cRPG

cRPG => General Discussion => Topic started by: Screaming Idiot on September 25, 2014, 04:29:00 pm

Title: The Great Turning Point
Post by: Screaming Idiot on September 25, 2014, 04:29:00 pm
As many of you know, cRPG has been on the decline for... Like, a long time. Except now that is becoming more apparent as NA continues to have less and less people at primetime (NA1/NA2/etc), while EU shows even more inactivity. Certain issues (HA, 1H stab, Pole animations, Cav exploits, etc) remain unfixed and largely unaddressed by DonkeyCrew, while Strat continues to cause rifts between clans and players (more so than usual, at least).Neither is necessarily bad, but both present a different aspect to the mod in the coming months/years.

Bannerlord (https://www.taleworlds.com/en/Games/Bannerlord) is starting to rear it's magnificent head in the field of medieval combat games (which will also likely replace cRPG and other mods of the previous game), while a new DLC for Warband  (http://forums.taleworlds.com/index.php/topic,313636.0.html) is likely to add some new, interesting concepts to the somewhat dated game.

We are reaching a turning point in this mod. Wether cRPG will endure it's present issues and remain alive and kicking or if it will finally settle to a relatively inactive community with a few vets holding out, I don't know.
I would like, however, to listen to the input of everyone in the community about their opinions and what we can or can't do to keep this mod going or if we should let it fade away, or perhaps if things are just gonna stay the same perpetually.

So... Thoughts?


Title: Re: The Great Turning Point
Post by: Umbra on September 25, 2014, 04:30:47 pm
Max 20-30 people on EU 1 for the past week. Mod is ded
Title: Re: The Great Turning Point
Post by: Penitent on September 25, 2014, 04:46:16 pm
Ummmm....

Fixing polearm animations and shit isn't going to do anything to inject a significant number of players into a game that is like 4 years old with a niche gameplay.  This is just the way it goes.  I don't know if you've ever played old games online, but I have.  It always goes this way.  First, a large number of players start leaving as they find other newer games to play.  A core of dedicated players stay, and the most stubborn hold on for a very long time (maybe even years after most people consider it dead).  But still, they stick around and the game is playable and fun.  This mod has a LOT of life left in it.  Don't expect full servers all the time, or even on weekends.  That is in the past.  I actually prefer small battles so my fun is not affected at all.  As long as there are peeps to play with I'm cool.  We've got plenty of peeps to play with.  20 is more than enough for me, and we usually have 50-70 on NA 1.


The game doesn't die.  Like a gracefully aging star phasing into a white dwarf -- it just becomes smaller and burns more intensely with the dedicated and skilled players keeping up the fight.  Mod is not ded -- it just transitions to a new phase of life.
Title: Re: The Great Turning Point
Post by: Leesin on September 25, 2014, 04:52:00 pm
Tl;dr mod is ded
Title: Re: The Great Turning Point
Post by: Screaming Idiot on September 25, 2014, 05:19:39 pm
Fixing polearm animations and shit isn't going to do anything to inject a significant number of players into a game that is like 4 years old with a niche gameplay. 

I know, I was just citing a specific issue that has caused pressure for players to leave. Besides that, your post does illustrate quite well the current situation. I initiated this thread to try and start a discussion on what we could do to attract new people/keep old players if people still wanted to try and keep the mod more active (at least for a while), along with discussing why specifically things came to the current situation.
Plus, Bannerlord is coming out next year probably, so most people are probably going to QQM.  :wink:
Title: Re: The Great Turning Point
Post by: Algarn on September 25, 2014, 05:23:10 pm
There is a time for everything I believe. Most of us will buy bannerlords+wait for a crpg-like mod, or also will buy MBG... This mod is going to die anyway, you can't avoid it, you can only delay it. Nothing is eternal, so let it die, and move on other stuff.
Title: Re: The Great Turning Point
Post by: stickher on September 25, 2014, 05:39:52 pm
Tydeus thinks we are trolling when we ask for old crpg back but why dont you do it anyways. just answer one question did we have more players now or than. Now grow a pair and go do it. All the old players that quit were because the changes that happen and are keep happening. These changes aren't changes that got some people to quit and some to come back almost all of them quit all together. Its ok to make mistakes as long as you fix them.
Title: Re: The Great Turning Point
Post by: Zorak on September 25, 2014, 05:44:09 pm
Pretty sure the reason for the recent low pop servers is Archeage.
Title: Re: The Great Turning Point
Post by: [ptx] on September 25, 2014, 05:44:22 pm
And once again, someone brings up the "Good ole days" argument. Immunity to reality is over 9000.

Truth is, Warband in general is old and thus, inevitably, has a shrinking playerbase.
Title: Re: The Great Turning Point
Post by: Jack1 on September 25, 2014, 06:10:24 pm
there are plenty of players that still play c-rpg in NA, the problem is that they hate playing it. most people I know play for about 30 mins then quit because everybody is max OP buildness and ranged situations were it's a no win scenario.
Title: Re: The Great Turning Point
Post by: Voncrow on September 25, 2014, 06:35:30 pm
Pole animations

What's wrong with pole animations, people keep saying it yet I don't know what they are talking about. Maybe maining polearm has blinded me to what ever it is.
Title: Re: The Great Turning Point
Post by: MURDERTRON on September 25, 2014, 06:43:41 pm
Honestly, pole arm overhead is way less broken than 1h stab.  They may be just as fast, but they have much less range and generally don't do 9000 pierce damage.
Title: Re: The Great Turning Point
Post by: Bronto on September 25, 2014, 06:55:11 pm
Crpg used to get hotfixed and patched almost every weekend. Now we get Tydeus fucking shit it up every so often but seriously what the fuck. At least put out updates Tydeus (and San) and deal with the aftermath. I haven't seen an update since I started playing again two weeks ago. We know your ideas are usually terrible but at least do something so we know you're still alive. Fuck up cavalry again or ranged. ANYTHING.
Title: Re: The Great Turning Point
Post by: Clockworkkiller on September 25, 2014, 06:57:37 pm
Maybe it's time to finally let the mod RIPinpeace?
Title: Re: The Great Turning Point
Post by: StonedSteel on September 25, 2014, 07:13:20 pm
i blame weshouldservebeer

the people in that ts fucking DESTROYED this mod.
Title: Re: The Great Turning Point
Post by: Kaido on September 25, 2014, 07:31:19 pm
0
Title: Re: The Great Turning Point
Post by: GOBBLINKINGREATLEADER on September 25, 2014, 07:34:33 pm
i blame weshouldservebeer

the people in that ts fucking DESTROYED this mod.

this is actually true
Title: Re: The Great Turning Point
Post by: Torben on September 25, 2014, 07:37:57 pm
old things get old,  nothing new to that concept.
Title: Re: The Great Turning Point
Post by: Bronto on September 25, 2014, 07:47:47 pm
i blame weshouldservebeer

the people in that ts fucking DESTROYED this mod.

How is that even possible? Just curious. List of clans who have/still use weshouldservebeer TS:

FIDLGB
Chaos
Squids
LCO
Ildist and the m8's
Dracul
IBFTS
MB
Gforce Mafia

Did I miss anyone? Also, that's a good chunk of the NA population right there. So how did a teamspeak that hosts the majority of NA clans, kill the mod?

(click to show/hide)
Title: Re: The Great Turning Point
Post by: Vengt037 on September 25, 2014, 08:02:08 pm
Nothing will ever be as good as c-rpg. Ever.

We are all lucky, nay, privileged to have experienced a mod as well-made as this one, managed by a community of volunteers.

C-RPG is perfect.

Gratitude.
Title: Re: The Great Turning Point
Post by: Rico on September 25, 2014, 08:14:55 pm
Max 20-30 people on EU 1 for the past week. Mod is ded
People just changed servers: Strat battles every evening and ~80 players on Conquest
Title: Re: The Great Turning Point
Post by: Tindel on September 25, 2014, 08:58:08 pm
Max 20-30 people on EU 1 for the past week. Mod is ded

EU1 need more ranged and cav and it will be great
Title: Re: The Great Turning Point
Post by: SIrCampALot on September 25, 2014, 09:16:01 pm
EU1 need more ranged and cav and it will be great
No.
Title: Re: The Great Turning Point
Post by: Chosen1 on September 25, 2014, 10:12:44 pm
imo OP made this thread to just capitalize on rumors for attention, to be blunt
i blame weshouldservebeer

the people in that ts fucking DESTROYED this mod.

shutup plumbo u raging autist. if anything, papasmurf and that ts is the reason NA has a community at all
Title: Re: The Great Turning Point
Post by: Thomek on September 25, 2014, 10:21:36 pm
EU1 need more ranged and cav and it will be great
Title: Re: The Great Turning Point
Post by: Krex on September 25, 2014, 10:40:14 pm
EU1 need more ranged and cav and it will be great
No.
Title: Re: The Great Turning Point
Post by: chesterotab on September 25, 2014, 11:24:11 pm
I blame the poverty stricken, dangerous minorities.
(click to show/hide)
Title: Re: The Great Turning Point
Post by: Kaido on September 25, 2014, 11:50:31 pm
i hear crpg is dead since 2011
Title: Re: The Great Turning Point
Post by: Johnnyfirs on September 26, 2014, 12:05:12 am
Ummmm....

Fixing polearm animations and shit isn't going to do anything to inject a significant number of players into a game that is like 4 years old with a niche gameplay.  This is just the way it goes.  I don't know if you've ever played old games online, but I have.  It always goes this way.  First, a large number of players start leaving as they find other newer games to play.  A core of dedicated players stay, and the most stubborn hold on for a very long time (maybe even years after most people consider it dead).  But still, they stick around and the game is playable and fun.  This mod has a LOT of life left in it.  Don't expect full servers all the time, or even on weekends.  That is in the past.  I actually prefer small battles so my fun is not affected at all.  As long as there are peeps to play with I'm cool.  We've got plenty of peeps to play with.  20 is more than enough for me, and we usually have 50-70 on NA 1.


The game doesn't die.  Like a gracefully aging star phasing into a white dwarf -- it just becomes smaller and burns more intensely with the dedicated and skilled players keeping up the fight.  Mod is not ded -- it just transitions to a new phase of life.

This was beautiful. Thanks.
Title: Re: The Great Turning Point
Post by: StonedSteel on September 26, 2014, 12:29:20 am
imo OP made this thread to just capitalize on rumors for attention, to be blunt
shutup plumbo u raging autist. if anything, papasmurf and that ts is the reason NA has a community at all

chosen...ur dumb, let the adults talk kid, we really dont need you obsessing over me responding to everything i type. not really what the forum is for lad.

