Poll

Are you satisfied with how shields in general are now?

No!
35 (23.6%)
Minor balancing needs to be done
46 (31.1%)
Yes, they are fine as is
67 (45.3%)

Total Members Voted: 148

Author Topic: Round Shields...(Nerf thread)  (Read 18356 times)

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Offline UrLukur

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Re: Round Shields...(Nerf thread)
« Reply #165 on: February 12, 2011, 12:15:39 am »
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Count the -20-22 length because of the Polearm Grip.

count the worse than stated length of 1h attack too.

Anyway, there is needed serious revamnp, i just want to catch arrows while iddle with hitbox of shield (bypassing hardcoded stuff using cmp tool) and more shield diversity.
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Offline Casimir

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Re: Round Shields...(Nerf thread)
« Reply #166 on: February 12, 2011, 12:21:03 am »
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on my 1hr i often run around with no shield, stun is gone if you just block two in a row, its not hard at all.
Turtles

Offline Elmetiacos

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Re: Round Shields...(Nerf thread)
« Reply #167 on: February 12, 2011, 01:06:15 am »
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on my 1hr i often run around with no shield, stun is gone if you just block two in a row, its not hard at all.
But can you see how the first blow's stun may prevent you from blocking two in a row because you're already dead?
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Offline IG_Saint

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Re: Round Shields...(Nerf thread)
« Reply #168 on: February 12, 2011, 01:13:20 am »
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But can you see how the first blow's stun may prevent you from blocking two in a row because you're already dead?

Not really, since stun doesn't have any affect on blocking. Just block left.

Offline Elmetiacos

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Re: Round Shields...(Nerf thread)
« Reply #169 on: February 12, 2011, 01:39:09 am »
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Not really, since stun doesn't have any affect on blocking. Just block left.
Oh yeah. Sorry.
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Offline Casimir

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Re: Round Shields...(Nerf thread)
« Reply #170 on: February 12, 2011, 01:41:00 am »
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block the first swing, stunned, block the second wing, not stunned, begin to fight like a normal person.


Its not that hard, if you fail to block the first swing then yes you are probably fucked, but you've made the mistake and so are punished for that. Unfortunate but thats the price you pay for fighting something that is designed to counter your build.
Turtles

Offline Noble Crassius

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Re: Round Shields...(Nerf thread)
« Reply #171 on: February 12, 2011, 06:16:56 am »
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Ok so after taking a break from this thread to cool off a bit, this question got brought up from the bowls of our clan's forum
What about shields makes you think they are Over Powered?

Although not addressed to me I can be quoted in this very thread yelling that shielders are OP. So i thought to myself how can I explain my thoughts different than I already did here?
So i back tracked on my thinking and came up with this post right here: *disclaimer* (this is not a nerf/buff argument its my thoughts fresh from the mind, try to emphasize and understand what I am trying to say, not exactly what I say or how I say it.)

 
""Re: cRPG news

Postby Fallen_Crassius ยป Fri Feb 11, 2011 10:44 pm
I don't think stat wise 1handers are OP. (I believe a maybe a few items are, like the Huscarl, but thats true for almost every class)
(I'll try and explain my thoughts as best as possible)
It's more of I guess A playstyle disagreement. I see the one problems for shielders as:
1. We are so encumbered we are slow and therefore are more like slow deadly turtles.
so 2. Encumbrance is effected by weight, our best shields all slow us down a ton
3. Weight is so high because of the beastly HP on all our top tier shields (don't forget every point of shield skill stacks HP on even on shields with the same requirement.)
4. So if we nerf HP, the weights on shields should decrease
5. If weight decrease encumbrance decreases
6. if encumbrance decreases we will speed up and act more like a human with a shield.

I'm not calling on drastic HP nerfs just minor ones until HP to Speed ratio gets more balanced.

