Author Topic: Meet the Archer and Crossbowwoman!  (Read 32439 times)

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Offline Rumblood

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Re: Meet the Archer and Crossbowwoman!
« Reply #315 on: August 16, 2011, 03:08:50 am »
0
Would be awesome if PD became a requirement for xbows. 5 PD is what... +40% damage?

Wow! That would make those 1 shot kills go down to...let me see....1 shot kills!  :lol:
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Offline JOPOTINTTI

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Re: Meet the Archer and Crossbowwoman!
« Reply #316 on: September 02, 2011, 03:17:44 pm »
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Pre patch almost everything was balanced to me, crpg has lost its charm pff.

Offline Ishtar_Soup

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Re: Meet the Archer and Crossbowwoman!
« Reply #317 on: September 07, 2011, 04:44:13 pm »
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The archer is simply not fun to play anymore. And players are leaving.
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Offline Xant

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Re: Meet the Archer and Crossbowwoman!
« Reply #318 on: September 07, 2011, 04:48:18 pm »
+2
The archer is simply not fun to play anymore. And players are leaving.

Personally I've seen more people become archers than change from archery to something else.
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Offline Gorath

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Re: Meet the Archer and Crossbowwoman!
« Reply #319 on: September 07, 2011, 05:12:59 pm »
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Personally I've seen more people become archers than change from archery to something else.

^
Same
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Offline Tzar

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Re: Meet the Archer and Crossbowwoman!
« Reply #320 on: September 07, 2011, 05:56:58 pm »
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Personally I've seen more people become archers than change from archery to something else.

Yep
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Tears of Destiny

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Re: Meet the Archer and Crossbowwoman!
« Reply #321 on: September 07, 2011, 06:22:37 pm »
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Personally I've seen more people become archers than change from archery to something else.

I am seeing the opposite. Noticing more people make archery alts but swap mains away from it.
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Offline Darkkarma

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Re: Meet the Archer and Crossbowwoman!
« Reply #322 on: September 07, 2011, 07:38:06 pm »
+2
I've seen alot more gear towards range in general. Most people who have done range in the past seem to be going more towards longbow builds if they are strat oriented. Most melee and 2h polearm hero classes seem to be respecing to hybrid builds for the sake of being able to use regular crossbows in strat to combat all of the longbows. It's a pretty nasty cycle.
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Offline Tears of Destiny

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Re: Meet the Archer and Crossbowwoman!
« Reply #323 on: September 07, 2011, 07:45:22 pm »
+1
70%  of the players using a longbow are sellouts! Learn to make kills without it you ranged bastards! I bet you would use the DGS if you were melee! Ugh...
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Offline _Sebastian_

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Re: Meet the Archer and Crossbowwoman!
« Reply #324 on: September 09, 2011, 01:20:30 am »
+2
70%  of the players using a longbow are sellouts! Learn to make kills without it you ranged bastards! I bet you would use the DGS if you were melee! Ugh...

90% of the players using a melee weapon! Learn to make kills without it you melee bastards :!:
« Last Edit: September 09, 2011, 01:21:59 am by _Sebastian_ »

Offline Kafein

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Re: Meet the Archer and Crossbowwoman!
« Reply #325 on: September 09, 2011, 02:02:30 am »
+1
In the current state of cRPG I would not be surprised if the mace :

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Was the most prevalent weapon in equipment loadouts.

Offline Malaclypse

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Re: Meet the Archer and Crossbowwoman!
« Reply #326 on: September 09, 2011, 02:24:54 am »
+1
Personally I've seen more people become archers than change from archery to something else.