Title: Re: The Great Turning Point
Post by: Chosen1 on September 26, 2014, 01:03:05 am
obsessing over you? friend what no i just called you out on how retarded you are being

maybe you're the one with obsessive compulsion issues, nerd

visitors can't see pics , please register or login


(click to show/hide)
Title: Re: The Great Turning Point
Post by: Rico on September 26, 2014, 01:13:38 am
Reading forum in cRPG is like reading newspaper in RL :D

But sometimes it's just tabloid press :mrgreen:
Title: Re: The Great Turning Point
Post by: Screaming Idiot on September 26, 2014, 01:16:18 am
Reading forum in cRPG is like reading newspaper in RL :D

But sometimes it's just tabloid press :mrgreen:

QQY
QQT
Title: Re: The Great Turning Point
Post by: StonedSteel on September 26, 2014, 01:27:41 am
obsessing over you? friend what no i just called you out on how retarded you are being

maybe you're the one with obsessive compulsion issues, nerd

rofl , actually, plz never stop posting chosen



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Title: Re: The Great Turning Point
Post by: Chosen1 on September 26, 2014, 01:34:13 am
what

edit: also why did you make that pic your sig? are you trying to show off how much of a tool you are

lol
Title: Re: The Great Turning Point
Post by: lombardsoup on September 26, 2014, 02:11:47 am
In this thread, autists use racial profanities

Meanwhile nobody is playing the actual game this board supposedly promotes

Discuss
Title: Re: The Great Turning Point
Post by: Bittersteel on September 26, 2014, 02:17:17 am
What are you doing to the thread

stop it
Title: Re: The Great Turning Point
Post by: StonedSteel on September 26, 2014, 03:30:51 am
my sig is a testament to why NA players shouldnt waste their time in a Tydeus tournament. both the na tournaments have been complete flops.
Title: Re: The Great Turning Point
Post by: Battlepriest on September 26, 2014, 04:04:30 am
complete flops.

there are things in robocraft called pflops :o
Title: Re: The Great Turning Point
Post by: lombardsoup on September 26, 2014, 04:05:08 am
Curious as to what people are playing instead of this

Might as well drive the final nail into the coffin
Title: Re: The Great Turning Point
Post by: Artyem on September 26, 2014, 06:05:19 am
my gameplay experience has been at least 3% better since switching to weshouldservebeer TS
Title: Re: The Great Turning Point
Post by: Prpavi on September 26, 2014, 06:23:30 am
Curious as to what people are playing instead of this

Might as well drive the final nail into the coffin

Dota
Title: Re: The Great Turning Point
Post by: Dooz on September 26, 2014, 06:27:57 am
This thread will forever be remembered as The Great Turning Point.
Title: Re: The Great Turning Point
Post by: lombardsoup on September 26, 2014, 06:31:05 am
This thread will forever be remembered as The Great Turning Point.

The Great Circular Logic Thread

aka

crpg is dead, long live crpg
Title: Re: The Great Turning Point
Post by: Vibe on September 26, 2014, 09:17:05 am
cRPG dying has nothing to do with balance issues or changes needed. It's all about Warband and cRPG mod being old and people moving on to some other game.
Title: Re: The Great Turning Point
Post by: lombardsoup on September 26, 2014, 09:19:16 am
The question we should be asking is why the hell Bannerlord still isn't done yet

Announcing DLC for Warband at this stage of its life cycle is stupid
Title: Re: The Great Turning Point
Post by: Keshian on September 26, 2014, 09:33:59 am
As many of you know, cRPG has been on the decline for... Like, a long time. Except now that is becoming more apparent as NA continues to have less and less people at primetime (NA1/NA2/etc), while EU shows even more inactivity. Certain issues (HA, 1H stab, Pole animations, Cav exploits, etc) remain unfixed and largely unaddressed by DonkeyCrew, while Strat continues to cause rifts between clans and players (more so than usual, at least).Neither is necessarily bad, but both present a different aspect to the mod in the coming months/years.

Bannerlord (https://www.taleworlds.com/en/Games/Bannerlord) is starting to rear it's magnificent head in the field of medieval combat games (which will also likely replace cRPG and other mods of the previous game), while a new DLC for Warband  (http://forums.taleworlds.com/index.php/topic,313636.0.html) is likely to add some new, interesting concepts to the somewhat dated game.

We are reaching a turning point in this mod. Wether cRPG will endure it's present issues and remain alive and kicking or if it will finally settle to a relatively inactive community with a few vets holding out, I don't know.
I would like, however, to listen to the input of everyone in the community about their opinions and what we can or can't do to keep this mod going or if we should let it fade away, or perhaps if things are just gonna stay the same perpetually.

So... Thoughts?

Strat kept it alive for a few years longer.  You can blame the death on the faction leaders that ally with 80% of the active players left on the map on Eu side and the other alliance of 80% of the active players left on NA side for why strat dying, which leads to the general death of the crpg mod.  Rather than real battles we get 50 v 30 fights or worse, which kills off the community.  On NA side many of those still fighting in strat battles are the least active factions on the map that contributed almost no battles and took no responsibility for killing the mod through their actions and inaction.  Only after half the players that actually fought and atatcked quit out of boredom because they were the only ones ever attacking, do these vultures merc en masse so they cam feed the imbalance of 50 v 30 battles instead of more even fights. 


Faction leaders who never thought of the community or the mod are the main reason the mod is near-death.  They were so worried about their pixel-crack and their e-peens they contribute nothing and only add to disparities that kill off fun for most of the community and makes many leave for other games never to return ( I have heard many many people report this).  If they ever cared at all about this community they would have supported activity and the mod.  Sadly, many clans and their leaders are lichens sapping the life out of this mod out of a desperate fear of losing. 
(click to show/hide)
Title: Re: The Great Turning Point
Post by: Testicleez on September 26, 2014, 10:15:42 am
Strat kept it alive for a few years longer.  You can blame the death on the faction leaders that ally with 80% of the active players left on the map on Eu side and the other alliance of 80% of the active players left on NA side for why strat dying, which leads to the general death of the crpg mod.  Rather than real battles we get 50 v 30 fights or worse, which kills off the community.  On NA side many of those still fighting in strat battles are the least active factions on the map that contributed almost no battles and took no responsibility for killing the mod through their actions and inaction.  Only after half the players that actually fought and atatcked quit out of boredom because they were the only ones ever attacking, do these vultures merc en masse so they cam feed the imbalance of 50 v 30 battles instead of more even fights. 


Faction leaders who never thought of the community or the mod are the main reason the mod is near-death.  They were so worried about their pixel-crack and their e-peens they contribute nothing and only add to disparities that kill off fun for most of the community and makes many leave for other games never to return ( I have heard many many people report this).  If they ever cared at all about this community they would have supported activity and the mod.  Sadly, many clans and their leaders are lichens sapping the life out of this mod out of a desperate fear of losing. 
(click to show/hide)

Believe it or not, Kesh, but not everyone plays this mod just for strat. MB has an active playerbase daily in NA_1 (along with the other clans you mentioned in that absurd presentation of spoilers). Earlier today, Aldo invited some new player he saw in NA_1 into our Teamspeak and showed him the ropes, along with help from some other people in the channel. 90% of the time I'm in the MB channel, there's always at least a few people playing c-RPG & having a fun time (and I know there's a shit ton of MB people who play but don't come in TS). I doubt you've ever played NA_1 for anything other than strat ticks. You can't just have endless strat battles for 10+ hours per day. Battle/Siege is the core of the c-RPG. Strat is a fun, yet 50% of the time broken, game mode for the mod. Pull your head out of your ass.


This SS was taken just a few months ago back when I could still play. I doubt our stack is still this big, but I know that MB is an active clan in c-RPG who have fun playing the game every day. So don't try & blame Aldo or any other clan's leader for the continuous decline of players over the past 2 years.
(click to show/hide)


tl;dr version: Kesh, you are a piece of shit.
Title: Re: The Great Turning Point
Post by: Sagar on September 26, 2014, 10:29:57 am
Its a old game and old mod ....

But it does not hurt to have a little more often, new armors and weapons.
Mod Battle for Europe have really nice models of new weapons (of course we need to have to license for it).

Such things would attract players to play again.
Title: Re: The Great Turning Point
Post by: Teeth on September 26, 2014, 11:17:06 am
I think additions of new items contribute fuck-all to the longevity or gameplay experience of the mod, at least in the grand scheme of things. Whenever you hear people discuss the mod in the old days, they are always talking about meaningful gameplay stuff that was different back then and how it was better or worse, nobody ever seems to even remember we had like 50% less items, because it doesn't actually affect the game experience in any significant way.

They get added, everybody is fucking hyped for one day, then it is business as usual and the gameplay experience remains the exact same. 

Strat kept it alive for a few years longer.
Strat completely annihilated the competitive clan scene that was actually quite vibrant in summer 2011, which perhaps could have done more good for the mod than Strat. Clan battles > EU 1 > EU 2 > the average Strat battle. Strat is not that fun in the eyes of many.
Title: Re: The Great Turning Point
Post by: Protemus on September 26, 2014, 02:27:16 pm

Strat completely annihilated the competitive clan scene that was actually quite vibrant in summer 2011, which perhaps could have done more good for the mod than Strat. Clan battles > EU 1 > EU 2 > the average Strat battle. Strat is not that fun in the eyes of many.

That last sentence right there, I've started playing around autumn 2011 and I've never EVER played Strat, the only time I've made character there was when IdZo asked me to place it somewhere in Latvian's village for god knows what reason.
The thing is I don't like numbers and I hate math, in Strategus both is important, everything is about numbers and 2D ugly map and some trading, walking around towns and shit, awful.
Title: Re: The Great Turning Point
Post by: wayyyyyne on September 26, 2014, 02:37:48 pm
yeah, strat is basically some autistic spread sheet simulator
Title: Re: The Great Turning Point
Post by: Chosen1 on September 26, 2014, 02:51:20 pm
people arent trying as hard as me at strat so they are the ones killing the mod

honestly kesh why do you keep saying this
Title: Re: The Great Turning Point
Post by: Boerenlater on September 26, 2014, 02:52:25 pm
Curious as to what people are playing instead of this

Might as well drive the final nail into the coffin
I decided trying to have a life.
Actually it's way harder than c-rpg.
Title: Re: The Great Turning Point
Post by: Sandersson Jankins on September 26, 2014, 03:21:03 pm
I decided trying to have a life.
Actually it's way harder than c-rpg.

I think it makes me a huge colossal tremendous humongous gigantic my old friendlord but it was way harder trying really hard in strategus and doing that for hours a day as opposed to having a job and doing shit in real life.

