Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 48927 times)

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Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #105 on: March 06, 2012, 11:22:13 pm »
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Im actually working on Kurosch City and am improving it.
I have further plans for it but its important to see how last changes worked out first.
While you're working on it why do some unlucky attackers spawn on the wall? I consider it a very bad spawn spot as the only noticable way down gives falling dmg (unless I completely missed some other spot).
EDIT: Just wondering, why isn't that one map (I think it's called dragon castle or something like that) in the siege rotation anymore? It was one of/my favorite map(s).
« Last Edit: March 07, 2012, 01:35:20 am by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Camaris

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Re: [Feedback] Maps on official servers
« Reply #106 on: March 07, 2012, 12:21:05 pm »
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While you're working on it why do some unlucky attackers spawn on the wall? I consider it a very bad spawn spot as the only noticable way down gives falling dmg (unless I completely missed some other spot).
EDIT: Just wondering, why isn't that one map (I think it's called dragon castle or something like that) in the siege rotation anymore? It was one of/my favorite map(s).

You missed something.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #107 on: March 07, 2012, 12:42:41 pm »
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Dragon Castle is using Polished Buildings, which are no longer in use in cRPG.
Monkeys!

Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #108 on: March 07, 2012, 03:45:17 pm »
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Dragon Castle is using Polished Buildings, which are no longer in use in cRPG.
Guess that explains why I can't find my favorite castle set anymore.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Sagar

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Re: [Feedback] Maps on official servers
« Reply #109 on: March 08, 2012, 12:04:47 pm »
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Will there be more maps added in rotation on the siege servers?

Offline karasu

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Re: [Feedback] Maps on official servers
« Reply #110 on: March 09, 2012, 01:32:24 am »
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Hey jacko, as I told on IRC, I'm reporting a map:

Distar Castle C

  As attacker you can go into the enemy team spawn area (and eventually flag) without any effort through the right wall:

(click to show/hide)


  This passage give fast access to that specific spawn area with a good location on a high place:

(click to show/hide)



  Two things I can think out of the blue now that could help fix it a bit, would be either moving one of the right side ladders to the left side instead, or adding a breakable "wreckage or door-like" on that right passageway.

Thanks for your time.


Offline bravesquirrel

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Re: [Feedback] Maps on official servers
« Reply #111 on: March 09, 2012, 07:08:40 pm »
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Mountain Battle or whatever it's called is terrible.  The one with 3 huge bridges.

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #112 on: March 09, 2012, 08:00:49 pm »
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why is it terrible? any suggestions screens? really bad feedback if you mean its too big, im moving the spawns closer in some time.

Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #113 on: March 09, 2012, 08:31:15 pm »
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I think it looks pretty good and not retarded towards one team/playstyle, I don't think you should move the spawns either... maybe move B more inbetween the three passes instead of in a cornerish spot, but besides that I see nothin'.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #114 on: March 09, 2012, 08:40:02 pm »
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thx i also think so that its a more strategic map and not liek the others.
i think about it

Offline bravesquirrel

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Re: [Feedback] Maps on official servers
« Reply #115 on: March 09, 2012, 09:25:46 pm »
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I don't know of an easy way to load it so I can't look at it until it comes back on.

What stops the team on top from camping up there?  They can rain down arrows if the team on bottom tries to come up the stair side (or cliffs) and if I remember correctly the bridge is the only other entrance to their spawn.  Guard the bridge that takes the enemy forever to get to and you hold the high ground at all times.  Mainly cav left to fight? I'll just hang out on one of the many 80 degree cliffs.  The cliffs are really an engine problem, but you have to map around that.  Asymmetric maps are good, but you can't just grant one team the high ground.  There's nothing for the team on top to leave their spawn to fight for, they already hold the most advantageous position.

Correct me if I'm wrong, that's just how I remember the layout.

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #116 on: March 09, 2012, 09:30:18 pm »
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not true theyre are more ways to enemy span at top.
and there is much coer so top teamc ant let reain arrows (atleast they dont hit the down team if they are not retarded)

also the map is big u amybe didnt explored all it ways. also ye top team can camp ofc. but they never did and i played the map 3 times already what is uch cuz map i realy new.  instead of camp theyre came alot of tactic teams started to make big bridge battles which were awesome. also IF top team camps ts not too hard to attackt hem since there is not only 1 way. also u can jsut wait for flags. camping hapens on every map. but still thx for your feedback, it hink about it.

Offline bravesquirrel

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Re: [Feedback] Maps on official servers
« Reply #117 on: March 09, 2012, 09:47:35 pm »
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Gonna reply in your thread now that I know who made the map

Offline Gisbert_of_Thuringia

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Re: [Feedback] Maps on official servers
« Reply #118 on: March 10, 2012, 10:28:41 pm »
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I think Tevarin Castle C is not balanced for attackers. So many hills and stuff, attackers need ages to get up and due to small walls and roofs infront of them, defenders can come down and walk over ladders all time while fighting so you have no real chance to raise ladders in a short amount of time. and once you broke maingate you still have to walk up a big hill with spikes everywhere :/

And 2 gates to destroy just takes ages, especially when defenders can stab/shoot through. I think that map needs some love Jacko :)
« Last Edit: March 10, 2012, 10:33:15 pm by Gisbert_of_Thuringia »

Offline Teeth

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Re: [Feedback] Maps on official servers
« Reply #119 on: March 12, 2012, 07:43:32 pm »
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Mirage is a really annoying circlefest. Map is not fun at all, some changes should be made to prevent endless circling around eachother.