+Archery & Ammunition (-Longbow needs some love)
+WSE Polearm Overhead hit detection, implemented flawlessly. Really impressed with that
+Riding skill rebalance
+Throwing got some love I hear
Weapon balance:
+katana/wakizashi are really cool, powerful weapons, and reflect that in game now, but:
-Katana rapes face over the longsword. I guess the katana thrust is pretty worthless in comparison though, and suffers from shorter length, so this might be justified.
+Bec De Corbin damage was a great move, still remains a considerably dangerous, high-damaging weapon. Makes using a morningstar much more viable in terms of balance, trading high damage for short length.
-Military Scythe got destroyed. I understand your plans for strategus, and it being a "low-tier" weapon, but dear god, it hardly serves a function anymore. It can't unfairly swing through teammates on overheads anymore either, and its only 89 speed. 24pierce and 35cut would be fair I think, or restore it to its old stats and raise the expense.
-Long Voulge lost its function when side swings were taken. Again, a fair strategus balance, in terms of cost, but that was the weapons only saving grace, considering its 85 speed rating. 85 speed rating is where the weapon really suffers, and i think the side swings could be brought back and still be a fair choice.
??? - The new hats are so silly. Really out of place, but we should definitely keep the Chickacks or whatever they're called, people really like the elite plumed one, and it fits with a few of the high end dark colored scale / lamellar armors. I'd say keep them for shits and giggles, but if you guys have a limited amount of items to implement, they really don't deserve the space. This mod really shines in its variety of weapons. The usefulness of the hats doesn't go much further than entertaining troll or peasant clothes.