Title: Re: The Great Turning Point
Post by: kaassaus on September 26, 2014, 03:21:23 pm
Well we all can keep this mod alive, every weekend ill be able to play not on weekdays.
Lets meet like tonight on EU1 en have a real battle!

I dont think this At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. at all, cause the most dedicated players keep it alive..
Title: Re: The Great Turning Point
Post by: kaassaus on September 26, 2014, 03:26:32 pm
note

i dont think this At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. cause the most dedicated players keep it alive
Title: Re: The Great Turning Point
Post by: kaassaus on September 26, 2014, 03:27:01 pm
wtf?
Title: Re: The Great Turning Point
Post by: Kalam on September 26, 2014, 04:05:23 pm
cRPG will die when there's another game that has game mechanics that are just as engaging.

I do miss the clan tournaments of the early years, but that's tied to a different culture. Those clans were home to competitive schools of thought, and had people who cared a lot about the game. Granted, that results in shitty behavior and all sorts of abuses, but the interest was there, partially because the novelty was still there. Strat of old was entertaining because it was so impossible. 6 hour sieges? Coordinating dozens of people 24 hours a day?  remember those? Who has time for that any more? Or interest?

All the roleplayers, too. Not like RPG roles, but like wrestling personalities. We were less jaded. Less cynical.

We've grown up as a game community, and there's nothing left to do but enjoy our retirement, teach whatever new kids show interest, and wait for the inevitable.
Title: Re: The Great Turning Point
Post by: Screaming Idiot on September 26, 2014, 04:39:55 pm
We've grown up as a game community, and there's nothing left to do but enjoy our retirement, teach whatever new kids show interest, and wait for the inevitable.

I guess cRPG is sort of a stepping stone towards what comes in this niche class of games (at least for those who want to git gud), especially considering Bannerlord and other similar intense melee combat games. As with all things, cRPG will fade away one day, but all some of us will have a blast the whole way through.

And I think I'm still classified as a new kid even though I've been playing for a year. I only just got marginally okay at playing it, but despite my rage, the community kept pulling me back.
Title: Re: The Great Turning Point
Post by: Falka on September 26, 2014, 06:41:02 pm
Upkeep is pretty high, but if you're willing to grind you can do alright

I have the other problem with RL; it's more like strat than Eu1/2. You can not jump in every now and then for a couple of hours and when you have enough move along. You have to keep grinding day after day, over and over again.
Title: Re: The Great Turning Point
Post by: Falka on September 26, 2014, 06:42:52 pm
Clan battles > EU 1 > EU 2 > the average Strat battle.

HOw many participated in clan battles? and how many in strat battles?

PS.  :oops:
Title: Re: The Great Turning Point
Post by: lombardsoup on September 26, 2014, 06:49:52 pm
If anything, NA will die first.  EU has plenty on atm
Title: Re: The Great Turning Point
Post by: Umbra on September 26, 2014, 06:57:35 pm
HOw many participated in clan battles? and how many in strat battles?

PS.  :oops:

Depends on the point in time
Title: Re: The Great Turning Point
Post by: Falka on September 26, 2014, 07:27:52 pm
 :oops:
Title: Re: The Great Turning Point
Post by: Jack1 on September 26, 2014, 08:39:53 pm
EU is currently at NA-1 year.
Title: Re: The Great Turning Point
Post by: SIrCampALot on September 26, 2014, 10:30:05 pm
Pls don't let the mod die, cRPG was always there for when I needed it. I always returned to it when I played too much other mods it was always was there for me when I palyed too much other crappy games it was always there for me when needed to rage a bit and now it would be hard to say goodbye! I need a constant in my live and don't know now how I could replace cRPG. I played cRPG since I started to play Warband (so for about 2 years or longer) and now all the time would be worthless.

(click to show/hide)
Title: Re: The Great Turning Point
Post by: cup457 on September 26, 2014, 11:21:02 pm
had some of the best times on the internet on crpg R I P
Title: Re: The Great Turning Point
Post by: lombardsoup on September 26, 2014, 11:53:32 pm
had some of the best times on the internet on crpg R I P

no more cup clan

all that's left for you is to be sold on ebay

at $0.99
Title: Re: The Great Turning Point
Post by: Jack1 on September 27, 2014, 12:11:45 am
the game will only die if you guys say "rip" in the forums and stop playing
Title: Re: The Great Turning Point
Post by: Protemus on September 27, 2014, 01:36:00 am
Less chating more playing fegits, stop saying "Rip" and " Mod is ded" and get on EU1, you get really lonely when you're playing HA, so join in and make me happy, you don't have to play, just stand there and I'll shoot you and it'll be tons of fun.
Title: Re: The Great Turning Point
Post by: Ad1no on September 27, 2014, 01:36:19 am
imo biggest factor in crpg's death is the mechanics are no where near as fun now as they used to be. native mechanics are more fun
Title: Re: The Great Turning Point
Post by: KaMiKaZe_JoE on September 27, 2014, 01:41:28 am
Quote
in Strategus both is important, everything is about numbers and 2D ugly map and some trading, walking around towns and shit, awful

Ugh, this. The battles, diplomacy, "RP", and picking cool equipment were the only things fun about Strateus--that, and the very competitive nature. Literally everything else is as fun as raking leaves with vipers latched onto your nipples.

This, with mechanics that reward turtling and alliances. Hue.

So Strat being boring as shit is part of the issue.

Then there's a simple lack of interest in the aging mod for an aging game. It still occupies a niche but that'll only get it so far. The same maps, mechanics, game modes, and equipment gets really old after years lol. That, and I'm not sure if many new players are trickling in and circulating around to keep shit fresh. That's really the important bit. Without new blood the mod'll slowly bleed out. Not sure how one would even advertise for this, or of it'd be worth it given how free it is.

Its not THAT bad yet. A little sparse on weeknights, but otherwise ok. Strat fights aren't the things they used to be but that's understandable. Mod isn't on the ascent, but its a sorta normal decline. Very slow.
Title: Re: The Great Turning Point
Post by: Jack1 on September 27, 2014, 02:02:01 am
imo biggest factor in crpg's death is the mechanics are no where near as fun now as they used to be. native mechanics are more fun

much agreed. the 2h str plated hero metagame of the olden times was much more fun to fight vs. than the current max wpf polearm meta. back then every weapon had an advantage over the meta except that they took 200 hits. if you got killed by a str 2her you atleast felt good for pelting the guy 20 times.

edit: and by the way you should seriously consider banning this protemus guy. I haven't met him in game but he is only malicious at the point of killing the game on the forums.
Title: Re: The Great Turning Point
Post by: WITCHCRAFT on September 27, 2014, 02:11:23 am
I agree, strat battles have less attendance but battle/siege still have plenty of players. I have heard people complaining "there's only 40 players on NA 1" in multiple teamspeak servers and people start arguing if the game is dead. It's almost always the case that siege has 40 or more players, and when I mention this I get ignored.

Siege got revamped recently, battle is unchanged. We didn't suddenly lose a bunch of players, the population is just split where we used to have everyone on the battle server.


Yes, we have less players than there used to be. It's a mod for a fairly obscure game. The mod is 4 years old. The game is 6 years old. It's surprising that there are servers at all.  :|
Title: Re: The Great Turning Point
Post by: Voncrow on September 27, 2014, 02:47:45 am
I agree, strat battles have less attendance but battle/siege still have plenty of players. I have heard people complaining "there's only 40 players on NA 1" in multiple teamspeak servers and people start arguing if the game is dead. It's almost always the case that siege has 40 or more players, and when I mention this I get ignored.

Siege got revamped recently, battle is unchanged. We didn't suddenly lose a bunch of players, the population is just split where we used to have everyone on the battle server.


Yes, we have less players than there used to be. It's a mod for a fairly obscure game. The mod is 4 years old. The game is 6 years old. It's surprising that there are servers at all.  :|

Past few days that hasn't been the case  :cry:
Title: Re: The Great Turning Point
Post by: Keshian on September 27, 2014, 02:55:09 am
I agree, strat battles have less attendance but battle/siege still have plenty of players. I have heard people complaining "there's only 40 players on NA 1" in multiple teamspeak servers and people start arguing if the game is dead. It's almost always the case that siege has 40 or more players, and when I mention this I get ignored.

Siege got revamped recently, battle is unchanged. We didn't suddenly lose a bunch of players, the population is just split where we used to have everyone on the battle server.


Yes, we have less players than there used to be. It's a mod for a fairly obscure game. The mod is 4 years old. The game is 6 years old. It's surprising that there are servers at all.  :|

HUH????  Siege has 0 players 95% of the time and struggles with 7-8 players the other 5% until those people leave when it glitches out in conquest mode.  NA battle server is peaking around 40 in dead-center primetime.
Title: Re: The Great Turning Point
Post by: WITCHCRAFT on September 27, 2014, 03:31:40 am
HUH????  Siege has 0 players 95% of the time and struggles with 7-8 players the other 5% until those people leave when it glitches out in conquest mode.  NA battle server is peaking around 40 in dead-center primetime.

I meant that recently when people on NA 1 were complaining of low population, it has been due to players on siege. It has had equal or more players than battle on some nights in the past month. Before that it was empty every day all day.
Title: Re: The Great Turning Point
Post by: Umbra on September 27, 2014, 04:24:12 pm
Its saturday and EU1 is completely empty
Title: Re: The Great Turning Point
Post by: Algarn on September 27, 2014, 04:25:53 pm
Its saturday and EU1 is completely empty

As long as there will be pricks like Niluk to annoy literally everyone, don't even expect people to play.
Title: Re: The Great Turning Point
Post by: Tibe on September 27, 2014, 05:03:50 pm
Meh, im not really sad about it. Had fun, but time to die eventually.
Title: Re: The Great Turning Point
Post by: Dupre on September 27, 2014, 06:34:36 pm
Mod isn't dead and probably won't die until the support and development team stops supporting it.

Time of the year could be making an impact. Summer just ended and everyone is back at school or college and a couple new games recently came out including archeage(trash), so i'm sure bunch of players are trying that game out.

