.

But the downside is that it now takes me like 7-10 arrows to kill an guy in kuyak from 100% health to 0 , but thats still not that mutch of an problem because as the HA i generaly dont keep shooting at that one dodging 2hander if i could just pick another cav or archer as target.
Just instead of shooting 1 guy the entire time just put one arrow in him while hes not dodging then move on to your next target this way i can get more hits and still a good amount of kills.
EDIT : I just dont realy feel nerfed , even more i feel a little bit buffed actualy this is MY opinion i dont want discussions with other archers or anything.
« Last Edit: January 18, 2012, 10:13:30 am by george »
visitors can't see pics , please register or login

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: New ranged change
« Reply #227 on: January 18, 2012, 10:37:14 am »
0
It's your horse buffed, not you George.
So you can bump more.

Because if you'll count damage versus medium armored target, it would be like:

Arrow in hand - 5% damage
Arrow in chest - 12% damage
Miss
Miss
Bump - 18% damage
Miss
Miss
Headshot - 40% damage
arrow in foot - 4% damage
miss
miss
Bump - 18% damage
Bump - 18% damage\kill

Your horse win

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: New ranged change
« Reply #228 on: January 18, 2012, 11:00:55 am »
0
It wasn't meant as a "TROLOLOLOLOL 10PD BUILD OUTDAMAGES EVERYTHING", it was meant to point out that comparing raw damage like done in the page before is utterly retarded.

And yes, obviously it missed the body damage reduction.

The -14 wpf per pd is pretty damn huge. If they plan to keep some form othe current hitbox damage reduction, reducing that penalty is probably a very good idea.

My bad, didn't make the connection to the other post :mrgreen:

FREE RANGED!

Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: New ranged change
« Reply #229 on: January 18, 2012, 11:10:18 am »
+1
All i got to say is, The mod was a lot more fun for me before the Patch. I have to thank the devs for giving me the ablity to Do enough damage through a head shot to kill a man 3 times over (with my masterwork Arbalest) this really helps me a lot (sarcasm). Please fix my Weapon... its not like i can sell it on the market place... if the damage values stay the same.
« Last Edit: January 18, 2012, 11:11:42 am by minippl »

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: New ranged change
« Reply #230 on: January 18, 2012, 11:52:42 am »
0
make coldblood_revenant s build possible again and im fine 8-)

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: New ranged change
« Reply #231 on: January 18, 2012, 12:08:15 pm »
+1
And my build with 10PD only was playable since I reached lvl34 :!:
So try to reach over 80mil xp to get lvl34 with my build... and then think again if you want to whine about my build,
in which I spend a half year to make it playable :!:

You spent HALF A YEAR making the most obnoxious build ever designed for pure roofcamping? O.o

I thought you were just part of the fad :s

-----------------------------------------------------------------------------------------------------------------------------

Anyways:

One good thing about the patch that I'm noticing is that now whenever I get killed by archers, it's usually the same people. I've been getting killed way less by random arrowspammers, but rather it's the good archers that get me.

I like this, and I hope it was the intention.

visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Fartface

  • Earl
  • ******
  • Renown: 476
  • Infamy: 288
  • cRPG Player
  • Centurii
    • View Profile
  • Faction: Deathcore,Djentcore,Deathmetal,Brutal,Slam
  • Game nicks: Growling,Grunting,Screaming,Squeeling
  • IRC nick: Fuck I love it.
Re: New ranged change
« Reply #232 on: January 18, 2012, 12:51:38 pm »
0
It's your horse buffed, not you George.
So you can bump more.

Because if you'll count damage versus medium armored target, it would be like:

Arrow in hand - 5% damage
Arrow in chest - 12% damage
Miss
Miss
Bump - 18% damage
Miss
Miss
Headshot - 40% damage
arrow in foot - 4% damage
miss
miss
Bump - 18% damage
Bump - 18% damage\kill

Your horse win
\
Generaly with my playing style i tend to hit alot more.
So its more like .
Hey lancer.
Hit.
Hit.
He starts chasing me.
Hs.
Down.
Switch target.
Unaware archer.
Hit.
Shielder.
Bumb.
Hit.
unaware 2hander.
Hit.
He starts dodging.
Miss.
Switch target.
Ohhh another HA.
Hit.
The HA chases me i run into my teammates while shooting.
HA backs off.
Lucky longrange shooting.
Miss.
Miss.
Miss.
Hit.
going around the battle field , one of the last alive shielders.
Hit shield.
Hit shield.
He turns his back to attack my teammate.
Hit.
Mis.
Hit shield.
HS.
I see an running archer.
Hit.
Hit.
He dodged.
I just hold the crosshair and let him walk in it.
Hit.
Soo this was a round i did earlier.
At the end of the round my horse was at 70%.
I still hadfull 100%.
I was in destrier and lammelar vest.
I got 4 kills, 0 deaths.
2 kills of unaware targets.
This is how my rounds generaly go.
EDIT:btw as an HA my horse is an part of me so buffing my horse means i get buffed though , i got nerfed the horse got buffed = im equal, because if my horse gets shot down im useless so they took away some of my power but gave me survivability.
« Last Edit: January 18, 2012, 12:54:32 pm by george »
visitors can't see pics , please register or login

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: New ranged change
« Reply #233 on: January 18, 2012, 01:38:35 pm »
0
This calculation works not correct. It is made for Power Strike and not for Power Draw.

