Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 49111 times)

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Offline Dutchydave

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Re: [Feedback] Maps on official servers
« Reply #90 on: March 02, 2012, 01:04:21 am »
0
Dutchydave:

The names were changed, so all the old native maps are named native_x (or in your case 'native_the_arena'). Go check in the either strings or scenes to see the new names.

Checked everything,even started a new server from scratch with latest patch.All the other native maps are able to be polled except arena.Its in the rotation,you just cant see it in the list when you submit a map change poll.No big deal now Mustikki helped me to add some small maps to the rotation.Anyone else who can recommend some good small maps for less then 20 players would be much apprieciated.Or some good smallish cav maps.

No big prob but Even though I have loaded 6 maps into the 1st 6 blanks in scene.txt,when I change the names in the strings.txt they still come up as "blank..." on the server.Am I ment to change the blank on the strings?cause that didnt work
« Last Edit: March 02, 2012, 01:10:09 am by Dutchydave »

Offline RibaldRon

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Re: [Feedback] Maps on official servers
« Reply #91 on: March 02, 2012, 03:35:37 am »
0
[NA1 battle server]
Vendetta is ridiculously unbalanced.

It's a little snowy walled city with some fortifications.

One team gets the high ground and quick/easy access to two of the little towers, while one team can go left and access a small keep at around the same time as the other team.
« Last Edit: March 02, 2012, 03:37:06 am by RibaldRon »
signature removed: annoying
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Offline _Tak_

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Re: [Feedback] Maps on official servers
« Reply #92 on: March 02, 2012, 10:49:38 am »
0
For all of you having performance issues: http://forum.c-rpg.net/index.php/topic,26417.0.html

You cannot nerf tree's. You can limit yourself when placing them, but looking at maps like battle on ice, which is a native map, you can have a decent amount of trees without suffering a performance hit.

I have already know about that thread and most of its saying is false. "Forced single threading" will make your game even unstable, it is best to leave all boxes untick. (Look at internet for mroe reference)

i have no lag on battle on ice either, just some maps where there is excesssive amount of trees. I went in to the tree textures and make them all disappear and I no longer lag on any maps. But because i am a CAV so i will stuck in those invisible trees.  :cry:

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #93 on: March 02, 2012, 12:36:36 pm »
0
Digglez: Of course a map should be well made, having some far off buildings (usually) doesn't affect performance. There is a balance between creativity and good map sense. I rather have the few active mappers we have, make proper maps and 'downgrade' them if they don't work, then stifle them with 'performance constraints' (for most players, maps are fine).

CrazyCracka420: Voting is more or less meaningless. If you want to complain about a map, you post it in this subforum, preferably with pictures and some thought out arguments other then 'the map sucks'.

Dutchydave: Maps that are added in the server will be shown as "blank_x". There is no way around that. As time goes by and patches are made, maps are included in the mod and will show their proper names. The only advice I have is to make sure everything is updated. It should work (seeing as it works on the regular servers).

AlexTheDragon: Some advice are better then others, it's a general guide. You'll have to see what works for you. 
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Offline Leshma

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Re: [Feedback] Maps on official servers
« Reply #94 on: March 03, 2012, 12:58:47 am »
-1
Didn't check all maps by names and their makers but I can say that I'm surprised by quality of maps made by GK_Buba_the_Vagabond. His maps are really well made, pretty and well balanced. Interesting thing is that he's horseman and most of his maps aren't really made for horses. He's my favourite map maker atm.

Negative part of my comment goes to Mustikki_the_Witch who I respect as a players but recently I found his map thread and I'll be bluntly honest. Those maps are my least favourite maps and I think they are plain horrible.

So, more Vagabond's maps and less Mustikki's.

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #95 on: March 03, 2012, 02:17:43 am »
+1
i only know about chagan of the GKs making maps hmm dont know which maps are from buba ... anyaway i actually like mustikkis maps and in ym opinion the more maps the better if theyre not completeley retarded  :D
« Last Edit: March 03, 2012, 02:22:47 am by Vagabond »

Offline Leshma

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Re: [Feedback] Maps on official servers
« Reply #96 on: March 03, 2012, 02:24:25 am »
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Oh god. I'm so embarrased :oops:

Those are yours maps.

Sorry about mix-up and keep a good work. Your maps are mighty fine :)

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #97 on: March 03, 2012, 02:26:51 am »
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haha i thought about that but was not sure thx for the compliment  :wink:

Offline _Tak_

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Re: [Feedback] Maps on official servers
« Reply #98 on: March 03, 2012, 11:56:52 am »
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AlexTheDragon: Some advice are better then others, it's a general guide. You'll have to see what works for you.

No longer lag anymore, problem solved.

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Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #99 on: March 04, 2012, 01:44:51 am »
0
Big problem!  NA1 is crashing every time it goes to map "Blank 22"

The server tries to send the map, but it freezes clients on Downloading 0%

Offline Fluffy_Muffin

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Re: [Feedback] Maps on official servers
« Reply #100 on: March 04, 2012, 10:38:44 am »
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Big problem!  NA1 is crashing every time it goes to map "Blank 22"

The server tries to send the map, but it freezes clients on Downloading 0%

The map title was probably uploaded with a typo and now the server cant find anything under the name Blank_22.

Happend to me when uploading  :oops: :oops:


@ Jacko:

Please check out Nasturtiums maps: Celtic cirlce and Caverns at http://forum.c-rpg.net/index.php/topic,468.0.html i think they would be awesome in the rotation
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Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #101 on: March 04, 2012, 08:42:43 pm »
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I think it has been fixed.

Big props to whoever made the map called "ambush", really great detail work!  There is a minor problem; I saw someone was able to get themselves wedged inside of the boulder at the top of the dry gravelly stream.

Offline Digglez

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Re: [Feedback] Maps on official servers
« Reply #102 on: March 05, 2012, 11:49:26 am »
-1
For siege rotation, Kurosch City & Warkworth castle are very unfun, poorly design maps with little if any strategy.

Offline RandomDude

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Re: [Feedback] Maps on official servers
« Reply #103 on: March 05, 2012, 07:12:06 pm »
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Almerra Castle C on siege.

Defenders almost always lose 1st round due to weak doors.

Attacks have 99% chance of losing the next 4 rounds due to doors being impossible to break in time and lack of other ways to get to flag (except for walls and there's no chance of doing that as it's one big funnel of meat grinding death).
« Last Edit: March 06, 2012, 01:41:25 pm by RandomDude »

Offline Camaris

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Re: [Feedback] Maps on official servers
« Reply #104 on: March 06, 2012, 11:00:13 pm »
0
For siege rotation, Kurosch City & Warkworth castle are very unfun, poorly design maps with little if any strategy.

Im actually working on Kurosch City and am improving it.
I have further plans for it but its important to see how last changes worked out first.