I think chadz and the team should be more active and keep supporting and patching c-rpg until their game is finished. This is a gold mine for them! I'm sure almost half of the c-rpg community would donate/support/fund BG if they did a crowd funding campaign. There are 25075 forum members, we'll say 50% of that donates/funds $10.00, that's $125,375.00! Build a legit campaign with multiple tiers and i'm sure you'll get a lot more than $10 dollars from each person. They can also keep bringing in new players. Native is active all the time. Tons of people still play M&B...

http://www.moddb.com/mods/top (http://www.moddb.com/mods/top) - Top two mods are M&B
http://www.moddb.com/games/top (http://www.moddb.com/games/top) - #3 on top 100
http://store.steampowered.com/app/48700/ (http://store.steampowered.com/app/48700/) - 15,341 positive  446 negative reviews 

Example of a game that never died:
http://www.moddb.com/mods/brutal-doom (http://www.moddb.com/mods/brutal-doom)

Title: Re: The Great Turning Point
Post by: KaMiKaZe_JoE on September 27, 2014, 08:29:13 pm
Quote
This is a gold mine for them! I'm sure almost half of the c-rpg community would donate/support/fund BG if they did a crowd funding campaign

They already did that like a year ago.
Title: Re: The Great Turning Point
Post by: Dupre on September 27, 2014, 08:52:43 pm
I heard it was $60 dollars... I'm not sure though, I never saw the campaign.
Title: Re: The Great Turning Point
Post by: Dupre on September 27, 2014, 09:21:10 pm
the game will only die if you guys say "rip" in the forums and stop playing

100%! Think about it people... One my first steps on deciding if i want to play a game or mod is to check the webpage to see how active it is and then check out the forums. If the first couple posts are "dead mod", "the great turning point" etc, it's going to be a slim none chance that i'll try this game/mod out. I'm sure almost all of you do the same too...

Community has a HUGE part in bringing in new players. If you're all going to be negative crying trolls, you're not going to see new players trickle in. Right now we don't have a active flow of new players cause of 1. community and 2. development/support team not being active. We should have new people coming in every week! Especially with how many people still play native...

Title: Re: The Great Turning Point
Post by: Jack1 on September 27, 2014, 09:36:08 pm
100%! Think about it people... One my first steps on deciding if i want to play a game or mod is to check the webpage to see how active it is and then check out the forums. If the first couple posts are "dead mod", "the great turning point" etc, it's going to be a slim none chance that i'll try this game/mod out. I'm sure almost all of you do the same too...

Community has a HUGE part in bringing in new players. If you're all going to be negative crying trolls, you're not going to see new players trickle in. Right now we don't have a active flow of new players cause of 1. community and 2. development/support team not being active. We should have new people coming in every week! Especially with how many people still play native...

It's more that there are 20 people complaining on the forums that there is only 20 people in the server. If you 20 get in the server then it'll be 40 and pretty soon more will join because of the higher population and make it 50.


Also I noticed rohypnol playing yesterday and it was a 12 man server. After he left with his extremely gay heavycrossbow-kite/1h/Jamaican speed character the server went up to 30 after about 15 mins. Perhaps some people need to get rid of their gayboy high level ranged and you will have somebody to shoot.

Also give tookyourboots all of the level 35+ characters.
Title: Re: The Great Turning Point
Post by: Tindel on September 28, 2014, 12:53:07 pm
Strat is a huge ugly vampire sucking the life and blood out of crpg.

It kills the server population even worse than ballistaes and new shitty maps.

Remove strat
Go back to good old maps






Title: Re: The Great Turning Point
Post by: SugarHoe on September 28, 2014, 03:10:55 pm
school just started  and archeagin m8
Title: Re: The Great Turning Point
Post by: Soldier_of_God on September 30, 2014, 02:06:04 am
Honestly, the reason noone played anymore really has nothing to do with balance; this game was WAY more fucked up 3 or 4 years ago, and i've been playing since 2011 so... lets get down to it.

Strat is an abysmal asshole that seems to be shitting on everyone. its not fun anymore, at all. Its really unbalanced and expensive, and its just balls overall. we need a reset, and a rebalance; shit needs to cost alot less and there needs to be less penalizing mechanics.

Maps are getting too big; when you make these maps where you spend half the time looking for the other team like some benny hill episode, its too much. even the duel map is pretty lame. the old arena was JUST FINE, and the new arena is good, but whats with the ruins? also the fog sucks, especially that mars landing fog on sand maps.

Smaller maps, more fun, less obstacles, we dont want to play golf, we just want to play a battle map with a place for two groups to meet in the middle and kill each other.

Finally, just realize that this game is old. mount and blade has been around since 2005, (i bought into the .5X beta so i know), and people are going to move on. I realize warband is 6 years old, and crpg is like 4 years, but it gets old after awhile.
what i suggest is that the community begins to look into why new people aren't joining, and make sure that people aren't being turned off from it if they are and then leaving for something else. Honestly, i can't see why they would.

The ultimate agenda here too is for chadz and his team to make a game and make money, so they are focused on that right now; I have no problem with that at all, and as a matter of fact i look foward to melee: battlegrounds. keep that all in mind when we start pointing fingers at these great people for trying to make a living rather than tinkering on the game everytime someones incontinence exceeds their hubris, and people need to just shit all over the game to fit their own end.

Title: Re: The Great Turning Point
Post by: San on September 30, 2014, 07:14:44 am
I think it's tangentially related:

https://www.facebook.com/Esports.D1/posts/1548124415422731

Quote
The only way your game can die out is if you stop supporting it. Listen again, the only way your game can truly die out is if YOU stop SUPPORTING it.

It's up to you to decide if you want your game to survive.
Title: Re: The Great Turning Point
Post by: Radament on September 30, 2014, 01:57:42 pm
i'd like to see new players stay , instead of getting frustrated from the first 15-20 levels and quit because they get bored getting chainkilled  at spawn by gay cav.
There was a solution some time ago ( EU_5 ) where those levels were less frustrating and you could enjoy some peasant skirmishes but now this frustration encourage new players to leech xp cause they feel useless in battle with their stick  :mrgreen:.
I saw a thread that suggested lot of solutions to this and new players are not like us in the 2010 when even if we were peasants we keep playing cause was a baby mod , they quit cause bored and go play dota instead or leech hoping to be not catched by admins.
This obviously don't solve the lack of players base but could help to keep new players.
Title: Re: The Great Turning Point
Post by: FRANK_THE_TANK on September 30, 2014, 04:17:11 pm
Getting new player would require engagement outside of this community *shudder*. Maybe I have stockholm syndrome but I feel like it will just somehow be worse out there than in here...

Anyway;

Frank's easy steps to fixing shit.

The first char that someone sets to "Hero" should jump to lvl 28 and they should receive a message that sends them to the guide section to read about builds. They should also receive 40k of gold (which is less than you get grinding to lvl 28).

This would seriously help. New players would be able to jump straight into the action.

Consider starting all alts from lvl 20 and giving them 10k upping the gold transfer limit to 10k on all chars.

Reduce the buff from looming shit.

Melee: +1 gives you a speed buff +2 gives you 1 point of dmg to one  +3 gives you increased weight for the heavy arse weapons or 1 more pt of dmg.

Range: Bow/xbow +1 3pt speed buff +2 3pt accuracy +3 3pt missile speed (I've not played range enough to really give good advice on looming it.)

Ammo: Arrows/Bolts They are totally fine.

Throwing: Buff ammo only +1 1 +2 2 +3 3. DONE.

Armour loom buff

+1 1 point increase +2 1 point increase +1 1 point increase and 5% weight reduction (or more).

Also put a hard cap in at 33 (or 32? 33 seems to offer more varied build options which gives people something to aim for and takes a fare while to get to without it being a complete kick in the teeth to the sub 31 crowed) and offer either once a week or once a month respecs.

Cut the strat prices in half. Bring back All Thine Hard Work to give people something else to grind away at and have some fun with but without it being either a drain on the fun of playing the game or strat breaking. I've already posted about how to reimplement ATHW.

We don't even need a strat reset, in fact just cutting the prices would see strat explode into life. Frankly everyone really just wants to take all their shit into the field and have some fun with everyone else but given how fucking long it takes to get the cash together to make an army that will be both fun and generate enough xp to be worth doing... shit just ain't happening.

Oh and as I've said before make strat pay out some c-rpg gold and also make strat pay out 100k of xp just for showing up to battle so that people go to the small battles and fuck about and have a good time.

I think most of us would rather be having fun with strat battles than cycling through the same clunky crap arse maps.

And as cannary said we are a bunch of sperg lords and the game is a grindfest and so on and so forth cannary for badmin 2014!

Do all this and we will have a pretty fun and great mod that will still die, but at least it will die the best version of itself possible.

RON PAUL 2012!!!
Title: Re: The Great Turning Point
Post by: cup457 on September 30, 2014, 04:23:11 pm
Also give tookyourboots all of the level 35+ characters.
10/10 will fix every problem
Title: Re: The Great Turning Point
Post by: njames89 on September 30, 2014, 04:38:37 pm
Stop worrying and stop posting a million QQ m0d iz d3d threads. Everyone knows there simply are not enough bodybags. That being said population is a bit low with some other new games out and people busy with school/work.

Also don't forget that RL has
Title: Re: The Great Turning Point
Post by: Tore on September 30, 2014, 04:39:49 pm
http://puu.sh/bTYz9/ac653b14f6.mp3 (http://puu.sh/bTYz9/ac653b14f6.mp3)
Title: Re: The Great Turning Point
Post by: lombardsoup on September 30, 2014, 10:33:13 pm
...at least use FLAC
Title: Re: The Great Turning Point
Post by: Algarn on September 30, 2014, 11:22:53 pm
Stop worrying and stop posting a million QQ m0d iz d3d threads. Everyone knows there simply are not enough bodybags. That being said population is a bit low with some other new games out and people busy with school/work.

Also don't forget that RL has
  • Terrible end game content
  • A shitty inactive admin
  • A bunch of massive bundle of sticks carebears that call themselves countries and keep the lil guys down
  • pay 2 win bullshit
  • Mars expansion delayed and maybe never coming out
  • Earth Server overheating and no one wants to fix the heatsink
  • NO LOOMS
[/list]

Wrong on the last point. Looms are included, this is an example:

(click to show/hide)

Still, this game is shit, you grind so much time, to finally have almost no comming back on your choices. But got good graphics/fps rate at least, and it's free to play, so, everyone be mostly like "why not, got some time to kill".
Title: Re: The Great Turning Point
Post by: karasu on September 30, 2014, 11:27:24 pm
  • NO LOOMS


What? Plenty o'looms, ol'chap.


visitors can't see pics , please register or login
Title: Re: The Great Turning Point
Post by: njames89 on September 30, 2014, 11:46:12 pm
Haha well played both of you. +1
Title: Re: The Great Turning Point
Post by: GOBBLINKINGREATLEADER on September 30, 2014, 11:50:02 pm
I would like to dedicate this song to the memory of cRPG whom now resides here in the cold, cold ground.

