Author Topic: Game mechanic megathread!  (Read 91832 times)

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Offline _Sebastian_

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Re: Game mechanic megathread!
« Reply #135 on: March 21, 2013, 03:30:48 pm »
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Does that affect to Xbows and Throwing weapons too?

Yap.
Each damage point decreases the accuracy by 1 on throwing weapons and bows.

But its different on crossbows.
On crossbows... 4 damage points decrease the accuracy by 1.

Let's do some calculation for the arbalest;
damage= 81
accuracy= 89

real accuracy= 89-(81/4) = 68.75

Offline sdfjkln

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Re: Game mechanic megathread!
« Reply #136 on: April 18, 2013, 12:20:11 am »
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Which WPF is used when you hoplite? I was under the impression it was like the 2h swords that turn into 1h WPF with a shield.

Offline Jarlek

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Re: Game mechanic megathread!
« Reply #137 on: April 18, 2013, 12:49:41 am »
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Which WPF is used when you hoplite? I was under the impression it was like the 2h swords that turn into 1h WPF with a shield.
You use polearm wpf.
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Offline Elmokki

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Re: Game mechanic megathread!
« Reply #138 on: April 20, 2013, 10:58:37 pm »
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It's pretty intuitive that it works this way, but we just tested it with Wayate: secondary modes of shield breaking weapons don't gain the bonus against shields. This is with broad onehanded axe or something. I'm quite sure that technically secondary modes can have shield breaking so some weapon could theoretically have it in secondary mode, but I doubt it.

Offline Tovi

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Re: Game mechanic megathread!
« Reply #139 on: May 01, 2013, 01:52:05 pm »
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I get from 120 throwing wpf to 122 and now i want the wisby gauntlet instead of the mail gauntlet.
So :
0.2 weight more
2 wpf more
even 0.2x4 = 0.8 should be enough with 1 wpf more. But even with 2 more wpf i will get the malus.


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Offline Jarl_Onurb

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Re: Game mechanic megathread!
« Reply #140 on: May 09, 2013, 02:19:27 am »
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Quote
All thine work has payed off...
...has absolutely no effect in cRPG. It gives you 3 crafting profiency to every item you were wearing in Strategus and removes 1 crafting profiency from every other item you had profiency in.

How can that be helpful in Strategus? Is there an option to craft the gear you were using while you get that message? or do that not work any more?

PD: Thanks for answering my previous question, I had forgotten that I had written it.

Offline Jarlek

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Re: Game mechanic megathread!
« Reply #141 on: May 09, 2013, 12:05:11 pm »
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How can that be helpful in Strategus? Is there an option to craft the gear you were using while you get that message? or do that not work any more?

PD: Thanks for answering my previous question, I had forgotten that I had written it.
Crafting has been taken out of strategus.
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Offline njames89

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Re: Game mechanic megathread!
« Reply #142 on: July 25, 2013, 08:16:55 am »
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Great and useful thread! Hope its all still relevant? Thanks OP

Offline Patoson

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Re: Game mechanic megathread!
« Reply #143 on: August 10, 2013, 01:14:56 am »
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I guess I should have posted here first before making the thread, but here it goes:
Does the increase of WPF let you block faster, as in the last moment / reaction time?
I have a relatively high ping (~80) and play with 2h, and it has always been hard for me to block fast attacks (1h basically) in the last moment, but I never knew one thing: with higher wpf, can I block faster, as to bypass my high ping?

Offline stryker montgomery

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Re: Game mechanic megathread!
« Reply #144 on: September 02, 2013, 06:47:33 am »
+1
Looks liek great stuff.. but as a beginner I don't eve know what 'wpf' means.

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Re: Game mechanic megathread!
« Reply #145 on: September 02, 2013, 07:03:38 am »
+1
weapon proficiency
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Offline Fandrall

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Re: Game mechanic megathread!
« Reply #146 on: October 18, 2013, 09:43:39 am »
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Is the HA malus (archery) removed?  Its not listed in the first post anymore but I cant find any information of it being removed in patch announcements.

Offline HUtH

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Re: Game mechanic megathread!
« Reply #147 on: November 04, 2013, 11:16:21 pm »
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What happens when some item breaks into the worst level(cracked, ruined, etc.)? Is it still usable and could it break totally, get destroyed and vanquish?
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Offline njames89

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Re: Game mechanic megathread!
« Reply #148 on: November 04, 2013, 11:40:59 pm »
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What happens when some item breaks into the worst level(cracked, ruined, etc.)? Is it still usable and could it break totally, get destroyed and vanquish?

It is still usable but its stats get reduced heavily. On the c-rpg website if you click on an item and then go to the ranks tab you can see the actual stats.

Offline HUtH

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Re: Game mechanic megathread!
« Reply #149 on: November 05, 2013, 10:30:52 am »
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Thanks, I was thinking about smth ridiculous, certainly I wouldn't be first, and that is playing with best stuff, but not repairing it at all, so no upkeep. It would still give acceptable armor, the only con is weight :P
edit:
meh, it goes unusable :P
« Last Edit: November 06, 2013, 07:16:05 pm by HUtH »
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