Author Topic: New ranged change  (Read 42989 times)

0 Members and 6 Guests are viewing this topic.

Offline joespose

  • Knight
  • ***
  • Renown: 56
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: Fallen
  • Game nicks: JoesToes
New ranged change
« on: January 12, 2012, 01:25:39 am »
0
0000072: increase ranged damage on headshots, decrease it on all other body parts

This is from the bug tracker

Three questions about it.

1. is it implemented yet?

2. will this change also affect the way horses take damage or do they remain the same? 

3. What kind of % change are we looking at here?
visitors can't see pics , please register or login

Offline oohillac

  • Marshall
  • ********
  • Renown: 724
  • Infamy: 146
  • cRPG Player
  • boys don't cry
    • View Profile
Re: New ranged change
« Reply #1 on: January 12, 2012, 02:42:10 am »
+8
I always die when shot in the head, so now I'll be so dead from a headshot I have to sit the next round out!

Offline Mannhammer

  • Baron
  • ****
  • Renown: 117
  • Infamy: 46
  • cRPG Player
  • Only War is Eternal
    • View Profile
    • Forty Thousand Years In The Future
  • Faction: Fallen Brigade
Re: New ranged change
« Reply #2 on: January 12, 2012, 02:59:24 am »
0
That would explain why I had to shoot a guy 12 times
(click to show/hide)
last night to drop him. But what is a cRPG patch with out the archer nerf.
visitors can't see pics , please register or login

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: New ranged change
« Reply #3 on: January 12, 2012, 05:19:32 am »
0
That would explain why I had to shoot a guy 12 times
(click to show/hide)
last night to drop him. But what is a cRPG patch with out the archer nerf.

It has the "NEW VERSION" tag; it isn't in the game yet.  You were probably shooting some 10IF lordly-armor jerk and it probably wasn't twelve shots.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: New ranged change
« Reply #4 on: January 12, 2012, 07:41:28 am »
0
lol another one gay buff for small bows.... i see no reason to use true bows like long bow, if strong bow is faster, and almost always takes 70~100 % of my hp with headshot, and what with xbows??? if you don't make headshot its like you miss?
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Mannhammer

  • Baron
  • ****
  • Renown: 117
  • Infamy: 46
  • cRPG Player
  • Only War is Eternal
    • View Profile
    • Forty Thousand Years In The Future
  • Faction: Fallen Brigade
Re: New ranged change
« Reply #5 on: January 12, 2012, 08:25:14 am »
0
It has the "NEW VERSION" tag; it isn't in the game yet.  You were probably shooting some 10IF lordly-armor jerk and it probably wasn't twelve shots.

Actually it was a 10IF guy TKoV(can't remember the guy's name, sorry) in lordly Blue coat of plates.  He was quite noble, because he stayed in place and let me shoot him so a teammate could escape. This also afforded me the opportunity to count the number of shots it took to drop him, 12.

So if the new version is not active yet... How much worse will it get?
 
visitors can't see pics , please register or login

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: New ranged change
« Reply #6 on: January 12, 2012, 09:10:57 am »
+2
Actually it was a 10IF guy TKoV(can't remember the guy's name, sorry) in lordly Blue coat of plates.  He was quite noble, because he stayed in place and let me shoot him so a teammate could escape. This also afforded me the opportunity to count the number of shots it took to drop him, 12.

So if the new version is not active yet... How much worse will it get?
 

Aim for head archer my old friend!!!!!!11 enjoy your nerf

 :lol:

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: New ranged change
« Reply #7 on: January 12, 2012, 09:28:49 am »
0
It fucking awesome, adding more skill requirement to ranged. Now there is a reason to use other crossbows than arbalest (faster reloading= more shots = more attempts at making HS)

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: New ranged change
« Reply #8 on: January 12, 2012, 09:43:03 am »
0
What does it have to do with skill when everyone is just pewpewing with a fast bow, that is really accurate?

And when suddenly many people do alot more headshots cause they concentrate and use the fast pewpew accuracy bow, people will come to this forum and cry about archers being too fast, too accurate and doing too much dmg :rolleyes:

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: New ranged change
« Reply #9 on: January 12, 2012, 09:43:29 am »
0
This was an idea based on Native gameplay. When can we expect ranged weapons to have Native speeds again?

Ladder removal is supposed to be a nerf to ranged (though I think NA will not be nearly as affected as EU). Can we deal with one major change at a time? Experiments are only supposed to have one variable at a time!
« Last Edit: January 12, 2012, 09:55:59 am by Gristle »

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: New ranged change
« Reply #10 on: January 12, 2012, 10:07:40 am »
0
What does it have to do with skill when everyone is just pewpewing with a fast bow, that is really accurate?

And when suddenly many people do alot more headshots cause they concentrate and use the fast pewpew accuracy bow, people will come to this forum and cry about archers being too fast, too accurate and doing too much dmg :rolleyes:

^^^^^ that
it is not funy at all
btw i am 2h cav boy
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: New ranged change
« Reply #11 on: January 12, 2012, 10:25:54 am »
+3
I'm a long bow user. That idea is kicking longbow users and buffs pew-pew bows. I'm not agains using horn bows, but at present with my Fine long bow i have to shoot 3 times with tatar arrows a medium-armored guy to kill him. And i think it's fine.

Melee guys who all the time rage about archersand their dmg are silly guys who wants only to run in front of enemies and chop them. Only thing with u have to do to not die all the time from arrows and bolts is THINKING!!! Guy running across open field is almost shouting to archers "kill me, i'm a life target", but if the same guy will use covers like trees, houses, rocks and teammate's shield is much harder to kill him with bow or x-bow.

Some of u can tell "but what on open grounds with no cover?". Answer is simple: Move your ass and zig-zag. There are some players who are almost masters in dodge arrows and for a single archer or x-bow user he is almost impossible to hit.
 
And one more thing about dmg from range. If in melee with a good weapon an bulit u can kill most of guys with one or two hits and only tin cans can survive more why you are crying "no archers are too powerfull, after 2 hits i have no health"??? You cry a lot and u don't care that u died from Mw arrows shoot from mw bow used by a guy who have 8 PD who is inaccurate as hell with hi str bulit.
Archer forever :D

Offline Torost

  • Count
  • *****
  • Renown: 292
  • Infamy: 109
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: New ranged change
« Reply #12 on: January 12, 2012, 11:07:13 am »
+5
headshots needs no dmgboost.. its 1shot kill most of the time anyway. This is a hidden archerynerf. Pushing more and more towards using the useless smallbows.. if you want ppl to use smallbows, give them varied stats.. not this.

Make an accurate bow, a fast bow , a high missilespeed bow , a high dmgbow. Instead of the 5% increase in stats bows that is used now.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: New ranged change
« Reply #13 on: January 12, 2012, 11:32:22 am »
0
sounds nice
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: New ranged change
« Reply #14 on: January 12, 2012, 11:33:06 am »
0
So if the new version is not active yet... How much worse will it get?

Way, WAY worse :mrgreen: