Author Topic: [Feedback] What's right/wrong with 0.232  (Read 28314 times)

0 Members and 1 Guest are viewing this topic.

Offline Azrayel

  • Beggar
  • Renown: 0
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: [Feedback] What's wrong with 0.322
« Reply #90 on: July 12, 2011, 05:49:30 pm »
-1
- throwers

Are ranged kills and staggering only fair when Fallen's archers are doing it?



+Defend the Virgin; ended the camping rampant in Defend the Village.

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: [Feedback] What's right/wrong with 0.232
« Reply #91 on: July 12, 2011, 05:54:38 pm »
+1
- 40° Rotation limit for lancer

Offline HistorianDude

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #92 on: July 12, 2011, 06:05:08 pm »
0
-The feeling as an archer is that one needs to switch to melee to get kills. I get many, many archery hits - I adjusted to the drop all right though it is more difficult - but frustratingly low damage.

- Switch on gear to RL culture names. While I am a historian of RL cultures, M&B was always a sort of alternate world based on the cultures. Seeing 'tatar' and 'rus' is very weird to me and really isn't descriptively helpful.
« Last Edit: July 12, 2011, 06:07:51 pm by HistorianDude »

Offline Leithlen

  • Peasant
  • *
  • Renown: 4
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: HG_Devout_Leithlen
Re: [Feedback] What's right/wrong with 0.232
« Reply #93 on: July 12, 2011, 06:18:00 pm »
0
+ extremely fast response in hotfixing initial changes
+ armor absorption/protection changes
+ upkeep raised a bit; most of the people I play with were going 100k positive first-gen
- upkeep made more random; why not just make it a fixed % per tick and remove the random factor entirely?
- archery missle speed is completely out of whack;
It's currently closer to thrown weapons than crossbows.  A longbow should have the missle speed of a low-mid crossbow, with the warbow having the missle speed of a light crossbow.  Bows below that should lose missle speed from there.  As it is now, shooting up at a wall is nearly impossible due to the slow speed and excessive drop and any shooting past 30 yards/meters is basically aiming at a place you expect a player might in 3 seconds.  I'm not sure what the objective of the archery changes were though so it's hard to judge whether the desired affect was achieved.  Currently though, range seems to be greatly reduced with some increase in damage, making archers into extra throwers.  If trajectory was just too flat before (and the changes were to create a more realistic arc) then maybe arrow weight needed to be increased so it would drop more accuratelly without such a massive reduction in flight speed?
Leithlen
Order of the Holy Guard

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: [Feedback] What's right/wrong with 0.232
« Reply #94 on: July 12, 2011, 06:20:48 pm »
+2
- loss of new faces
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Mannhammer

  • Baron
  • ****
  • Renown: 117
  • Infamy: 46
  • cRPG Player
  • Only War is Eternal
    • View Profile
    • Forty Thousand Years In The Future
  • Faction: Fallen Brigade
Re: [Feedback] What's right/wrong with 0.232
« Reply #95 on: July 12, 2011, 06:38:04 pm »
+1
+ Throwers are back
+ upkeep
+ arrows break more often (Makes sense)
? Do bolts break more, they should too

- Arrow drop
- Arrow speed/damage
- Xbow still OP
- Lancer nerf
- HA nerf

 
 
visitors can't see pics , please register or login

Offline Trikipum

  • Count
  • *****
  • Renown: 155
  • Infamy: 50
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #96 on: July 12, 2011, 06:40:42 pm »
0
In my opinion everything is ok but the lancing crap. Just feels so unnatural and weird. I say, why the lancers are crippled men that cant turn the hips  and the HAs are like 10 yo old flexible girls... Just dont get it. If you are limiting  the natural movement of a person on a horse, then you should limit it for everyone. Not just for some of the guys using horses.....
"if you can't handle waiting a few minutes now and then, this game is not for you"

Offline polkafranzi

  • Marshall
  • ********
  • Renown: 814
  • Infamy: 276
  • cRPG Player Sir White Pawn
  • pronouns: Nick/her
    • View Profile
  • Faction: Fun clan - Burg Krems, join with main or alt!
  • Game nicks: Adelheid, Wulfing, Hildebrand, Vulferam, Sepp, Pippa (r.i.p), Minjy
Re: [Feedback] What's right/wrong with 0.232
« Reply #97 on: July 12, 2011, 06:41:29 pm »
0
In my opinion everything is ok but the lancing crap. Just feels so unnatural and weird. I say, why the lancers are crippled men that cant turn the hips  and the HAs are like 10 yo old flexible girls... Just dont get it. If you are limiting  the natural movement of a person on a horse, then you should limit it for everyone. Not just for some of the guys using horses.....

