Author Topic: Game mechanic megathread!  (Read 91876 times)

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Offline Ronin

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Re: Game mechanic megathread!
« Reply #150 on: December 25, 2013, 08:08:19 pm »
0
Does anyone know the HA malus formula? I couldn't find it in the first post.
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Offline chaosegg

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Re: Game mechanic megathread!
« Reply #151 on: December 27, 2013, 01:26:19 am »
+1
?is this information is still accurate / up-to-date?
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Offline korppis

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Re: Game mechanic megathread!
« Reply #152 on: December 27, 2013, 09:31:09 pm »
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Yes everything in the op is still accurate.

Offline Moncho

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Re: Game mechanic megathread!
« Reply #153 on: January 02, 2014, 10:24:31 pm »
+1
I do not think so, I think that the throwing malus for one was reduced some patches ago, to 11 iirc. let me search:

Edit 3: WPF per PT requirement reduced from 13 to 11. Putting wpf into any melee type will grant bonus wpf to the other melee proficiencies.
(from http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework(includes-wm)/msg891170/#msg891170)

Offline Tydeus

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Re: Game mechanic megathread!
« Reply #154 on: February 06, 2014, 10:10:33 pm »
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WPF per PD formula: final WPF = (WPF - max((14(PD) - (1.5^PD), 0))
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Offline San

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Re: Game mechanic megathread!
« Reply #155 on: March 04, 2014, 06:52:24 pm »
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Does anyone know the HA malus formula? I couldn't find it in the first post.

Very very old response, but

damage * (0.8+ (HA*0.019))

Anyone have the required experience graph? Trying to update the crpg calculator.

Offline 722_

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Re: Game mechanic megathread!
« Reply #156 on: March 24, 2014, 07:14:05 pm »
+1
Could someone explain how body armour for sheilds works please? does it add to your body armour when you get hit by something? or when you have it on your back of something? thanks
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Offline CrazyCracka420

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Re: Game mechanic megathread!
« Reply #157 on: March 24, 2014, 08:03:32 pm »
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Shield body armor is basically the native "Resistance" attribute. The hit points are the native "shield durability" attributes.  See below for descriptions:  http://mountandblade.wikia.com/wiki/Shields

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Shield Durability: (in c-rpg, this is Hit Points) This is the "health" of the shield; it determines how much damage it can take before it breaks. If it runs out, the shield will be dropped and can no longer be used for the remainder of the battle.

Resistance: (in c-rpg, this is the shield's body armor) This is the damage subtracted from every hit the shield takes (The shield's armor). For example, a 0 Resistance shield hit by a blade will take 20 damage, which will drain its Durability; instead, a 10 Resistance shield hit by the same blade will take only 10 damage (20 minus 10). Resistance also factors against a successful Guard Crush. This parameter can be quite important for a shield. Certain weapons, mainly axes and axe-like weapons, ignore this value when dealing damage. Ranged weapons with sufficient damage and missile speed can penetrate shields that have a low resistance. This damage is always reduced, however a hard enough hitting attack will interrupt your block. Shields appear to take an absolute minimum of 1 point of damage per hit while held regardless of how high its resistance, how high the shield skill of the wielder is or how weak the enemy's weapon is.
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Offline 722_

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Re: Game mechanic megathread!
« Reply #158 on: March 25, 2014, 12:13:17 am »
+1
Thank you!
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Offline Jarlek

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Re: Game mechanic megathread!
« Reply #159 on: March 25, 2014, 02:00:08 am »
+2
Shield body armor is basically the native "Resistance" attribute. The hit points are the native "shield durability" attributes.  See below for descriptions:  http://mountandblade.wikia.com/wiki/Shields
That actually doesn't mention how a shield on your back works at all. Just how it works while you hold it.

Basically: any RANGED (arrow, bolt, throwing and I assume ballista) hit to your back when you have a shield there, means you gain the shields resistance and another 10 to your armour rating.

So say you got a 15 resistance shield and 50 body armour. When you get hit by a ranged to your back you have 50+10+15 (normal armour+10+shields resistance.
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Offline CrazyCracka420

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Re: Game mechanic megathread!
« Reply #160 on: March 25, 2014, 03:26:56 pm »
+1
That actually doesn't mention how a shield on your back works at all. Just how it works while you hold it.

Basically: any RANGED (arrow, bolt, throwing and I assume ballista) hit to your back when you have a shield there, means you gain the shields resistance and another 10 to your armour rating.

So say you got a 15 resistance shield and 50 body armour. When you get hit by a ranged to your back you have 50+10+15 (normal armour+10+shields resistance.

I didn't know that (specifically).  I knew it helped lower the damage, but didn't realize it was so great
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Offline Jarlek

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Re: Game mechanic megathread!
« Reply #161 on: March 25, 2014, 06:40:25 pm »
+2
I didn't know that (specifically).  I knew it helped lower the damage, but didn't realize it was so great
As 2h cav, taking the hide covered round shield with you when you're riding is really great, as any ranged hits to your back gives you an additional 31 body armour.

This is also why I always put my shield on back on my 1h&shieldcav when I ride away from enemy ranged and got no enemies to my front.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Rayyaan

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Re: Game mechanic megathread!
« Reply #162 on: April 12, 2014, 04:28:23 pm »
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As this is game mechanic thread, question:-

I have had multi in strat before and it was good. Recently I haven't had mutliplyer in strat. How does it work? (I undertsand how it works on non-strat)
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Offline Jarlek

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Re: Game mechanic megathread!
« Reply #163 on: April 12, 2014, 06:42:24 pm »
+1
You don't have multipliers on strat
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Ujio

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Re: Game mechanic megathread!
« Reply #164 on: May 05, 2014, 06:57:39 pm »
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Does agility affect movement speed and attack speed?
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