The correct formula is;
Code: [Select]
(bow_damage + arrow_damage) * (archery_wpf * 0.01 * 0.15 + 0.85) * (min(power_draw, difficulty + 4) * 0.14 + 1) + strength / 5.0So I deal 100.05p...with the new patch it is 67.03p.
With 6PD and 180wpf I would deal 77,79p...with the new patch it is 52,12p.
Notice that this is the max (body)damage to point blank, 0 armor and 0m range.

Ok dude.

(Bow damage + arrow damage) * (archery wpf * 0.15 + 0.85) *  (min(power_draw, difficulty + 4) * 0.14 + 1) + strength / 5.0[/code]
(MW Longbow 34p + MW Bodkins 2p = 36p) * (16 effective wpf * 0.01 * 0.15 + 0.85 = 0,874) * ( 2,4 ) + 6 = 81,5136p

Please, show me how you can receive 100p
Maybe you miss that you have only 16 effective wpf?

PS
81,5136p *0.67 = 54,614112p
Your damage today


Let's compare your build with runcher build (18\27, 6PD, 182 wpf at 33 level)

(Bow damage + arrow damage) * (archery wpf * 0.15 + 0.85) *  (min(power_draw, difficulty + 4) * 0.14 + 1) + strength / 5.0[/code]
(MW Longbow 34p + MW Bodkins 2p = 36p) * (99 effective wpf * 0.01 * 0.15 + 0.85 = 0,997) * ( 1,84 ) + 3,6 = 69,64128p

69,64128p * 0.67 = 46,6596576p


Difference in damage output atm - 8 points of damage.

Also I can't imagine how often you repairing your bow and arrows with your 16 wpf.
« Last Edit: January 18, 2012, 03:04:20 pm by Cup1d »

Offline Osiris

  • King
  • **********
  • Renown: 1449
  • Infamy: 324
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Merc
  • Game nicks: Osiris. Aethelstan
  • IRC nick: _Osiris_
Re: New ranged change
« Reply #234 on: January 18, 2012, 01:44:05 pm »
0
so 54 piecre per arrow isnt enough?
i make terrible warband videos! https://youtu.be/jUdVGIOuULk

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: New ranged change
« Reply #235 on: January 18, 2012, 01:57:35 pm »
0
You spent HALF A YEAR making the most obnoxious build ever designed for pure roofcamping? O.o

I thought you were just part of the fad :s

-----------------------------------------------------------------------------------------------------------------------------

Anyways:

One good thing about the patch that I'm noticing is that now whenever I get killed by archers, it's usually the same people. I've been getting killed way less by random arrowspammers, but rather it's the good archers that get me.

I like this, and I hope it was the intention.

Pretty much this..

The change have sorted out the skillezz spammers an rewarded the skilled archers.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: New ranged change
« Reply #236 on: January 18, 2012, 02:02:30 pm »
0
so 54 piecre per arrow isnt enough?

with his accurasy it is not) and what about arbalest user? Kafein you will not answer me? we ususally have only 13-14 bolts, now we need 3 bolts to kil medium armor guys , and if it is rain arbalest become totally crappy damage, but with some reason i still pay 1350g repairs ...

and dont forget that it is me with mw arb and mw bolts, but not all xbowmans have all this mw, so they just do joke dmg, with hard reloading and long repairs, when we have now so many shielders on eu1 and hard armored guys and tincan still run with super speed+ they have 6 ps and dont need even more, because they ususally 1-3 hit any1, ususally 2 hit is enough
« Last Edit: January 18, 2012, 02:05:20 pm by Sir_Agor »
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: New ranged change
« Reply #237 on: January 18, 2012, 02:07:25 pm »
0
Pretty much this..

The change have sorted out the skillezz spammers an rewarded the skilled archers.


so Tzar archer skill is only about headshots for you? now shoting in body is useless, but speak with jambi, he made so much dmg because he catch ppl when they move on him for bonus, but now it is much harder to make this kills, and meow allrady said HEADSHOTS are more about LUCK

I can say same about melee, many noobs have rndom hits and kill in mid of the battle, so maybe devs will make so, that melee can kill other only when they make chamber attack? why not chamber is skill. other stuff like feints timing and footwork- will be crap so only chambers.
« Last Edit: January 18, 2012, 02:12:36 pm by Sir_Agor »
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: New ranged change
« Reply #238 on: January 18, 2012, 02:31:53 pm »
+1
Pretty much this..

The change have sorted out the skillezz spammers an rewarded the skilled archers.

The opposite is the case.

Create a STF archer/xbow/thrower and check the accuracy, then think about how much skill is involved in head shots :mrgreen:
(click to show/hide)
It's more of a "don't aim for the feet" than an "aim for the head" to get a chance of a head shot.
Spammers were buffed - not saying there are no skilled archers in that group, it just got buffed overall while slow weapons that actually require you to pick your shots got nerfed into oblivion.

Offline Arkonor

  • Knight
  • ***
  • Renown: 72
  • Infamy: 39
  • cRPG Player
    • View Profile
  • Game nicks: Arkonor
Re: New ranged change
« Reply #239 on: January 18, 2012, 02:34:41 pm »
0
Archers just need to wait a bit before all the insane amount of shielders start going back to 2h. Then they will get effective again.

The insane damage from old archers made it almost impossible to play without a shield.

Not going to work rolling an archer with 80% of the population with shields and/or heavy cavalry.

Though I do agree as a none shielder that almost all archers that are not level 30+ can be pretty much ignored :P There might need to be some kind of a boost to lower leveled archers.
« Last Edit: January 18, 2012, 02:36:20 pm by Arkonor »