this
visitors can't see pics , please register or login



2024: selling my thirty odd +3 items for rl money, don't think i need them anymore tbh. pm me

Offline Elio

  • Marshall
  • ********
  • Renown: 737
  • Infamy: 20
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The treeee!
    • View Profile
    • Calradia's Maps Explorer
  • Game nicks: Elio
Re: [Feedback] What's right/wrong with 0.232
« Reply #98 on: July 12, 2011, 06:42:46 pm »
0
+ A good nerf for HA
+ A lot of good balance (thrower, lancers, archers, 2H..)
- Faces changed again (I started to get used to it.)
« Last Edit: July 13, 2011, 02:39:22 am by Elio »

Offline Trikipum

  • Count
  • *****
  • Renown: 155
  • Infamy: 50
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #99 on: July 12, 2011, 06:44:34 pm »
0
-The feeling as an archer is that one needs to switch to melee to get kills. I get many, many archery hits - I adjusted to the drop all right though it is more difficult - but frustratingly low damage.

- Switch on gear to RL culture names. While I am a historian of RL cultures, M&B was always a sort of alternate world based on the cultures. Seeing 'tatar' and 'rus' is very weird to me and really isn't descriptively helpful.
yep the names are weird. Mixing real life with fantasy never gives you a good result IMO. Btw they changed sarranid horse for arabian horse?. Couldnt sound much better "saracen horse?". Salute.
"if you can't handle waiting a few minutes now and then, this game is not for you"

Offline Qilidj_Arslan

  • Noble
  • **
  • Renown: 10
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: Occitan
Re: [Feedback] What's right/wrong with 0.232
« Reply #100 on: July 12, 2011, 06:46:14 pm »
+1
+ HA and archery balance
+ old faces
+ Old heavy lance model
+ upkeep increase
+ horse balance
+ fast hotfixes


- 2h whining all the time
- no new Turkish flavored equipment
- 40* is too harsh
« Last Edit: July 16, 2011, 05:27:55 am by Qilidj_Arslan »

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: [Feedback] What's right/wrong with 0.232
« Reply #101 on: July 12, 2011, 06:57:22 pm »
0
+ old faces (can use dx9 again)
+ thrower buff

- 40° lance rotation (for being unrealistic and removing fun from cav vs cav duels)

Offline Inporylem

  • Noble
  • **
  • Renown: 19
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Game nicks: EXGK_Inporylem_the_gentle
  • IRC nick: Inporylem
Re: [Feedback] What's right/wrong with 0.232
« Reply #102 on: July 12, 2011, 06:59:07 pm »
0
-Archer projectile speed is just horrible
-Cav got nerfed a bit too much
+Throwing is back
-Up keep was fine
+a tattoo appeared im my head

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #103 on: July 12, 2011, 06:59:53 pm »
0
-Upkeep change was not needed
-Archer arrow drop was too harsh
-Armor soak values
-HA nerf
+/- Lancer nerf (needs a little tweaking, but a good start for now. 50-60 degree range might be a bit better)
+Throwing readjustment
+new items
+new chadz text
+STF
+New faces


overall a good patch, but still in need of a bit of tweaking.
So with PT >10 stones become simple too effective
:lol:

Offline HentziTheHun

  • Peasant
  • *
  • Renown: 9
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_HentziTheHun
  • IRC nick: HentziTheHun
Re: [Feedback] What's right/wrong with 0.232
« Reply #104 on: July 12, 2011, 07:02:29 pm »
0
+ thrower buff

- 40° lance rotation
- Upkeep is really high ( Two days ago I had 60k gold now I have about 23k ) ( HA - Horn bow + Bodkin + Arabian )
- Cav nerf
- Throwing is going to become the new "hated" thing ( like anno HA ) and it will be really spread among ppl.
- The newest accuracy nerf for Strong Bow was not needed ( I mean the newest refreshment )
- HA overnerf
- Arrow drop
- Arrow speed/damage
- Old faces return
« Last Edit: July 12, 2011, 07:57:30 pm by HentziTheHun »