Author Topic: Game mechanic megathread!  (Read 91830 times)

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Offline Phew

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Re: Game mechanic megathread!
« Reply #120 on: February 13, 2013, 09:35:57 pm »
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Shield slots:  it states that shields over 6 weight are 2 slots, under are slot.  That is incorrect.  7.5 weight shields and below are 1 slot, 8 weight shields and above are 2 slots.

Except the Board Shield, which is 8 kg and 1-slot. This makes it a pretty good shield, although the low armor means xbow bolts penetrate it easily.

Offline Elmokki

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Re: Game mechanic megathread!
« Reply #121 on: February 14, 2013, 11:18:32 pm »
+1
I updated it.

There was an another way to phrase the rule - I think. All shields that cost less than 4400 gold and all the bucklers are less than 2 slots (ie bucklers + all 7.5 or less weight + board shield)

Offline Commodore_Axephante

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Re: Game mechanic megathread!
« Reply #122 on: February 19, 2013, 02:24:37 am »
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- Horse archery (...) reduces damage penalty of throwing weapons and bows while horseback by 1.9% per point (10 points being equal to 99% of non-mounted damage)

Does this mean that, throwing from horseback with 0 HA, you do 0% of non-mounted damage?


Offline Dach

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Re: Game mechanic megathread!
« Reply #123 on: February 19, 2013, 03:22:29 am »
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No, ranged on horse get a 20% malus on damage.

HA give you back 1.9% back by point.

Oh and btw HA is fucked up in C-RPG... because in native the skill is implemented to possibly go to 10 which bring you back to 99% of non-mounted damage.

In C-RPG with a gimmick build you can get to 5 HA max which mean you still lose 10.5% compared to non-mounted.
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Offline Jarlek

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Re: Game mechanic megathread!
« Reply #124 on: February 19, 2013, 01:59:53 pm »
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No, ranged on horse get a 20% malus on damage.

HA give you back 1.9% back by point.

Oh and btw HA is fucked up in C-RPG... because in native the skill is implemented to possibly go to 10 which bring you back to 99% of non-mounted damage.

In C-RPG with a gimmick build you can get to 5 HA max which mean you still lose 10.5% compared to non-mounted.
Which is good, now that they implemented the speed bonus for mounted ranged. You're NA so you don't have it yet, but on EU1 you can do massive damage as HA/HC/HT now since it also factors in the mounted shooters speed and not just the one being hit.
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Offline Commodore_Axephante

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Re: Game mechanic megathread!
« Reply #125 on: February 19, 2013, 03:04:47 pm »
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No, ranged on horse get a 20% malus on damage.

HA give you back 1.9% back by point.

Oh and btw HA is fucked up in C-RPG... because in native the skill is implemented to possibly go to 10 which bring you back to 99% of non-mounted damage.

In C-RPG with a gimmick build you can get to 5 HA max which mean you still lose 10.5% compared to non-mounted.

...Are you telling me 1.9x10=19?!?!

God, I'm an idiot sometimes. Thanks for doing my simple math for me. Next time I'll actually try on my own :)

Offline Commodore_Axephante

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Re: Game mechanic megathread!
« Reply #126 on: February 23, 2013, 06:00:01 pm »
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Hey guys, so correct me if I'm wrong here...

- Each power strike point is 8% extra damage
- 10 wpf is equal to 1.5% damage. You have a 15% damage penalty at 0 wpf compared to base weapon damage. At 100 wpf there is no penalty or bonus to damage.


This means that after 100 wpf, each wpf = .15% damage? So, (again, after the first 100wpf) roughly 53 wpf = 1 PS?

Thus, someone with 153 wpf and 1 PS will do the same damage as someone with 100 wpf and 2 ps, no?

Offline TurmoilTom

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Re: Game mechanic megathread!
« Reply #127 on: February 23, 2013, 09:50:24 pm »
+1
Hey guys, so correct me if I'm wrong here...

- Each power strike point is 8% extra damage
- 10 wpf is equal to 1.5% damage. You have a 15% damage penalty at 0 wpf compared to base weapon damage. At 100 wpf there is no penalty or bonus to damage.


This means that after 100 wpf, each wpf = .15% damage? So, (again, after the first 100wpf) roughly 53 wpf = 1 PS?

Thus, someone with 153 wpf and 1 PS will do the same damage as someone with 100 wpf and 2 ps, no?

The damage multiplier formula is (1 + .08PS)(.85 + .0015WPF)

1 PS and 153 WPF will yield a 1.16586 damage multiplier.

2 PS and 100 WPF will yield a 1.16 damage multiplier.

The 1 PS build will yield a higher damage multiplier, but combine the fact that each point of strength adds .2 damage which would most likely yield higher damage for the 2 PS build and the fact that the damage multipliers are already so close together that the difference is completely irrelevant and it seems that the 2 PS build would likely perform better.

EDIT: If you want more details you can refer to this post cmp made on the Taleworld's Forum:
http://forums.taleworlds.com/index.php/topic,168722.msg4090900.html#msg4090900
« Last Edit: February 23, 2013, 10:03:15 pm by TurmoilTom »

Offline Elmokki

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Re: Game mechanic megathread!
« Reply #128 on: February 24, 2013, 10:15:25 pm »
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Due to the huge expense of getting wpf to genuinely high numbers the optimization problem for damage is such that for any or almost any sane specialized build stacking strength and power strike should be better for pure damage per hit than weapon master.

That said 3 WM or something like that may be worth it for a build with tons of strength. I'm not sure since I haven't calculated it with the actual attainable wpf amounts, but maybe I'll make a spreadsheet once I'm bored enough.
« Last Edit: February 24, 2013, 10:19:44 pm by Elmokki »

Offline Lt_Anders

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Re: Game mechanic megathread!
« Reply #129 on: March 06, 2013, 06:26:53 pm »
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the Effective WPF from bows is off. We no longer use 14 per point, but I don't know what it is now. Do you?
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Offline Elmokki

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Re: Game mechanic megathread!
« Reply #130 on: March 07, 2013, 12:28:14 pm »
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I have no idea.

Offline Lt_Anders

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Re: Game mechanic megathread!
« Reply #131 on: March 09, 2013, 03:42:07 am »
+1
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Offline Elmokki

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Re: Game mechanic megathread!
« Reply #132 on: March 09, 2013, 10:53:51 am »
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Thanks

Offline Jarl_Onurb

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Re: Game mechanic megathread!
« Reply #133 on: March 16, 2013, 02:41:45 am »
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Quote
Ranged accuracy
Weapon profiency has a big effect on accuracy as does the weapon accuracy stat. In addition every point of damage reduces accuracy by 1 and thus even though Long bow has the highest accuracy rating, it is actually the most innaccurate bow due to high damage.
(Source: _Sebastian_)

Does that affect to Xbows and Throwing weapons too?

Offline Elmokki

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Re: Game mechanic megathread!
« Reply #134 on: March 17, 2013, 10:54:12 am »
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Does that affect to Xbows and Throwing weapons too?

As far as I know, yes. That's why heavier weapons tend to have higher accuracy on average.