Regarding Kafeín post:
Quote from: karasu on Yesterday at 10:39:55
People forget that this is a War simulator. Not a God Complex simulator. You're expected to kill and die. If you're getting killed too much by a certain class, adapt. I don't see Cooties (p.e.) complaining about it, and he still tops scores constantly while being a Boromir, with a shield on his back.
Wars were won with tactics, shieldwalls, ranged waves, timed cavalry support, and engineered equipment. Not by Boromirs.
"Okay."Okay.
Quote from: karasu on Yesterday at 10:39:55
While being an archer in this mod, specially now, you're already gimped by the simple fact that the jump shooting was removed, but the jump swinging is still here, even though no one on his perfect mind would jump and swing heavy metal weaponry to try and hit something, this isn't Hollywood. And this "feature" was a great help against cav specially.
"Besides that I personally think that while nocking an arrow while jumping seems more awkward than swinging a piece of metal while jumping, archers can still kite allright. They lost the ability to magically shoot over shields, which seems okay to me (shields countering archers). On the "help against cav" part, it's still possible to dodge without jumping and shoot in the horse or rider. Anyway, a horseman able enough to come into melee range of an archer with his horse/himself alive (more on this later) already has merit for that and shouldn't have too much additionnal trouble for hitting the archer."In fact this is what caused the even more improved camp-fest on rooftops and running archers, a wonderful "chicken-egg" situation.
Quote from: karasu on Yesterday at 10:39:55
Also add the fact that a simple hit from an arbalest/lance/2hCav/1hCav/poleaxes/2handers is enough to kill a dedicated archer.
"It usually is but not always. The main problem being that most people die before this comes into the equation."In case you haven't noticed yet (as most of the community), archery is a support class, and it works into diminishing the numbers of the enemy army before the infantry clashes, not meanwhile, not after. As so, it's completely normal that the enemy numbers go down before the main fight. Specially now with reduced missile speed, a average archer can only shoot in safety into a melee fight if he stands really close to it, to avoid the risk of team killing, wounding, etc.
Quote from: karasu on Yesterday at 10:39:55
Sure they don't wear expensive armor and expensive lightsabers, but if you keep in mind the ultimate truth that 95% of the time, when a round ends the bodkin stacks are repair (350+ each), adding a bow for almost 700, and a side weapon if you have a build like that (like mine, and tenne p.e.) adding more 500+, and still having in mind how squishy an archer is even paying hard for it, you might start seeing things differently.
"This isn't close to what a decent horseman has to pay for a very squishy and huge (read arrows will hit) horse, and even more when the horse is easier to hit and a little more resistant."Once again, people are yet to realize the intentions towards cavalry from the mod creator. It was supposed to be a "prestige class" due to the simple fact that it is the biggest powerhouse in this mod/game and the biggest tide-turner. A decent cav/lancer p.e. can easily achieve ridiculous amounts of kills even using the "squishy and huge horse" you kindly mention, (take Leed, or Tommy as an example). And the reason behind the increased cost of the mounts prices it's only a measure to counter the huge numbers of cavalry constantly at the game, making it simply unplayable, specially with the number of deser/plains maps on rotation now.
You can imagine 30+ players with a 1 hit kill ability every few seconds and the ability of knocking down opponents while dealing damage as they please.
Also add the fact that it's easier with medium/high ping players to hit the rider than the bugged mount, cause it's immense the amount of arrows that pass by that amazing animal or that every cav rider can bump hit anyone trying to block (yes, sadly even lancers can do it, even if the lance has already passed the target).
Even so this measure wasn't enough, since market allows people to make easily lots of money by either honest trades or scamming like a boss.
This also applies to BlueKnight rage post.
(btw blueknight, I don't 1 shoot anything that isn't a naked peasant, due to the simple fact that I only have 6 PD (who needs more anyway) and it rains 80% of the time, damn I have to headshot cooties twince almost in point blank in order to kill him with normal weather.
Quote from: karasu on Yesterday at 10:39:55
Before whining, put yourself in a Neutral position, and reflect about every single fact weighting in the final formula.
This formula is much more complex than what many people tend to beleive. The main advantage of archer is the range (quite a dull sentence there). It's very complicated to estimate the average impact of this. However, it shouldn't be forgotten. Archers are defended against cav and inf because especially at very close range, bows are deadly weapons. The best way to kill an archer remains stealth, for both cav and inf, because when an archer spots someone approaching, he can immediatly react and shoot at this opponent, or run away.
In the case of cav, one of the most suicidal things to do is heading towards an aware (or defended, or not close enough to something you can hide behind) archer, as the speed bonus will increase the arrow damage, and the rate of fire makes the time window for "safe" attacking very short (you have to stay very close to the archer in order to maximise the distance yet still be able to reach him before he shoots again, a last second shot is a sure headshot).
This extremely good, ranged defense gives the class big advantages. The raw stats shouldn't be expected to be as high as those of classes that actually have to take much more risks and be the target of much more threats.Erm, sure mate, though I wasn't talking about that obvious information.
The Paper Rock Scissors method is constantly at work, ranged is good against infantry and horses, horses are good against infantry and ranged, etc etc etc etc yadda yadda.
It's just a matter of how are the classes used, how are the tactics made, and WHO is actually using them.
Posted by: Leshma
« on: Today at 00:13:57 »
Throwers can jump while throw as well...
It's realism argument actually, xbowmen and archers can't because they have to be precise and there aren't any archers who would jump kite IRL. But a person needs a functional brain to get that and sadly some of our forum comrades don't fit the reqs...
Seriously don't take karasu's posting about balance seriously. He cried so hard against archery when he was playing 2h and was actually supporting removal of jump kite. But suddenly (khm khm) he thinks it's unfair... oh my!
Saddens me how you simply use every single opportunity on the forum to get a "shinning troll moment of fame".
Firstly, you can't govern this videogame by realism arguments only. You can start by the simple example that you can't CUT a heavy armored knight, but game-wise wouldn't make any sense. I believe you're intelligent enough to find another examples without trolling/insulting.
Secondly, I was, and still AM in favor of the removal of jump shooting, but not a lone action, as it was. This only led to even further need of roofcamping, glitch abusing and full athletics running archers, which I simple hate. Yes I'm an hybrid that actually hates camping on roofs, and runners who don't know how to manual block. Deal with it.
And lastly, I don't need your help to make my posts even more disbelieved or ignored, cause it seems to be a reality already for a long time ( I guess it's the counter part of talking my mind openly without fearing repercussions ).