+ extremely fast response in hotfixing initial changes
+ armor absorption/protection changes
+ upkeep raised a bit; most of the people I play with were going 100k positive first-gen
- upkeep made more random; why not just make it a fixed % per tick and remove the random factor entirely?
- archery missle speed is completely out of whack;
It's currently closer to thrown weapons than crossbows. A longbow should have the missle speed of a low-mid crossbow, with the warbow having the missle speed of a light crossbow. Bows below that should lose missle speed from there. As it is now, shooting up at a wall is nearly impossible due to the slow speed and excessive drop and any shooting past 30 yards/meters is basically aiming at a place you expect a player might in 3 seconds. I'm not sure what the objective of the archery changes were though so it's hard to judge whether the desired affect was achieved. Currently though, range seems to be greatly reduced with some increase in damage, making archers into extra throwers. If trajectory was just too flat before (and the changes were to create a more realistic arc) then maybe arrow weight needed to be increased so it would drop more accuratelly without such a massive reduction in flight speed?