Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 25082 times)

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Offline bredeus

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Re: The state of cRPG
« Reply #120 on: January 10, 2012, 03:48:21 pm »
+2
His incredible blocking skill was a match only for a legendary falen hero known as Growl

Offline Casimir

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Re: The state of cRPG
« Reply #121 on: January 10, 2012, 03:49:27 pm »
0
Growls blocking was at its best when he used a lance of compensation.

Best suggestion EVAR!

Probably should make a new thread tbh.
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Offline Templar_Steevee

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Re: The state of cRPG
« Reply #122 on: January 10, 2012, 03:53:39 pm »
0
In poland counting skills aren't the best are they

6 Melee, 5 ranged (1 is TK so doesn't really count tbh)

I mean that a lot of kills are from range guys, and they also wounded preety many of ppl on open fields.

Anyway i think that nobody noticed that shields sometimes cover their user more than they should. I'm an archer, an that's impossible to shot somebody to his foot even if he is using smallest shield and i think side hitboxes of shield are too big, but thats my opinion.

Sometimes I see how 2h wants to hit shielder holding a big shield with swing standing behind shielder and sword is hitting a shield not a guy :( . That is a little problem too.

Last thing should be changed in my opinion is  increase sound of charging horses. They are so quiet like they have pillows on their hooves :). If anyone hear in real life charging horse knows what i mean.


Archer forever :D

Offline Gnjus

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Re: The state of cRPG
« Reply #123 on: January 10, 2012, 03:56:36 pm »
+1
In poland counting skills aren't the best are they

They don't do small numbers, their mathematics start with 100, for example: when average polish gamer wants to buy a game he takes 100 copies instead of just 1.  :wink:


It is my opinion and this game is not a melee game.

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Offline bredeus

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Re: The state of cRPG
« Reply #124 on: January 10, 2012, 03:59:15 pm »
+1
true, i got at least 100 reason to like you Gnjus ;)

Offline Chasey

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Re: The state of cRPG
« Reply #125 on: January 10, 2012, 04:06:53 pm »
+3
how about removing the reticle?
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Offline Jaundice

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Re: The state of cRPG
« Reply #126 on: January 10, 2012, 04:07:55 pm »
0
Code: [Select]
0000072: increase ranged damage on headshots, decrease it on all other body parts. Status: resolved
Oh noes poor xbowers... They was innocent. And archers almost dont give a shit about this nerf actually.

Yup, I've been aiming for headshots 90% of the time, yet I get pissed when a xbow one shots me in he chest...

Offline Lactating Vegetables

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Re: The state of cRPG
« Reply #127 on: January 10, 2012, 04:08:04 pm »
0
how about removing the reticle?
that would just be bullying the archers/xbows that can't aim for shit

Aurora makes me grab a shield every game!

Offline Cup1d

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Re: The state of cRPG
« Reply #128 on: January 10, 2012, 04:18:11 pm »
+2
Firepower? Supression? What the fuck are we playing, WW2 and Blade? Counter Strike? Get the fuck out of here.

Nah, we playing TEAM based tactical game. And you trying to play Rambo on Jet Horse, but do not want to be a part of a team.

And do not be rude dude. Your behaviour doesnt make your arguments smarter.

Offline Grumbs

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Re: The state of cRPG
« Reply #129 on: January 10, 2012, 04:19:35 pm »
0
Arbalests kills enemy by one headshot with almost 100% guarantee before that nerf.  And bows didn't kill by one shot in head before. Now they got buffed head damage, so they can do oneshot kills more often. Unlike xbows.
So that is only xbow nerf. Totally unmerited nerf for xbows.

Archers do kill in 1 headshot now but anyway, the idea is to encourage rewarding skilled play rather than point and click at general direction. Its funny how people feel entitled to high damage while sitting at range in this game. I would understand if you had to aim for the head or if the projectiles were slow, but its just too simple atm

Should be several hits to the body for a kill, 1 for the head. I would make the accuracy higher than now but slow the projectiles down. This would all add to rewarding good aim/predicting distance/enemy movement
If you have ranged troubles use this:

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Offline Candiru

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Re: The state of cRPG
« Reply #130 on: January 10, 2012, 04:23:49 pm »
0
This is probably the best topic you've ever created Ujin. So true!
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Offline Old Autobus

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Re: The state of cRPG
« Reply #131 on: January 10, 2012, 04:24:33 pm »
0
I'm interested, something prevent YOUR team to capture this roofs first?

Shitty map design?

Offline Fluffy_Muffin

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Re: The state of cRPG
« Reply #132 on: January 10, 2012, 04:26:35 pm »
+1
how about removing the reticle?

How about no....

This shouldnt be about killing the ranged class, should be about removing ladders
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Offline Lezard

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Re: The state of cRPG
« Reply #133 on: January 10, 2012, 04:36:39 pm »
0
How about no....

This shouldnt be about killing the ranged class, should be about removing ladders

Pff, playing without reticle is perfectly fine once you get used to it and much more fun.

Not that it will be removed anyway.

Offline Okkam

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Re: The state of cRPG
« Reply #134 on: January 10, 2012, 04:43:19 pm »
0
Shitty map design?

Yes, I can imagine those medieval soldiers that talking to their General - Fuck out, we do not like this terrain, go and fight alone. And enemy team have one more archer, nah, we prefer desert.
On the other hand, I think that not only «Shitty map design» is a problem, but wrong (unequal) start points. High grounds must be equally reachable by both sides.

chadz made great deal with ladders. This game receive third dimension.