The simplest but still work intense way to solve the spawn raping and also the stranglers to some extent would be to get all starting points onto a hill like position.
It is rather rare that cav charges uphill ^^, if still so they put themselves in jeopardy bcz they can't move that agile.
lol are you qq because you cant be moving super anty cav spammy shield tank?
you wasnt abel to use alwpike with shield that weapon was to heavy and what about bambo spear???
not anymore sheatable because 200 lenght of that
thats not bad balancing by team thats making things proper
Would you qq if you wouldn't be able to super sneaky cav backstabbing speedy gonzales bumping into crowds getting unhorsed but then polestagger your way through the crowds? Don't give me this qq shit, not from your high horse.
I am pissed because, when i started with this game i was able
- to sheat and use with a shield a 200 length spear
- there had been only a small portion of the cav amount we have now
now
- on full servers on regular bases at least 15 cav on each team, on average more like 20-25
- through the introduction of a new slot system, rebalancing several weapons some anticav builds had been made really difficult to be played =>
=> QQ only for my class - 1h/sh/polearm hybrid:
which needs 2 slots for 1h and sh and 2 slots for polearm the options for 2 slots polearm are mostly crap
Premisses are that it goes with a shield and is sheatable.
The reduction of length for this is from 200 to 150(warspear).
The
awlpike needed a nerf it still does in terms of damage and/or speed, but removing the ability that it was usable with a shield ... fail!
EDIT: The later spawn for cav also sounds viable perhaps even more simpel. But 10 seconds late spawn should be enough to start and test that.