1. This huts are as mine as yours, but if ONE of teams use this hats\terrain to gain tactical advantage - what is wrong with it?
2. Archer usually cant take a ladder, because you are limited by slot system. Peasants, 2Handers, polearmers can take ladder and help your team. Do not blame archers, blame ALL ENEMY TEAM for tactical decisions and teamplay.
3. I have nothing against «firebombs» it was fun enough thingy. Just make requirements for firebombs. I think 2-3 PT is good enough.
1. If you spawn three times closer than I do, it is usually YOUR house.
2. I always place ladders myself for the archers. And I change my banner to the one of the currently dominating clan. I hate it to do so, but I want to have fun in this game, and if this means I have to do ugly things, then I will do them. But I would feel much better if there was no need to place ladders or to change the banner constantly. You can't stop placing ladders, as someone else on the enemy team will, and then you lose.
3. I don't think this is the solution.
I demand floating houses for infantry, which protect them from missiles but still allow them to engage in melee. If you have a part of the map rendering you completely immune to a sort of attack, I want something like that, too. That's why I want a house that floats in front of me, protecting me 100% from ranged attack while still allowing me to participate in the battle. I would call this fair.
Archers need to equip a special bomb that makes those houses disappear, I think 2-3PT would be enough to waste another item slot on it, to be able to fight a big part of the enemy team at all.
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And just on a side note, for further discussions:
The only thing that's worse than a bunch of archers on a roof with no ladder are a bunch of archers on a roof with ladder. This way you don't have an excuse to not go up there, and once you try and there are more than one single archer on that roof, you are dead, never mind how big your shield is, because it can't protect you from both sides (yes, even with those big hitboxes).
Making undestructible ladders (never mind if deployable or part of the map) means only to give archers a justification to keep on shooting infantry from a roof, with the small, funny difference that in this case the infantry can't even take cover or try to dodge any more. And god help the team that has 25 shieldless infantrymen left against two archers on a roof with a single ladder.
People, just face it: there is no chance in objectively defending roofcamping if you take into concern that the game has to be fair for everyone.