Title: Re: The Great Turning Point
Post by: Harpag on October 01, 2014, 12:35:39 am
Lets face it. Mod is daed cuz no war go vs drz in strat haha
Stop qq and focus on rl. Wait one year for MB and in meantime play cRPG. What you expected? Nevereding Xmas? Shut up and grind your alts if you are bored pfff
Title: Re: The Great Turning Point
Post by: GOBBLINKINGREATLEADER on October 01, 2014, 12:52:40 am
I just can't fucking wait for M&B 2. I wonder what an estimated release date is.
Title: Re: The Great Turning Point
Post by: darmaster on October 01, 2014, 01:01:52 am
420 a.d.
Title: Re: The Great Turning Point
Post by: karasu on October 01, 2014, 01:07:31 am
Lets face it. Mod is daed cuz no war go vs drz in strat haha
Stop qq and focus on rl. Wait one year for MB and in meantime play cRPG. What you expected? Nevereding Xmas? Shut up and grind your alts if you are bored pfff


Title: Re: The Great Turning Point
Post by: Gravoth_iii on October 01, 2014, 01:25:05 am
I am one of the people who has stopped playing now, not because i feel the game is badly balanced or anything, with the cav nerf i feel the game is close to perfect. No, I stopped because im simply bored of the game. I'll come back eventually, like many others probably i get burnt out, but i come back in 1 or so months and enjoy it more than ever. Give it some time, either it may drop dead completely or people will return.
Title: Re: The Great Turning Point
Post by: JasonPastman on October 01, 2014, 03:03:47 am
Eh... too much hierarchy whether i be admins, devs, or clan...  But besides the shit community hardware has gotten cheaper thus allowing access to more games, and their have been a lot of good ones that have come out lately and that are going to be released soon. 

Also, IMO!... range is too op and you guyz kept buffing it, plus pretty much every change you let that aspergers tydouch kid do kinda killed the game (not that it was'nt already headed in that direction).  Even if it did balance things (which i completely disagree with), it completely changed the balance from how it had been for like 3-4 years thus changing how the game is played... Thus it aint the crpg it was, and thus the mod died when tymy old friend became a dev.

I'm sure I'll pop in here and there but, lets face it, Warband 2 will be out... within the next decade at least, but way before chad'z "dayz" will (assuming he is actually working on something for all you suckers that payed), and as long as bannerlord doesn't bomb which shouldn't be to hard considering all they need to do is copy and paste the combat mechanics from all the other m&b games, add some of that unlocks and lvling like every other game does and it will be a hit and we'll all be there to troll each other next time around.
Title: Re: The Great Turning Point
Post by: Harpag on October 01, 2014, 11:48:31 am
@ karasu
Hater? If chadz said today that 10% of loom points will be transferred to the new game, cRPG tomorrow would be wonderfully resurrected.I know what I'm saying. This game is based on our lowest instincts. QQS!
Title: Re: The Great Turning Point
Post by: naduril on October 01, 2014, 12:34:19 pm
I am one of the people who has stopped playing now, not because i feel the game is badly balanced or anything, with the cav nerf i feel the game is close to perfect. No, I stopped because im simply bored of the game. I'll come back eventually, like many others probably i get burnt out, but i come back in 1 or so months and enjoy it more than ever. Give it some time, either it may drop dead completely or people will return.
This!
Both my brothers and I take a pause, but it doesn't mean we would never ever play cRPG again.
Same is fair for many clanmates.

And it is natural< Harpag +1
Title: Re: The Great Turning Point
Post by: Leshma on October 01, 2014, 07:44:16 pm
This game is based on our lowest instincts. QQS!

That's generalization and completely not true. Source: around 5000 hours of experience playing c-RPG. There is a lot people who play for shit and giggles. I'm not one of them but met plenty of those kind during the years. Not everyone in here is loom piling douche who GTXs the mod after few lost round in a row.

This mod should die some more so I can necrobump old ban threads without any repercussions.
Title: Re: The Great Turning Point
Post by: San on October 01, 2014, 08:00:12 pm
Mod needs a revamp against all of the high levels. Hope chadz wasn't joking here: http://forum.melee.org/general-off-topic/and-now-for-something-completely-different-(online-voting)/msg1073891/#msg1073891

Maybe not "against," but to take into account the changed meta.
Title: Re: The Great Turning Point
Post by: JasonPastman on October 01, 2014, 11:22:12 pm
Mod needs a revamp against all of the high levels. Hope chadz wasn't joking here: http://forum.melee.org/general-off-topic/and-now-for-something-completely-different-(online-voting)/msg1073891/#msg1073891

Maybe not "against," but to take into account the changed meta.

Nah bro! That would just alienate all you hard core players WHICH ARE THE ONLY PEOPLE LEFT... duh, as if buffing range and all the other gay classes didn't already do that enough.  Tbh if it was anyone else I would think you were trolling, but because it's San... I posted about this a few up... Ginko bro, B12, Ginseng... will make you less of a dumb ass.
Title: Re: The Great Turning Point
Post by: Kafein on October 01, 2014, 11:57:25 pm
People who talk exactly like I would have guessed from their avatar. Ugh.
Title: Re: The Great Turning Point
Post by: San on October 02, 2014, 12:16:20 am
@Jason

Yeah, it's going to be difficult. If chadz pulls through, hope they can find a good solution :)
Title: Re: The Great Turning Point
Post by: Algarn on October 02, 2014, 12:26:47 am
Buffing "low level" builds to make them more competitive would be better than nerfing high level builds, since only those allow a bit of hybridization for some classes, and this little customization doesn't come before level 33/34, or it will simply be some kind of joke (like Putting 3PT and 80 throwing wpf/ 3 Shield points), or simply adding IF to the build. (For example, my current builds will simply gain hp from level 32/33 and 34/35). Making level 30 builds better than they are is the best solution to me, and it would give reduce the gap between old and new players, without fucking up all those who played for a long time.
Title: Re: The Great Turning Point
Post by: Harpag on October 02, 2014, 12:56:43 am
Algarn +1

I would be happy to see a very rapid rise to level 36 and then hardcap or very slow rise to level 39 and really don't have any problem with the fact that everyone will have a high level. In practice, already takes place, with the exception of the new and extremely casual players, which apparently we care ...
Title: Re: The Great Turning Point
Post by: StonedSteel on October 02, 2014, 01:49:11 am
Buffing "low level" builds to make them more competitive would be better than nerfing high level builds, since only those allow a bit of hybridization for some classes, and this little customization doesn't come before level 33/34, or it will simply be some kind of joke (like Putting 3PT and 80 throwing wpf/ 3 Shield points), or simply adding IF to the build. (For example, my current builds will simply gain hp from level 32/33 and 34/35). Making level 30 builds better than they are is the best solution to me, and it would give reduce the gap between old and new players, without fucking up all those who played for a long time.

sooo, you want a low lvl build that could do decently against a high level build? like...12 if 12 ps with 118 wpf at 31? that would totally work! thats a brilliant idea man! that sounds really fun! :rolleyes:

all sarcasm aside the players that say they left because its boring, have been here forever, believe it or not, not all of us have been here for ever. its not that its getting boring, its how much worse it is vs 1 year ago. or when ever it was that tydouche decided the vast amount of str whores needed to be nerfed. how a known cheater is still a admin \ dev is beyond me, but eh, the damage done by him speaks for itself. and no i dont think he did it to "balance" the game, him and his na friends got a great boast to their play style...how they didnt think EVERY one would start taking 18-24 idk, maybe they want us all to play that. either way, the diversity and player base we had a year ago, has been pretty much destroyed. not a good look chadz.

i say that alot because your game is in a very unique position, melee games and medieval simulators seem to be on the rise, but they are not even close to being mainstream. your main ( possibly your only ) marketing for your new game will be word of mouth, CRPG is quite literally the biggest and greatest advertizement for M:BG, and every crpg player that leaves with a bad taste in his mouth, could end up costing you tons of customers and sales.

i stayed away from crpg for years because of the bad things i heard...i came 1.5 years ago after hearing tons of great things about crpg while playing War Of The Roses...

and yes ...ive donated, i thought strat 4 was so amazing i chipped in some cash. thats an example of word of mouth making you money.

...but now strat is dead  :cry: :( :? :mad:

not a good look.
Title: Re: The Great Turning Point
Post by: Keshian on October 02, 2014, 05:39:19 am
all sarcasm aside the players that say they left because its boring, have been here forever, believe it or not, not all of us have been here for ever. its not that its getting boring, its how much worse it is vs 1 year ago. or when ever it was that tydouche decided the vast amount of str whores needed to be nerfed. how a known cheater is still a admin \ dev is beyond me, but eh, the damage done by him speaks for itself. and no i dont think he did it to "balance" the game, him and his na friends got a great boast to their play style...how they didnt think EVERY one would start taking 18-24 idk, maybe they want us all to play that. either way, the diversity and player base we had a year ago, has been pretty much destroyed. not a good look chadz.

THIS! 10000-fold.  Tydeus is the worst plague crpg has gotten since UIF first came into existence.  His "balance" changes to favor the builds he likes to play has created such a shit-meta game.  Its so much more boring on battle server than a year ago.  Proof is in the pudding - we have seen the largest percentile drop in player base in the last year than in any of the previous years.

People have left in droves - I scroll through my steam, vast majority of whom I met through crpg and the single most common response I get - "I don't play that shit mod anymore" most of them having quit in the last 6 months as they got frustrated with how crappy Tydeus' changes have made the mod.  Many of those people used to love just dicking around on battle server, they would play other games, but they would always come back and have fun.  Now they absolutely refuse to ever play this game because the fun left the building when tydeus was given control over changes to the mod.  Revert his changes and maybe crpg can be reborn to a limited extent.
Title: Re: The Great Turning Point
Post by: FRANK_THE_TANK on October 02, 2014, 08:48:38 am
THIS! 10000-fold.  Tydeus is the worst plague crpg has gotten since UIF first came into existence.  His "balance" changes to favor the builds he likes to play has created such a shit-meta game.  Its so much more boring on battle server than a year ago.  Proof is in the pudding - we have seen the largest percentile drop in player base in the last year than in any of the previous years.

People have left in droves - I scroll through my steam, vast majority of whom I met through crpg and the single most common response I get - "I don't play that shit mod anymore" most of them having quit in the last 6 months as they got frustrated with how crappy Tydeus' changes have made the mod.  Many of those people used to love just dicking around on battle server, they would play other games, but they would always come back and have fun.  Now they absolutely refuse to ever play this game because the fun left the building when tydeus was given control over changes to the mod.  Revert his changes and maybe crpg can be reborn to a limited extent.

They just need to change the ride limit for cav, the damage out put for range and then buff a couple of random weapons and shit will be fun again as well as bring back siege gear and let us vote for mode changes on the battle server so we have control of the fun when no admins are around.
Title: Re: The Great Turning Point
Post by: Angantyr on October 02, 2014, 10:29:25 am
What changes exactly did Tydeus supposedly 'break the mod' with? I ask because I think they've with few exceptions been pretty minor and also generally rational.

