Poll

Are you satisfied with how shields in general are now?

No!
35 (23.6%)
Minor balancing needs to be done
46 (31.1%)
Yes, they are fine as is
67 (45.3%)

Total Members Voted: 148

Author Topic: Round Shields...(Nerf thread)  (Read 19006 times)

0 Members and 3 Guests are viewing this topic.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Round Shields...(Nerf thread)
« Reply #195 on: February 13, 2011, 10:43:14 pm »
0
Couldn't agree more :D

Quote
Strength   18   
Agility   18   

Weapon proficiency
Available points: 0
One Handed   140
Two Handed   1   
Polearm   86   
Archery   1   
Crossbow   1   
Throwing   2   

Skills
Available points: 0
Ironflesh   0   
Power Strike   5   
Shield   6   
Athletics   6   
Riding   6   
Horse Archery   0   
Power Draw   0   
Power Throw   0   
Weapon master 6   

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Round Shields...(Nerf thread)
« Reply #196 on: February 13, 2011, 10:47:33 pm »
0
First and foremost Huscarl shield need to be nerfed.

Now it's widest, best protecting in idle, one of the most resilient and offering decent enough speed.

I feel it should get a nerf a bit in resilience (reduce it's armor value) and a bit in speed (and other shield need a buff).

Nothing wrong with the Huscarl. If you're trying to break the shield instead of killing the guy behind it, you're doing it wrong.
visitors can't see pics , please register or login

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Round Shields...(Nerf thread)
« Reply #197 on: February 13, 2011, 10:49:21 pm »
0
Nothing wrong with the Huscarl. If you're trying to break the shield instead of killing the guy behind it, you're doing it wrong.

Except you can't kill the guy behind it before the shield breaks if he's playing defensive.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Round Shields...(Nerf thread)
« Reply #198 on: February 13, 2011, 11:10:06 pm »
0
Except you can't kill the guy behind it before the shield breaks if he's playing defensive.

Not necessarily.  Some possibilities:

1) If you play a shielder against his teammates they may team-strike him
2) If you play a shielder against your teammates you or they will likely strike him
3) if you're fast you can strike a shielder's back/side
4) kick and slash a defensive shielder
5) call over horses to bump/trample a troublesome shielder

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Round Shields...(Nerf thread)
« Reply #199 on: February 13, 2011, 11:15:31 pm »
0
Not necessarily.  Some possibilities:

1) If you play a shielder against his teammates they may team-strike him
2) If you play a shielder against your teammates you or they will likely strike him
3) if you're fast you can strike a shielder's back/side
4) kick and slash a defensive shielder
5) call over horses to bump/trample a troublesome shielder

Yes, if the shielder is a total nub. 3 and 4 especially require the shielder to suck some donkey balls.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Civilian

  • Knight
  • ***
  • Renown: 47
  • Infamy: 6
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Civilian_ATS
Re: Round Shields...(Nerf thread)
« Reply #200 on: February 14, 2011, 12:51:05 am »
0
6) Crushthrough defensive shielder
7) Break shield faster with axe/throwing weapons
8) Double team defensive shielder to get behind him for attack

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Round Shields...(Nerf thread)
« Reply #201 on: February 14, 2011, 02:19:36 am »
0
Yes, if the shielder is a total nub. 3 and 4 especially require the shielder to suck some donkey balls.

Striking the back of a shielder is a context-dependent trick.  Sometimes I've backpedalled to make my enemy think he has friends behind him but when he turns I use my abnormal athletics to knock him down.  Kicking is also context-dependent since it's so uncommon that many skilled shielders don't anticipate it unless you're being really obvious about it.  The best kicks, though, are when you time it right so as to kick them while they're running sideways.  It often throws both the character and the player behind it a little off balance.


Wow, reading my comments makes it sound like I'm a really deceitful player   :(

Offline panderson

  • Noble
  • **
  • Renown: 14
  • Infamy: 4
  • cRPG Player
    • View Profile
  • Faction: The White Company
  • Game nicks: Pandersonsonsonsonson_WCo
  • IRC nick: Panderson
Re: Round Shields...(Nerf thread)
« Reply #202 on: February 14, 2011, 02:41:25 am »
0
6) Crushthrough defensive shielder
7) Break shield faster with axe/throwing weapons
8) Double team defensive shielder to get behind him for attack

I would like point out that #7 is not an alternative to breaking someones shield....

Offline UrLukur

  • Noble
  • **
  • Renown: 13
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Round Shields...(Nerf thread)
« Reply #203 on: February 14, 2011, 01:24:21 pm »
0
Striking the back of a shielder is a context-dependent trick.  Sometimes I've backpedalled to make my enemy think he has friends behind him but when he turns I use my abnormal athletics to knock him down.  Kicking is also context-dependent since it's so uncommon that many skilled shielders don't anticipate it unless you're being really obvious about it.  The best kicks, though, are when you time it right so as to kick them while they're running sideways.  It often throws both the character and the player behind it a little off balance.


Wow, reading my comments makes it sound like I'm a really deceitful player   :(

Striking the back dont work against round shields.
"Clava curva pie vinco"

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Round Shields...(Nerf thread)
« Reply #204 on: February 14, 2011, 06:52:48 pm »
0
Striking the back dont work against round shields.

>> Yes it does.  I've a few kills to prove it.

>> They must have been new, it doesn't work against GOOD players with round shields

>> So good players are hard to kill.  Got it.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Round Shields...(Nerf thread)
« Reply #205 on: February 14, 2011, 07:44:19 pm »
0
As a shielder I have no problem fighting against another shielder. (Other than the fight being boring as hell)

So, I can't believe that a 2-hander or a polearm user would have any trouble against a shielder. My polearm guy eats shielders for breakfast.

Again, the only change I think is needed is to have shield speed mean something. If the lighter, less durable shields were faster, it would give people a reason to use them.
visitors can't see pics , please register or login

Offline Engine

  • Noble
  • **
  • Renown: 16
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Round Shields...(Nerf thread)
« Reply #206 on: February 14, 2011, 07:55:23 pm »
0
Huscarl needs to lose a few HP, imo. It's ubiquitous and there are very few high-end shields that are a good alternative.

Or just add more high-end shields.

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Round Shields...(Nerf thread)
« Reply #207 on: February 14, 2011, 08:07:11 pm »
0
Huscarl needs to lose a few HP, imo. It's ubiquitous and there are very few high-end shields that are a good alternative.

Or just add more high-end shields.

Fast, fighter shields pl0x!
And I should be nice or polite to anyone.... why exactly?

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Round Shields...(Nerf thread)
« Reply #208 on: February 14, 2011, 08:12:19 pm »
0
Huscarl needs to lose a few HP, imo. It's ubiquitous and there are very few high-end shields that are a good alternative.

Or just add more high-end shields.

All the high-end shields except for the huscarl are pretty terrible. I mean, why would anyone use the buckler unless they like the look? It's expensive, tiny and breaks in two hits from an axe.
visitors can't see pics , please register or login

Offline UrLukur

  • Noble
  • **
  • Renown: 13
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Round Shields...(Nerf thread)
« Reply #209 on: February 14, 2011, 08:18:38 pm »
0
>> Yes it does.  I've a few kills to prove it.

>> They must have been new, it doesn't work against GOOD players with round shields

>> So good players are hard to kill.  Got it.

Rather, it's way harder to kill people with round shields than people with high shields. There is no point going for high shield when round ones are so much better, barring style.

By the same token, why use smaller shield when larger are much better.
"Clava curva pie vinco"