Oh don't get me wrong here! My "changes" are no real changes after all. I picked rather extreme examples to emphasize HOW you could change the weapons towards a bigger variety of usable builds.
That's why declared them as "examples" not "must-changes".
I'm not an item balancer, and i know that most of the values i changed might impact on a lot more things than i know - I was just trying to use common sense here & show a different way.
I get that they were examples. The problem is that you essentially want to completely overhaul all the spear type throwing weapons (and completely nerf the throwing lance, because again, it shouldn't be included in the spear type throwing weapons in the first place), while keeping the throwing axes pretty much the same. It's not just the values I disagree with, but the idea that those value need to be changed so drastically.
The whole weight-changes were meant to counter the high damage potential the whole pointy-throwing-family has, without actually cutting the damage itself.
Nice idea, but all you want to do is nerf the survivability of the spear throwers in melee and against ranged.
Bringing back the speed bonus would for example reenable you to do your job. On the other hand, the higher weight would counter further nerfs. Cus for the first time, Cut and Pierce throwing would be equal - yet different:
While the spear thrower has his advantages over a longer distance, the cut thrower could fight back once he's got through the rain of spears.
Same goes for all the other classes you're facing: u'll have a big window of time to get rid of them. But once they reach you - you have to fight (btw. with a really good polearm).
That is already the case! The cut thrower has the advantage in close combat, the spear thrower at long range. Why do you want to nerf the spear throwers close combat abilities even more? The fact that throwing axes can be used in melee is why the spears get to have better damage and accuracy in ranged. Why do you now want to nerf the spears' melee abilities and their defence against ranged weapons? And what nerfs are the throwing axes going to receive in return for those ridiculous spear nerfs?
Oh and yet again, this doesn't even apply to lances. I'll have a bigger window to try useless long range shots that 9 times out of 10 will miss? Well, that's a usefull use of lances....I save my lances for high priority targets and situations, while using the melee mode for 80% of my time and kills. I try and not waste shots on longe range targets.
Your class would still work the way it worked before, but giving other classes the oportunity to make their classes work as well.
You want to nerf my melee abilities, my survivability against ranged and my ranged power, but you're saying my class would still be exactly the same? Well thank god for that....