I haven't had time to play more than a few times a week lately, September-October is always busy here, but last I was on EU1 had 40-ish players and EU2 had 60-ish. Not too bad for a dark, wet Autumn late afternoon.
Title: Re: The Great Turning Point
Post by: Kaido on October 02, 2014, 10:39:21 am
We'll hear crpgisded next year too don't worry.
Title: Re: The Great Turning Point
Post by: Mr.K. on October 02, 2014, 11:03:47 am
What changes exactly did Tydeus supposedly 'break the mod' with? I ask because I think they've with few exceptions been pretty minor and also generally rational.

Overbuffed 1H animations and broken and overbuffed polearm animations I think are his doing. He seems to have the idea that all animations need to be as good as the 2H hiltslashing swings, so right now 1H and pole are as strong in melee as 2H, but offer more versatility and better survivability (shield) with even more broken and abusable animations.

Then there's a few other issues with balancing that I'm sure is the fault of the whole balance team and not just Tydeus. Stuff like overpowered horse archers and maybe other ranged as well, buffing agi so much that only balanced builds are worth it atm. Strange stuff like longsword doing the same damage as a persian battle axe on horseback, because one of them is marked "1H/2H" and the other isn't. Broken bow balance where horn bow is all that anyone uses. Nudges are highly abusable and there's no fix in sight.

But most of all what I think was a problem is suddenly they decided to break a lot of different builds for almost no gain. Cavalry wasn't nerfed, but loads of (1H) cavalrymen were forced to retire or respec their high level characters in order to keep playing - instead they seem to have quit. Same with some str builds and now some archers. None of these changes actually nerfed the class itself, but instead forced players to either change their builds or stop playing.
Title: Re: The Great Turning Point
Post by: Algarn on October 02, 2014, 11:13:38 am
sooo, you want a low lvl build that could do decently against a high level build? like...12 if 12 ps with 118 wpf at 31? that would totally work! thats a brilliant idea man! that sounds really fun! :rolleyes:

all sarcasm aside the players that say they left because its boring, have been here forever, believe it or not, not all of us have been here for ever. its not that its getting boring, its how much worse it is vs 1 year ago. or when ever it was that tydouche decided the vast amount of str whores needed to be nerfed. how a known cheater is still a admin \ dev is beyond me, but eh, the damage done by him speaks for itself. and no i dont think he did it to "balance" the game, him and his na friends got a great boast to their play style...how they didnt think EVERY one would start taking 18-24 idk, maybe they want us all to play that. either way, the diversity and player base we had a year ago, has been pretty much destroyed. not a good look chadz.

i say that alot because your game is in a very unique position, melee games and medieval simulators seem to be on the rise, but they are not even close to being mainstream. your main ( possibly your only ) marketing for your new game will be word of mouth, CRPG is quite literally the biggest and greatest advertizement for M:BG, and every crpg player that leaves with a bad taste in his mouth, could end up costing you tons of customers and sales.

i stayed away from crpg for years because of the bad things i heard...i came 1.5 years ago after hearing tons of great things about crpg while playing War Of The Roses...

and yes ...ive donated, i thought strat 4 was so amazing i chipped in some cash. thats an example of word of mouth making you money.

...but now strat is dead  :cry: :( :? :mad:

not a good look.

I never said to make level 30 builds OP, just to improve them. There's nothing wrong about thinking a new player shouldn't have hard time killing people and get 1hit, since that's the typical crpg atm.
Title: Re: The Great Turning Point
Post by: Angantyr on October 03, 2014, 10:05:54 am
(click to show/hide)
And these things (the few in your post that are actually his doing) are why some people say 'Tydeus broke the mod'? A bit dramatic. Even if there was a consensus these things were issues at all, I know many for whom they are non-issues, myself included. Certainly not mod-breaking issues the likes of which we've never seen before.
Title: Re: The Great Turning Point
Post by: The_Bloody_Nine on October 03, 2014, 03:29:46 pm
Overbuffed 1H animations and broken and overbuffed polearm animations I think are his doing. He seems to have the idea that all animations need to be as good as the 2H hiltslashing swings, so right now 1H and pole are as strong in melee as 2H, but offer more versatility and better survivability (shield) with even more broken and abusable animations.

Then there's a few other issues with balancing that I'm sure is the fault of the whole balance team and not just Tydeus. Stuff like overpowered horse archers and maybe other ranged as well, buffing agi so much that only balanced builds are worth it atm. Strange stuff like longsword doing the same damage as a persian battle axe on horseback, because one of them is marked "1H/2H" and the other isn't. Broken bow balance where horn bow is all that anyone uses. Nudges are highly abusable and there's no fix in sight.

But most of all what I think was a problem is suddenly they decided to break a lot of different builds for almost no gain. Cavalry wasn't nerfed, but loads of (1H) cavalrymen were forced to retire or respec their high level characters in order to keep playing - instead they seem to have quit. Same with some str builds and now some archers. None of these changes actually nerfed the class itself, but instead forced players to either change their builds or stop playing.

Most of these changes happened months ago, why do you assume a link to current low server population? Also 2h still easiest.
Title: Re: The Great Turning Point
Post by: Keshian on October 03, 2014, 05:02:09 pm
(click to show/hide)

Just look through the patch notes, many other small changes to numerous to quickly list that add up to a whole lot.  Every broken animation and buff to agility in last 9 months has Tydeus' name on it.  Now vast majority of those who still even play this game just meta-game and use agility builds with broken animation weapons.  Blocking and skill becomes meaningless.  Almost every single build Tydeus has ever played is agility so every "balance" change he makes he tries to buff the builds he plays.  Biggest problem is, its ruined the diversity and many players stopped playing because of how broken the combat animations have become.
Title: Re: The Great Turning Point
Post by: Sandersson Jankins on October 04, 2014, 01:26:51 pm
(click to show/hide)

Just look through the patch notes, many other small changes to numerous to quickly list that add up to a whole lot.  Every broken animation and buff to agility in last 9 months has Tydeus' name on it.  Now vast majority of those who still even play this game just meta-game and use agility builds with broken animation weapons.  Blocking and skill becomes meaningless.  Almost every single build Tydeus has ever played is agility so every "balance" change he makes he tries to buff the builds he plays.  Biggest problem is, its ruined the diversity and many players stopped playing because of how broken the combat animations have become.

Man, I gotta be honest, it is nice for certain folks to have an excuse to get out of this mod, but if they really do feel like the gameplay/metagame is really very much different after Tydeus implemented many of his changes, I think they're over-dramatizing the situation. People get bored of the mod, really active players that had good personality and repoire with their clan-mates and other friends in the game. After they get bored, the players that won't dare set foot in the game alone because they're really only playing at this point to hang out with their buddies are going to be gone for good.

Tydeus didn't really improve anything imo, but he didn't make anything worse, either. It's just different and when the game changes folks are going to get upset. They'll be upset if it stays the same, as well. Nerds like us around these parts are quick to complain and belly-ache.
Title: Re: The Great Turning Point
Post by: Prpavi on October 04, 2014, 02:41:39 pm
I really appreciate Tydeus and his contribuion and involvement with the mod, remember he stepped up when nobody touched the mod for months. Respect.

But I do not agree with his vision of the gameplay and meta, not knocking his work but for me personally the "agi patch" ruined all the fun in melee combat, I did joke around I'll respec to HA and after a week of playing STF I really did, EU was way too agi oriented for my liking as it was and added broken 1h stabs really was too much.
Title: Re: The Great Turning Point
Post by: Sandersson Jankins on October 04, 2014, 02:47:38 pm
I really appreciate Tydeus and his contribuion and involvement with the mod, remember he stepped up when nobody touched the mod for months. Respect.

But I do not agree with his vision of the gameplay and meta, not knocking his work but for me personally the "agi patch" ruined all the fun in melee combat, I did joke around I'll respec to HA and after a week of playing STF I really did, EU was way too agi oriented for my liking as it was and added broken 1h stabs really was too much.

I don't really see how many people claim that agi-builds are so blatantly better than str builds. If you learn how to play your build effectively, you can make a str-based build work easily. I'll probably never enjoy a build as much as my level 33/34 33-12 polearm bro, and my 30-15 1h swashbuckler is a close second. If you don't use IF you can really stack up that extra strength and gain HP from that, while getting more PS potential.

I played on EU a few times recently since I've been looking to get some cRPG on in the early mornings here and the situation doesn't seem to be too different than NA. Actually, it seems like you guys have somewhat fewer horse-archers, somehow. I laughed my ass off a bunch at that King Mircea fellow in full plate on a charger always the last guy 1v12 and everyone talking shit to him.
Title: Re: The Great Turning Point
Post by: Veniathan on October 04, 2014, 09:41:17 pm
Some people have real things to do in real life. Wow! Would you fucking know if I didn't tell you? Well doesn't seem so.

You know many human beings play videogames in periods right? I play this game for a month or so then take 2 - 3 months of a break. Sometimes less or more, because I get bored. For you, I'm not there. You lost a player. The player size is -1. Oh noes! Now, combined with several people doing this. It can be 10 players, or more, or less.

People come and go dude, lots of new games coming out at the moment. Some with even better standards and general quality. Kingdom Come, Life is Feudal (just 2 games on my mind I could think this community would like)

This mod isn't dying yet buddy.
Title: Re: The Great Turning Point
Post by: tisjester on October 05, 2014, 06:26:58 am
Doing the exact same thing over, and over and over gets boring after a while. People do other shit. Some will come back, some wont. Steady decline is inevitable.
My problem is just the server wide ping spikes happening lately. Methinks our servers are underfunded.
Title: Re: The Great Turning Point
Post by: Falka on October 05, 2014, 09:07:12 am
We'll hear crpgisded next year too don't worry.

I've heard this for the first time 3 years ago :wink:
Title: Re: The Great Turning Point
Post by: Angantyr on October 05, 2014, 03:01:34 pm
I actually see a lot of new blood on siege everytime I'm there.
Title: Re: The Great Turning Point
Post by: Richyy on October 05, 2014, 03:40:40 pm
Well the amount of players that online everyday grew up, it now standing on 130-150 a day, it was barely 100 before!
Title: Re: The Great Turning Point
Post by: Dooz on October 05, 2014, 04:29:07 pm
zombie mod!
Title: Re: The Great Turning Point
Post by: WITCHCRAFT on October 05, 2014, 07:45:54 pm
zombie mod!

mod is undead
Title: Re: The Great Turning Point
Post by: njames89 on October 05, 2014, 07:48:19 pm
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Title: Re: The Great Turning Point
Post by: San on October 05, 2014, 08:06:42 pm
More than 2 pages of suggestions in Item Management forum, and a big part of it accepted.

