Here is my two cents, having played it once. The main bridge is so wide that it is very easy to just cross with the entire team. I did not quite get the scale of the map from the screenshots but everything is a bit bigger than I expected. Every round I played it, both teams just met on the bridge and fought it out there. Now I really liked this, just go and fight, quick and intense rounds. I doubt this is how you intended it though. The entire chasm basically gets neglected in main infantry gameplay, with only some cavalry jumping over it to attack infantry from the back. I didn't have to jump the chasm in any of the 4 rounds I played it and I don't expect to see myself falling to my death much.
Again, I liked how it played, the bridge creates a very focused fight situation without everyone circling around eachother or camping, but it is nothing unique or interesting. To really give an incentive to flank by using the other bridges or jumps, you could create a small jumpable gap between the two sides of the large bridge, so that camping becomes viable, crossing becomes more risky and using other methods to cross actually get some use. I don't think that would actually be better gameplay, but you seem to love fall deaths and it is a shame of having only a small portion of such a map being used in actual gameplay.