Just so you know, that would actually seriously improve the map.
Just so you know, I'm fucking with you and that's how the map has always been
Well made map. My only concern with it is that, since most people are afraid to use the tunnels, the whole 'gimmick' of the map disappears.
Yep, all other options to the tunnels should be equally bad. I just go around them and deal with or avoid any cav on the side routes. I really like different and unique maps such as this one though but would like to see it be more of a fight for survival.
Agreed; it's pretty clear I need to make the side routes more painful, less desirable to take.
I like the door idea! Unfortunately doors don't "reset" every round. If they are broken down they stay broken for the duration of the map, unlike gates which do reset.
I can't use dropgates on every path. My reasoning for not doing this is that a team could completely isolate itself from the other side.
Dunno what to do really, open to suggestions. Pretty much what I'm left with doing is extending the distance/time they have to walk, but I can't do that in a way which gives them any cover from cavalry. Hmm...
The traps are very nice and fresh idea!
Good job!
Thanks -- and thank you for helping refine that idea!!