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Title: Re: The Great Turning Point
Post by: njames89 on October 05, 2014, 08:12:05 pm
More than 2 pages of suggestions in Item Management forum, and a big part of it accepted.  :shock:

THE GODS HAVE NOT FORSAKEN US!
Title: Re: The Great Turning Point
Post by: Dooz on October 06, 2014, 12:47:59 am
mod is undead

sometimes you gotta get right up on that nose
Title: Re: The Great Turning Point
Post by: Rico on October 06, 2014, 01:24:09 am
More than 2 pages of suggestions in Item Management forum, and a big part of it accepted.  :shock:

THE GODS HAVE NOT FORSAKEN US!


A little hidden signal next to the ones that may or may not have been accepted in some post where they are all gathered may or may not be transparent enough to warrant acceptance, but you didn't hear that from me, and it definitely is not a suggestion...


Quote
[01:19] <Panuru> san.
[01:20] <Panuru> i am so tempted to tell them at least one item :c
[01:20] <Panuru> do you think it would be ok?
[01:21] <San> They already know that new items were coming, I don't think a few teasers would hurt.



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Title: Re: The Great Turning Point
Post by: Dooz on October 06, 2014, 01:27:36 am
smoke filled rooms with world runners discussing the dirty masses, the veil has been lifted, down with illumin@zis

because n@zi spelled correctly turns into chocolate chip cookie wtf
Title: Re: The Great Turning Point
Post by: Tydeus on October 06, 2014, 01:48:00 am
smoke filled rooms with world runners discussing the dirty masses, the veil has been lifted, down with illumin@zis

because n@zi spelled correctly turns into chocolate chip cookie wtf
Blame the yurop racist, climate deniers.
Title: Re: The Great Turning Point
Post by: FRANK_THE_TANK on October 06, 2014, 02:11:11 am
Blame the yurop racist, climate deniers.

Can I haz my strat suggestions implemented for the betterment of all?
Title: Re: The Great Turning Point
Post by: Rico on October 06, 2014, 02:20:35 am

Can I haz my strat suggestions implemented for the betterment of all?

no production and deployment of equipment allowed™
Title: Re: The Great Turning Point
Post by: GOBBLINKINGREATLEADER on October 06, 2014, 04:30:44 am
I feel that as a hard-working member of the item team I am entitled to spill the beans on the item changes that I will be contributing to the next patch. They are listed below:


And that took me like... a long time.

So on that note, let's all give thanks to our item management team for getting nearly two pages of shit coordinated because texturing, modelling, and adding this shit to the game is really hard.
Title: Re: The Great Turning Point
Post by: Harpag on October 06, 2014, 12:13:38 pm
THIS! 10000-fold.  Tydeus is the worst plague crpg has gotten since UIF first came into existence.  His "balance" changes to favor the builds he likes to play has created such a shit-meta game.  Its so much more boring on battle server than a year ago.  Proof is in the pudding - we have seen the largest percentile drop in player base in the last year than in any of the previous years.

People have left in droves - I scroll through my steam, vast majority of whom I met through crpg and the single most common response I get - "I don't play that shit mod anymore" most of them having quit in the last 6 months as they got frustrated with how crappy Tydeus' changes have made the mod.  Many of those people used to love just dicking around on battle server, they would play other games, but they would always come back and have fun.  Now they absolutely refuse to ever play this game because the fun left the building when tydeus was given control over changes to the mod.  Revert his changes and maybe crpg can be reborn to a limited extent.

Lying sociopath again trying to manipulate us. Waiting for your "goodbye thread" you bitch. Tydeus for president. Man who perform results. No one is infallible and desire to improve our game is paramount.

Flawless is only one that does nothing... you fatass fucker

BTW, yesterday only 110 players on eu2 - mod ist kaput pfff
Title: Re: The Great Turning Point
Post by: karasu on October 06, 2014, 12:42:37 pm
THIS! 10000-fold.  Tydeus is the worst plague crpg has gotten since UIF first came into existence.  His "balance" changes to favor the builds he likes to play has created such a shit-meta game.  Its so much more boring on battle server than a year ago.  Proof is in the pudding - we have seen the largest percentile drop in player base in the last year than in any of the previous years.

People have left in droves - I scroll through my steam, vast majority of whom I met through crpg and the single most common response I get - "I don't play that shit mod anymore" most of them having quit in the last 6 months as they got frustrated with how crappy Tydeus' changes have made the mod.  Many of those people used to love just dicking around on battle server, they would play other games, but they would always come back and have fun.  Now they absolutely refuse to ever play this game because the fun left the building when tydeus was given control over changes to the mod.  Revert his changes and maybe crpg can be reborn to a limited extent.


Or maybe, make your own mod, since you did 0 on this one, other than spout shit in all directions.
Title: Re: The Great Turning Point
Post by: Keshian on October 06, 2014, 05:10:15 pm
Lying sociopath again trying to manipulate us. Waiting for your "goodbye thread" you bitch. Tydeus for president. Man who perform results. No one is infallible and desire to improve our game is paramount.

Flawless is only one that does nothing... you fatass fucker

BTW, yesterday only 110 players on eu2 - mod ist kaput pfff


Or maybe, make your own mod, since you did 0 on this one, other than spout shit in all directions.  Not even talking about your "grand alliance" of most of the remaining playerbase in a war game killing EU strat where not even UIF can get full rosters anymore because its died so much that no interest is left.

Maybe not cheating is a pretty good start for you two greys.  That usually helps to keep a mod alive.  Not even talking about your "grand alliance" of most of the remaining playerbase in a war game killing EU strat where not even UIF can get full rosters anymore because its died so much that no interest is left.
Title: Re: The Great Turning Point
Post by: Leshma on October 06, 2014, 07:00:00 pm
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Title: Re: The Great Turning Point
Post by: karasu on October 06, 2014, 07:00:28 pm
Maybe not cheating is a pretty good start for you two greys.  That usually helps to keep a mod alive.  Not even talking about your "grand alliance" of most of the remaining playerbase in a war game killing EU strat where not even UIF can get full rosters anymore because its died so much that no interest is left.

He called me a Grey. Should I feel insulted?  :lol:
Title: Re: The Great Turning Point
Post by: Bronto on October 06, 2014, 07:06:36 pm
He called me a Grey. Should I feel insulted?  :lol:

It's ok, I insulted him in another thread and he's gone through and minused all of my posts. That takes some nerd dedication and buttraging autism.
Title: Re: The Great Turning Point
Post by: Kafein on October 06, 2014, 07:34:04 pm
He called me a Grey. Should I feel insulted?  :lol:

I certainly would.
Title: Re: The Great Turning Point
Post by: Harpag on October 06, 2014, 07:40:52 pm
He called me a Grey. Should I feel insulted?  :lol:

Fukin Kesh again insulted my clan. Greys never had, don't have and never ever will  have any damn badmin lel
Title: Re: The Great Turning Point
Post by: Keshian on October 06, 2014, 07:42:15 pm
It's ok, I insulted him in another thread and he's gone through and minused all of my posts. That takes some nerd dedication and buttraging autism.

Lol, once again inaccurate statements.  I did -1 that post, didn't bother looking for your posts.  Do tend to -1 bad posts when I see them, so may have some other random -1s around on you.  But hey who needs truth when you got majority of NA in your ts.
Title: Re: The Great Turning Point
Post by: Bronto on October 06, 2014, 08:56:13 pm
Lol, once again inaccurate statements.  I did -1 that post, didn't bother looking for your posts.  Do tend to -1 bad posts when I see them, so may have some other random -1s around on you.  But hey who needs truth when you got majority of NA in your ts.

God you're such a cunt. You know you're lying. Magically all these minus 1's from you on my posts after this morning. Coincidence or nerd rage? It's too late to save face now guy.
Title: Re: The Great Turning Point
Post by: Leshma on October 06, 2014, 09:41:41 pm
Kesh isn't lying, he just like to twist a truth a li'l bit :D
Title: Re: The Great Turning Point
Post by: Falka on October 06, 2014, 10:13:21 pm
It's ok, I insulted him in another thread and he's gone through and minused all of my posts. That takes some nerd dedication and buttraging autism.
God you're such a cunt. You know you're lying. Magically all these minus 1's from you on my posts after this morning. Coincidence or nerd rage? It's too late to save face now guy.

That takes some nerd dedication and buttraging autism to check who minused all of your posts. Whining on the forums because of few minuses; dunno if you're a cunt, but definitely you're a crybaby. But don't worry, you're not the only one.

Title: Re: The Great Turning Point
Post by: Falka on October 06, 2014, 10:14:35 pm
Kesh isn't lying, he just like to twist a truth a li'l bit :D

He hates GO, so he's a good guy in my book :P
Title: Re: The Great Turning Point
Post by: traxits on October 06, 2014, 10:21:41 pm
This fucking community.

This is a god damn discussion thread, some people had genuine questions as to why the mod is dying and you cock gobblers manage to find a way to devolve this into a fucking e-peen contest AGAIN.
EVERY. FUCKING. THREAD. I SWEAR.

HOW!? I mean damn, just accept that you guys play the game differently or whatever the fuck and enjoy the mod while you still can before you fart funnel packing shit dicks scare all the new people off and frustrate all the vets to the point of rage quitting.
Title: Re: The Great Turning Point
Post by: Dooz on October 06, 2014, 10:29:24 pm
you sound like a frustrated vet on the verge of rage quitting
Title: Re: The Great Turning Point
Post by: Falka on October 06, 2014, 10:33:14 pm
This fucking community.

This is a god damn discussion thread, some people had genuine questions as to why the mod is dying

"Dying"? I thought that mod has died already and this is its funeral :P
Title: Re: The Great Turning Point
Post by: Bronto on October 06, 2014, 10:59:22 pm
That takes some nerd dedication and buttraging autism to check who minused all of your posts. Whining on the forums because of few minuses; dunno if you're a cunt, but definitely you're a crybaby. But don't worry, you're not the only one.

Right because it takes time to check this thread and the other one and click the +/- thing at the top. As for being a cry baby lol. Wasn't crying at all just pointing out the facts.
Title: Re: The Great Turning Point
Post by: njames89 on October 06, 2014, 11:00:53 pm
Fukin Kesh again insulted my clan. Greys never had, don't have and never ever will  have any damn badmin lel

Hes raging that he got assraped in strat because his whole "Yo were actually not playing and were a super tiny faction" BS didn't work and he is a total dickhead to anyone who isn't directly working with him. Either that or the man loves farming infamy on the forums. Really can't tell.

Not sure this quote applies but gotta post it.