This is probably strat oriented. Huge amounts of range in strat is basically the entire point, the side with the most skilled shootists (who are geared) will generally fair better. Crossbowman just aren't as useful for open field battles.
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Offline Tomas

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Re: Meet the Archer and Crossbowwoman!
« Reply #327 on: September 11, 2011, 03:05:33 pm »
-1
Having been an xbowman for a while now I decided to try being an archer with a STF char.  My conclusions are that if you take the xbows as being balanced vs melee (which I think they are) then the high end bows are definitely a little underpowered in terms of missile speed but they are too accurate.  I think the bow difficulties are also off compared to their damage, since to me difficulty is a direct measure of the bow's poundage and damage should therefore be proportional to difficulty.

I don't think it would take much to bring them into line though. 

The first thing that needs to happen is that they ALL need to do piercing damage.  It just makes sense.

Next I would change the bow stats to the following;
Short Bow: Difficulty = 1, Missile Speed = 35, Damage = 13p, Speed Rating = 75, Accuracy 99

Bow: Difficulty = 3, Missile Speed = 39, Damage = 19p, Speed Rating = 65, Accuracy 97
Nomad Bow: Difficulty = 3, Missile Speed = 39, Damage = 19p, Speed Rating = 65, Accuracy 97

Yumi: Difficulty = 4, Missile Speed = 41, Damage = 22p, Speed Rating = 60, Accuracy 96
Tatar Bow: Difficulty = 4, Missile Speed = 41, Damage = 22p, Speed Rating = 60, Accuracy 96

Rus Bow: Difficulty = 5, Missile Speed = 43, Damage = 25p, Speed Rating = 55, Accuracy 95
Horn Bow: Difficulty = 5, Missile Speed = 43, Damage = 25p, Speed Rating = 55, Accuracy 95

Long Bow: Difficulty = 6, Missile Speed = 45, Damage = 28p, Speed Rating = 50, Accuracy 94

As you can see overall bows get a slight damage buff and a decent missile speed buff, but this is compensated for by a nerf to accuracy. 

The bows are now also pared up giving people a choice of models at each PD level which is good as it means everybody doesn't go through the recurved bows which aren't very European and therefore don't fit with some character themes.  Ideally, I'd rename the Long bow as "Heavy Long Bow" and then stick a PD 4 Long Bow in there to give an alternativ to the Yumi since the Yumi model is not European either, but for now the Yumi will do.

The final thing I would do is make the Crossbow, Heavy Crossbow and Arbalast have difficulties based on wpf.  20, 40 and 60 should be fine for each respectively.  The only aim here is to stop any old person picking up a crossbow and being able to use it.  Whilst I believe Xbows are balanced there are still too many of them.  I'm tired of seeing them being used by everybody especially in Strat Sieges where melee chars use up all the bolts, decreasing the effectiveness to dedicated xbowmen.  It might not be realistic, but its definitely more balanced.
« Last Edit: September 11, 2011, 03:06:53 pm by Tomas »

Offline Lichen

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Re: Meet the Archer and Crossbowwoman!
« Reply #328 on: September 11, 2011, 06:41:21 pm »
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Having been an xbowman for a while now I decided to try being an archer with a STF char.  My conclusions are that if you take the xbows as being balanced vs melee (which I think they are) then the high end bows are definitely a little underpowered in terms of missile speed but they are too accurate. 
I'm still messing around with a stf archer by slowly increasing stats and testing but I know that the higher powerdraw the greater arrow speed. So if the general arrow speed of bows is increased high PD archers will also have faster speeds.

Offline _Sebastian_

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Re: Meet the Archer and Crossbowwoman!
« Reply #329 on: September 14, 2011, 11:43:03 pm »
-1
...but they are too accurate.

Woot?
The bow accuracy is nerfed to much.
Especialy the long bow is damn inaccurate and the rus bow has now the same accuracy like the longbow prepatch!

There is definetly no accuracy nerf needed.

The worst thing is, that the arbalest is more accurate that the hunting crossbow(but only with some wpf) :!:
I would like to see if this happens to the bows... so that the longbow is way more accurate than the shortbow :rolleyes:

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« Last Edit: September 15, 2011, 12:04:14 am by _Sebastian_ »