Heres my train of thought that led to the original post:
*I do think we should have the option of heavy shields, but they need draw backs along the lines of what the steel and board shield already have so they can remain the same
Sadly that leaves the only remaining top tier shield The Huscarl
The Huscarl breaks this rule* by having almost the same durability of these two shields but being the fastest/less encumbering. Bordering on OP as being durable+fast is simply a deadly combination. So nerf either the Huscarl's durability (what I want) or speed (what turtles and shield haters want) and buff the other. and since the Heavy Round Shield is only a little worse you would have to nerf that too. SO by effect its this whole round shield line getting nerfed.

Thats how the title "round shields nerf thread" came into being.

Questions? and if you disagree with something, before rebutting, please make sure you know what I fully meant on the point first cause (well 1. I'm usually not very clear in my train of thought) and 2. because in most of these forum back and forths its simple misunderstandings/generalizations that end up getting in the way of the true meaning behind peoples words. I wish the internet knew the saying of "When you assume you make an ass out of u and me.""

End post.
« Last Edit: February 12, 2011, 06:31:24 am by Noble Crassius »
On it.

Offline Wallace

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Re: Round Shields...(Nerf thread)
« Reply #172 on: February 12, 2011, 07:29:45 am »
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Ok I'm too tired to go into depth maybe i'll waste my time doing it tommorrow but if anything sword and board needs a buff

To be continued
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Offline Punisher

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Re: Round Shields...(Nerf thread)
« Reply #173 on: February 12, 2011, 09:48:34 am »
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Ok I'm too tired to go into depth maybe i'll waste my time doing it tommorrow but if anything sword and board needs a buff

To be continued

Really? Post-patch every single class except 1h+shield was nerfed, you got a speed buff. You really demand more buffing when you have the strongest class in the game? If you suck with 1h+shield it's your own fault, I see 1h+shield dominating the battlefield very often, why would you possibly need another buff.

Here is a screenshot taken yesterday for example, guess what class the top 3 players are:
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But yes, 1h+shield is the weakest class, BUFF THEM NOW!!!!!!!1111111

Offline Heroin

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Re: Round Shields...(Nerf thread)
« Reply #174 on: February 12, 2011, 10:49:42 am »
0
Really? Post-patch every single class except 1h+shield was nerfed, you got a speed buff.

Actually, shielders got nerfed pretty hard too. The shield size thing made huscarl shields the obvious choice for a shielder, as all other shields became a pathetic shadow of former glory.

If you want to point fingers at the people who DIDN'T get nerfed, look at polearms.
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Offline Christo

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Re: Round Shields...(Nerf thread)
« Reply #175 on: February 12, 2011, 10:59:28 am »
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If you want to point fingers at the people who DIDN'T get nerfed, look at polearms.

Bullshit. We've got a serious speed nerf, and damage nerf.
Throwers are the ones who got the weakest "nerf" though.
« Last Edit: February 12, 2011, 11:00:32 am by Christo »
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Offline Xant

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Re: Round Shields...(Nerf thread)
« Reply #176 on: February 12, 2011, 12:16:15 pm »
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No, us throwers got nerfed BAD!!! If you want to see real OP, look at crossbowers!!!!
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Offline Elmetiacos

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Re: Round Shields...(Nerf thread)
« Reply #177 on: February 12, 2011, 12:19:38 pm »
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When the patch first came out, after a few days you couldn't move for turtles. There are still probably more sword and shield people than before, but now many of them have moved over to polearms. There are perhaps a few more with two handed swords, not counting ninjas and samurai. To me this suggests people think polearms are at least as effective as one handers. But again, nearly all the primary sword and shield people are using Huscarls; the ones who aren't are either hybrids who lack the points to spend on shield skill or low levels who don't have it yet.
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Offline BlackMilk

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Re: Round Shields...(Nerf thread)
« Reply #178 on: February 12, 2011, 12:41:16 pm »
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Xant : You cant nerf everything

Elmetiacos : +1

Offline Vexus

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Re: Round Shields...(Nerf thread)
« Reply #179 on: February 12, 2011, 12:42:52 pm »
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Hopefully when throwing will be lessened there will be less turtles on the fields.