+ nerfing the lance rotation is pretty good idea, but 40 degrees is not enough and definitely needs adjustment (I am cav pole)
+ heavy shields acquire more slots.
+ 1-slot polearms can no longer stop horses: now you are a proper 1h+ spear to thrust enemies or you are a proper spearman with protection against anything, or you are a 1h with weak 1slot shield but with a sword and spear. Good dividing by roles, no freaky hybrids.
+ DTV is now a lovable mode
+ performance increased
- DTV gold bonuses are... strange, I mean playing for an hour in light armor I didn't get any profit
- HA are the real pain the ass №1 for lancers since NO archer shoots HA on the battlefield
- horsworders now are the real pain in the ass №2 for lancers, you can't rotate the lance to aim better or thrust after the bump properly, but they can cut your horse fast (I hate you, Reelton!
)
- since lancers can't aim properly, 2h are happy and fearsome
- so the lancers are rather hard class to play
- standard native facegen is ugly
- hybrid thrower2hers will now be everywhere
Judging by the changes in lancers and archers, these classes depend on personal skills and can't be handled by noobs. And some changes in spearmen. That's good.
But I can't say the same about 2h and throwers, they need to be rebalanced.
HA should be limited in skill riding in order not to be able to use courser
or use it but have a minus in wpf; swing speed for 1h while mounted should be decreased a bit
or the rotation for lances should be increased to cope with em (which will be more senceful and realistic); when the horse bashes into sth on it's full speed it should take damage, that will make any horseman play more carefully,; sumpter horse should stop when bumping inf.
Overalls, some good harverst in this patch does exist, that makes me happy. Thank you devs for your work, I still play cRPG