Poll

I like this version (0.241) more than the last one (0.234)

Yes, it's a move forward!
196 (66.9%)
No, it's a move backward!
97 (33.1%)

Total Members Voted: 292

Voting closed: September 28, 2011, 09:38:47 am

Author Topic: [Feedback] What's right/wrong with 0.241  (Read 14026 times)

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Offline Qilidj_Arslan

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Re: [Feedback] What's right/wrong with 0.241
« Reply #105 on: September 22, 2011, 03:35:40 pm »
-1
+ More Items.
+ Riding skill requirement increase.
+ Damage decided by arrows.
+ Strategus stuff.

- No matching armor with new hats.
- Crossbows still have no requirements.
- Daggers do need love.

Offline rufio

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Re: [Feedback] What's right/wrong with 0.241
« Reply #106 on: September 22, 2011, 03:45:01 pm »
0
w*F is this sh*T i repsecced to pole shielder because of the damn range surge, and arbalests brake my shield and kill me with the same bolt....................F*CK *Y*U
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Offline highglandeur

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Re: [Feedback] What's right/wrong with 0.241
« Reply #107 on: September 22, 2011, 04:29:50 pm »
-1
+weapon rack
+katana buff
+intend to nerf cavalry
+little 1h buff i'm not sure, but I like the idea
+omg that siege tower is the best Ive ever seen!

-couched lance not removed
-xbow not needing skill and wpf
-xbow damage not nerfed
-small bow buff-long bow nerf
-still more piercing/cut imba
-no nerf of small weapon's knockdown on high strength/high armour

Thanks for all that work anyways, you know sometimes we whine and rage but then we feel bad about it, cheers man keep it up!

Offline KaMiKaZe_JoE

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Re: [Feedback] What's right/wrong with 0.241
« Reply #108 on: September 22, 2011, 04:30:32 pm »
+1
+Archery feels great now.
+Deli Hat


-Disturbingly large quantities of cataphracts trotting around the NA battle server recently.
-Just hats?
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Offline LordBerenger

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Re: [Feedback] What's right/wrong with 0.241
« Reply #109 on: September 22, 2011, 05:02:03 pm »
0
+ Nothing?

- Everything?
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Offline Bobthehero

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Re: [Feedback] What's right/wrong with 0.241
« Reply #110 on: September 22, 2011, 05:24:42 pm »
0
+- new collision system, not sure about how this will turn out.

+-- Arrows now dictate the damage of bow, I have a feeling that it will make bow too strong, but its a nice change.

+++++++++++++++++++++ Deli Cap

Overall, gotta wait a bit to get used to the new collisions and the arrow, right now I am not sure.

------ no buf for 1 handers without shield skill
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Offline Flawless

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Re: [Feedback] What's right/wrong with 0.241
« Reply #111 on: September 22, 2011, 06:04:18 pm »
+1
+weapon rack
+katana buff
+intend to nerf cavalry
+little 1h buff i'm not sure, but I like the idea
+omg that siege tower is the best Ive ever seen!

-couched lance not removed
-xbow not needing skill and wpf
-xbow damage not nerfed
-small bow buff-long bow nerf
-still more piercing/cut imba
-no nerf of small tweapon's knockdown on high strength/high armour

Thanks for all that work anyways, you know sometimes we whine and rage but then we feel bad about it, cheers man keep it up!

Couch lancing should not be removed because it would over nerf medium and light cav. Cav is fairly balanced right now.

Offline Lichen

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Re: [Feedback] What's right/wrong with 0.241
« Reply #112 on: September 22, 2011, 06:58:57 pm »
0
-nighttime

I can't play blinded by darkness + glare like that.

Offline Candiru

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Re: [Feedback] What's right/wrong with 0.241
« Reply #113 on: September 22, 2011, 07:05:25 pm »
0
- Bullshit armour values. Hitting an opponent 8 times before they die is NOT fun. 3-4 minute duels are boring as hell, especially with the current snail-like combat speed. Which has only increased spamming, you can afford to spam now, you won't die from his strike anyway.

+1

+ Pikes got no blocking or overhead.
- Archers got buffed.
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Offline Bjord

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Re: [Feedback] What's right/wrong with 0.241
« Reply #114 on: September 22, 2011, 07:06:54 pm »
+1
-Still not getting rid of polestun or at least making it more manageable

-New armour values are messed up

+New items

+WSE

+The rate of updates is pretty impressing

+Strategus improved, nearly all features promised implemented
« Last Edit: September 22, 2011, 07:09:04 pm by Bjord »
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Offline Mustikki

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Re: [Feedback] What's right/wrong with 0.241
« Reply #115 on: September 22, 2011, 07:40:49 pm »
-1
- Ladders not removed from battle mode
- horse rider bump removed
« Last Edit: September 22, 2011, 07:42:40 pm by Mustikki »

Offline kukufarikki

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Re: [Feedback] What's right/wrong with 0.241
« Reply #116 on: September 22, 2011, 07:56:19 pm »
0
- Ladders not removed from battle mode
- horse rider bump removed

what's wrong with ladders? they help balance the game, as they are usually used on maps where cavalry are king
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Offline Leshma

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Re: [Feedback] What's right/wrong with 0.241
« Reply #117 on: September 22, 2011, 08:00:56 pm »
0
what's wrong with ladders? they help balance the game, as they are usually used on maps where cavalry are king

Nothing is wrong with ladders, people are the ones to blaim. However we can't educate people to leave ladders alone once they put them so only solution is to remove the ladders. Being on unreachable roof for the whole round isn't cool at all. It doesn't really matter if you're last guy or not, it gives you unfair advantage. Only dick people do that, when I was an archer I never stayed on unreachable roof longer than 10 seconds, no matter what was it start of the battle, middle or the very end.

Offline hippy_with_a_scimi

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Re: [Feedback] What's right/wrong with 0.241
« Reply #118 on: September 23, 2011, 12:16:57 am »
0
+ mostly everything

-------still no decent auto balance after so much crpg updates ,   you guys are killing the balance with the banner balance and also letting the player  choose side as opposed when it was not possible a long time ago on crpg , the game should balance you not the other way around which is the current situation atm

       You guys love 5-0 4-1 matches all the time? ( im not asking the clans because of course they love easy fights and milking xp  )
« Last Edit: September 23, 2011, 12:19:22 am by hippy_with_a_scimi »

Offline Gisbert_of_Thuringia

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Re: [Feedback] What's right/wrong with 0.241
« Reply #119 on: September 23, 2011, 12:47:53 am »
0
- every archer can get piercedamage now with bodkins --> makes rusbow more overpowered than before
- archery damage was (at least for longbow) reduced. Just take all bows out of the game if you don't want people to play that class
- hitarea or whatever it's called. sideswing is doing a 240° hit or something similar. hitting someone else than teammates is almost impossible in groupfights
- good idea to do something against all that horsebumping has been removed (that doublebump wasn't a very good solution, but it was at least a step into the right direction)
- Don't know if it was intentional or just some bug, but longbow seems to have a delay again as it had before getting +2 speed

+ the new look of my little 0 slot hammer :D
+ all that siegestuff for strat, although it's not completely working atm^^
« Last Edit: September 23, 2011, 01:19:16 am by Gisbert_of_Thuringia »