1-tincan still run with superfastspeed
2-shielders has super forcefield, so (maybe it is some lags) they can block hits from sides and somehow hit in the back.
3-you said destrier die fast-before patch destrier need 3 my mw arb mw steel bolts shoots to die, mw destrier. But look many use now plated horses, so now it is impossible to kill this sort of cv for ranged,
4-US presidents ride unicorns.
5-Beer is made out of fish.
6-The moon is hotter than the sun.
7-I'm not making any shit up, just straight facts. All of it.
I'm ok for buffing throwing back to where it was. It was in a ok state. Maybe a little underplayed but not overpowered nor underpowered either.
For the rest...
*Compares his bow with a flamberge. Surely this is a valid comparison since you have to reach the enemy team on foot without dying, then engage in combat, having to block and deceive your opponent to get your hits in, all this while being exposed to all forms of ranged attacks when you use a bow. Just like with a flamberge. Not to mention that a 10PS build will die in many ashaming ways, either being too slow to dodge anything, or to have proper footwork in melee.*
Oh and in case you didn't noticed, your bow deals
pierce damage. You know, you have been bragging about it in your signature for ages. The flamberge, however, does
cut damage. I let you find out what the real outcome is when you face usual armor values. Also let us not forget that it is unlikely that our 10PS flamberge "spammer" ever reaches someone with light armor, given how slow he is.
All this complaining sounds really empty, when you know a bow does unblockable damage, and that shields, which are the only things that could eventually protect from it, are so ridiculously puny that an archer can safely draw his bow into an enemy shield, then move on the side like a fly with a jetpack and get a shot in. Archer stun ? What is that ? The thing that makes him unable to shoot for less time that anyone can actually notice, and that happens only half an hour after the shielder rammed into the archer, and only if the aformentioned shielder manages to hug the archer during all that time. And of course, a shield is soo heavy that it slows you down to oblivion. I think that in cRPG, the chars are not using their shields like they should. Even though it is displayed otherwise, they seem to be holding the shields with the side, so you can only block projectiles that happen to hit the shield's slice.