Author Topic: New ranged change  (Read 39224 times)

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Offline Shik

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Re: New ranged change
« Reply #210 on: January 18, 2012, 05:24:36 am »
+2
Thank you, Meow. At least one developer now sees our complaints as legitimate, and is nice enough to give a serious reply.
I too agree about the ranged damage change being unnecessary and in general agree with meow. I won't throw out any names here but the people involved with this change have a clear anti-ranged bias and a tendency to conduct random acts of 'balance terrorism' instead of consulting the opinions of the item balance team. As a result we have what we have.
« Last Edit: January 18, 2012, 05:32:55 am by Shik »

Offline Xant

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Re: New ranged change
« Reply #211 on: January 18, 2012, 05:44:50 am »
+2
Drama brewing in the dev team?!
Meaning lies as much
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Offline LastKaze

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Re: New ranged change
« Reply #212 on: January 18, 2012, 05:55:04 am »
0
Drama brewing in the dev team?!
More like rebellion in the dev team :P
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Offline Gristle

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Re: New ranged change
« Reply #213 on: January 18, 2012, 06:05:42 am »
+2
I don't know the full story. I only know what gets posted here. I saw this very short timeline of posts:

He means that the body shots would take a lot less damage so people would have to do headshots to take significant damage.

To which chadz replied

interesting.

very interesting.

This thread was made 2 days later. chadz's response:

I love that people rage at a CHANGELOG regarding a patch that hasn't even been released yet and wonder why they are not taken seriously.

I was hoping this meant that it was an idea in the very early stages of development, and the balance team might actually come up with a very detailed damage locations system, as discussed later in this thread. NOPE. 3 days after that post came patch day.

5 days total from initial concept to live on the servers. I didn't think the dev team could move that fast. Sometimes things in this mod don't get fixed for weeks or even months. This nerf was put together in less than a week. What is the point of giving us access to the changelogs before patches are released if you won't listen to us when we say, "hey, that might be bad!" Don't you want public critique? At least give your own dev team time to weigh in on it. 3 days is not enough time. It's as if no actual thought went into this change.

Offline MrShine

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Re: New ranged change
« Reply #214 on: January 18, 2012, 06:44:19 am »
0
I was hoping this meant that it was an idea in the very early stages of development, and the balance team might actually come up with a very detailed damage locations system, as discussed later in this thread. NOPE. 3 days after that post came patch day.

No shit, I gave a completely reasonable and awesome damage suggestion, but were groin shots implemented?  NooooooooooooooOOOOOOOOOooooo

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« Last Edit: January 18, 2012, 06:48:28 am by MrShine »
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Offline Nagasoup

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Re: New ranged change
« Reply #215 on: January 18, 2012, 06:51:31 am »
0
As much as I dislike being shot at, this new ranged damage change is a bit ridiculous. The only thing wrong with ranged was the roof-camping, and they already removed ladders, this damage change was unnecessary.

Check my topic in the suggestion forum for a better way to make ranged more skill-based.

Offline Old_Sir_Agor

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Re: New ranged change
« Reply #216 on: January 18, 2012, 07:01:07 am »
0
We need names, to burn this anti-ranged my old friends and their houses !!!!
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline ShinySpoons

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Re: New ranged change
« Reply #217 on: January 18, 2012, 07:22:08 am »
0
That elmokki dude also wrote down a bow with 36p. Dunno about you, but I'd definetly want what hes got.

Offline mOus333

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Re: New ranged change
« Reply #218 on: January 18, 2012, 07:25:35 am »
0
Try shoot someones heads using arbalest, when u on open field whit that lovely cav.:)

Offline Xant

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Re: New ranged change
« Reply #219 on: January 18, 2012, 07:26:27 am »
0
We need names, to burn this anti-ranged my old friends and their houses !!!!

Look no further than the name in your signature.
Meaning lies as much
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Offline Gristle

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Re: New ranged change
« Reply #220 on: January 18, 2012, 08:15:47 am »
0
No shit, I gave a completely reasonable and awesome damage suggestion, but were groin shots implemented?  NooooooooooooooOOOOOOOOOooooo

I killed a guy by shooting him in the crotch today and thought they did put in your suggestion! When I asked though, he said he was already pretty hurt before I shot him. Oh well.

That elmokki dude also wrote down a bow with 36p. Dunno about you, but I'd definetly want what hes got.

How much damage do Masterwork Bodkins add? Was that ever fixed?
« Last Edit: January 18, 2012, 08:20:11 am by Gristle »

Offline Vibe

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Re: New ranged change
« Reply #221 on: January 18, 2012, 08:16:30 am »
0
I admit that I am a ranged hater on a near Gorath level

Offline Old_Sir_Agor

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Re: New ranged change
« Reply #222 on: January 18, 2012, 09:54:27 am »
0
oh now just couple ranged on eu1, when 40 ppl play, most play shielders looks like
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline The_Bloody_Nine

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Re: New ranged change
« Reply #223 on: January 18, 2012, 09:55:09 am »
+2
lol, all the rage. I think it was worth a try, but not really well thought through. Only if you think of HA and thrower it should have been clear that this totally destroys the classes (two classes that were already slightly too weak IMO, HA especially.

But it is clear that this needs to be reverted/heavily adjusted or whatever. With 8 Athletics I laugh at every ranged player, who is gonna headshot me if don't move like a freight train?

Also I even kinda miss standing far away from a roof full with archers and wondering what all the guys near the house are doing there getting shot into pieces, but I'm alone on this me thinks. :)

Offline Elmokki

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Re: New ranged change
« Reply #224 on: January 18, 2012, 10:01:48 am »
0
What?

A 10PS build works, a 10PD build sucks big time.
Also i think you missed the 33% damage reduction they get on body shots.

It wasn't meant as a "TROLOLOLOLOL 10PD BUILD OUTDAMAGES EVERYTHING", it was meant to point out that comparing raw damage like done in the page before is utterly retarded.

And yes, obviously it missed the body damage reduction.

The -14 wpf per pd is pretty damn huge. If they plan to keep some form othe current hitbox damage reduction, reducing that penalty is probably a very good idea.