"There are three things, young gentlemen, which you are constantly to bear in mind. Firstly, you must always implicitly obey the orders of your superiors, without attempting to form any opinion of your own respecting the chain of command. Secondly, you must consider every man your enemy who speaks ill of your king; and thirdly, you must treat every FCC putie like he were the devil himself." - Lord Horatio Nelson
Title: Re: The Great Turning Point
Post by: Keshian on October 06, 2014, 11:27:08 pm
Hes raging that he got assraped in strat because his whole "Yo were actually not playing and were a super tiny faction" BS didn't work and he is a total dickhead to anyone who isn't directly working with him. Either that or the man loves farming infamy on the forums. Really can't tell.


Lol aren't you the leader of the 60 man faction that got its ass handed to them by a small 5-7 man eu faction and you are still cowering inside your city talking smack.  Really need to look in the mirror before you post.  And I wasn't a dick to you - you simply went completely off the charts insane after I asked you not to pressure and give grief to my friends about them mercing against LCO in a neutral fief defense after I had asked them to sign up.  You banned me from ts and proceeded to spam me in steam on a daily basis calling me the devil incarnate. 

I shared those steam messages with some other people who you were also spamming like crazy like desire, some of your former members who abandoned your faction, and a couple others.  Most of us were of the opinion that you have mild schizophrenia or bi-polar disorder.  You would pay mercs to sign against us even though none of the battles were against you (we never attacked you).  Many people would complain about how in any ts you were in you would froth at the mouth talking about me during strat fights making it not fun for them to stay in ts.  And you rage in game feeling compelled to send typed messages on na1 and na3 whenever you see me.  Then you post like this comment you made at every opportunity on the forums.

All I can say is wow, I feel really really sad for you and you need to get help.  Your obsession with me seems to have made your mental disorder, whatever it is, worse.  Turn over leadership like reinhardt did to someone who actually knows how to lead a faction and get some bedrest.
Title: Re: The Great Turning Point
Post by: Harpag on October 06, 2014, 11:51:11 pm
Hes raging ...

That's not it. I just wanted a little banter with Karasu and nothing more... well maybe I also a bit try to celebrate our heritage of gangsta morality from underground state  :D
I don't give a fuck about Kesh and MOD ISN'T DEAD.
Title: Re: The Great Turning Point
Post by: Keshian on October 06, 2014, 11:53:27 pm
That's not it. I just wanted a little banter with Karasu and nothing more... well maybe I also a bit try to celebrate our heritage of gangsta morality from underground state  :D
I don't give a fuck about Kesh and MOD ISN'T DEAD.

Suno
Population: 2000
Owner: Hetman_The_Grey
Army: 41247
Gold: 1091739
Price: 8
S&D: 130
Crime: 0%

You certainly are working hard to kill it off.  What a fucking waste.  Super active enough to keep doing trade runs and adding troops, but never giving battles because you are afraid to fight the only other 2 factions remotely your size on the map.  Basically killing off the EU side of the mod.  Congrats for winning he douchebag awards of the year!
Title: Re: The Great Turning Point
Post by: njames89 on October 07, 2014, 12:03:42 am
Lol aren't you the leader of the 60 man faction that got its ass handed to them by a small 5-7 man eu faction and you are still cowering inside your city talking smack.  Really need to look in the mirror before you post.  And I wasn't a dick to you - you simply went completely off the charts insane after I asked you not to pressure and give grief to my friends about them mercing against LCO in a neutral fief defense after I had asked them to sign up.  You banned me from ts and proceeded to spam me in steam on a daily basis calling me the devil incarnate. 

I shared those steam messages with some other people who you were also spamming like crazy like desire, some of your former members who abandoned your faction, and a couple others.  Most of us were of the opinion that you have mild schizophrenia or bi-polar disorder.  You would pay mercs to sign against us even though none of the battles were against you (we never attacked you).  Many people would complain about how in any ts you were in you would froth at the mouth talking about me during strat fights making it not fun for them to stay in ts.  And you rage in game feeling compelled to send typed messages on na1 and na3 whenever you see me.  Then you post like this comment you made at every opportunity on the forums.

All I can say is wow, I feel really really sad for you and you need to get help.  Your obsession with me seems to have made your mental disorder, whatever it is, worse.  Turn over leadership like reinhardt did to someone who actually knows how to lead a faction and get some bedrest.

Call names all ya want buddy. Repeat your lies as much as you want they will never become true. Pretty obvious to me who here is behaving in a sad way.


On a side note I could type in longer sentences for you Kesh when I tell you to fuck off next time ;)
Title: Re: The Great Turning Point
Post by: Harpag on October 07, 2014, 12:07:21 am
Suno
Population: 2000
Owner: Hetman_The_Grey
Army: 41247
Gold: 1091739
Price: 8
S&D: 130
Crime: 0%

You certainly are working hard to kill it off.  What a fucking waste.  Super active enough to keep doing trade runs and adding troops, but never giving battles because you are afraid to fight the only other 2 factions remotely your size on the map.  Basically killing off the EU side of the mod.  Congrats for winning he douchebag awards of the year!

Do you understand what in English means phrase"fuck off"? This is not a rhetorical question. I have doubts.
Title: Re: The Great Turning Point
Post by: KaMiKaZe_JoE on October 07, 2014, 04:36:31 am
Quote
Suno
Army: 41247
Gold: 1091739

As good an epitaph as any. RIP in peace Strat.
Title: Re: The Great Turning Point
Post by: FRANK_THE_TANK on October 07, 2014, 05:34:04 am
Yeah well, all the solutions for strat that got put forward weren't used.

I think it would have been better if strat was on a 3month reset time, prices were a tenth what they currently are and that every reset we chucked a bunch of new ideas into it.

Really at this point the c-rpg community would be more useful acting as an alpha testing turd machine for the future of start. We are all just here for fun, we all put up with bugs and bullshit hell we roll around in it and cover our faces.

----

Title: Re: The Great Turning Point
Post by: Falka on October 07, 2014, 06:03:18 am
Right because it takes time to check this thread and the other one and click the +/- thing at the top.

You do realize that it takes even less time to minuse a post than to check who downvoted it? And you claim that he is autistic nerd, not you. lel, logic.

(click to show/hide)

He's right.
Title: Re: The Great Turning Point
Post by: lombardsoup on October 07, 2014, 06:51:30 am
Still applies:

31 people on at late night NA, only a few months ago numbers were double this

Dod is mead, I blame new games
Title: Re: The Great Turning Point
Post by: Bronto on October 07, 2014, 07:02:07 am
You do realize that it takes even less time to minuse a post than to check who downvoted it? And you claim that he is autistic nerd, not you. lel, logic.

Glad you took the time to care. The posts I was referencing were all on the same two pages; not literally all of my posts since the beginning of time you twat. Although that very well could be the case. Be right back checking now.
Title: Re: The Great Turning Point
Post by: lombardsoup on October 07, 2014, 07:03:52 am
You two need to fuck already.  Let the autism flourish into a full fledged relationship
Title: Re: The Great Turning Point
Post by: Harpag on October 07, 2014, 11:12:23 am
Glad you took the time to care. The posts I was referencing were all on the same two pages; not literally all of my posts since the beginning of time you twat. Although that very well could be the case. Be right back checking now.

Don't deal with Falka. Before December 2010 I banned him from Grey Order because of inability to work with other people, devastating impact on our group, fueling conflicts and other manifestations of toxicity (generally speaking due to autism).

Since then, same as Kesh, small avenger comes behind me and gives me cons in all of my posts, regardless of the content and subject. This is the Polish Kesh. To this day, he hates the whole Grey Order, only because of my person. Triumph of form over content in a sauce of frustration and complexes.

Don't worry about them, they are doing more harm to yourself than to you, but they even don't know about that, because they are blinded by hate.

Have a nice day and don't waste your time for talks with morons.
Title: Re: The Great Turning Point
Post by: Kalp on October 07, 2014, 12:23:03 pm
And these things (the few in your post that are actually his doing) are why some people say 'Tydeus broke the mod'? A bit dramatic. Even if there was a consensus these things were issues at all, I know many for whom they are non-issues, myself included. Certainly not mod-breaking issues the likes of which we've never seen before.
Only [don't care about archers/cav sorry] dedicated STR/IF whores like me who didn't changed his builds with "agi patch(es)" can feel the bad changes have occurred. I started the mod with balanced builds, then tried agi based (12-15/24 or balanced ninja), then switched to (and stick to level up) STR because i wanted to improve my game in strategus battles where i sucked hard. Each kind was good back then. And I must say that before I didn't have feelings that  someone has undeserved advantage over me. Now it's happen, I see people who were very bad players, now they are on top of scoreboard, the machines who only clicking left-right swings, because why you need blocking ? Atm it's hard when ~~90% of people have more agi than me, they can spam you in every possible way and do more damage with agi build that it ever should be. I suppose it's because "something for something" case, but it wasn't so painful before.

also what Mr.K said.
Title: Re: The Great Turning Point
Post by: Falka on October 07, 2014, 04:14:11 pm
Don't deal with Falka. Before December 2010 I banned him from Grey Order

lol, what? I've never been a member of grey order, not even for a second. Though you were the reason why I didn't join in back then, in 2010, that's correct.

To this day, he hates the whole Grey Order, only because of my person.

Let's not exaggerate, not "only" cause of you, though in general you're quite right. Since strat 4 (didn't participate in previous ones) I wholeheartedly hate GO and UIF because of you, the ones like you and your fucked up mentality.

http://forum.melee.org/closed-requests/ban-18528/
Quote from: chadz
Quote from: Harpag
:rolleyes: If that be the reason, I protest and demand an immediate unban.

Tell me how you came to such a sick idea? I play this game for over a year, but a week or maybe two weeks ago, I persuaded housemate to a common game (he only looked earlier) - the effect - I just discovered the ban. Unban me and him, or go to hell.

Our whole house supports one router - even I do not know how many computers the router supports. This is what you are doing is a serious abuse.

Just for the record- last round more than 100 greys logged in from one IP. Over one hundred warband keys from a single household. Your fucked up sense of fairness is what forces us to take steps like this in the first place. So would you kindly get rid of this attitude?

top lel
Title: Re: The Great Turning Point
Post by: Falka on October 07, 2014, 04:22:07 pm
Only [don't care about archers/cav sorry] dedicated STR/IF whores like me who didn't changed his builds with "agi patch(es)" can feel the bad changes have occurred.

In last month I played for quite a while with 27-12 2h build, even though never before I had a build with less than 18 agi. Looking at my scores I feel entitled to say that it's as good - if not better - build as my agi oriented builds in the past.
Title: Re: The Great Turning Point
Post by: GOBBLINKINGREATLEADER on October 07, 2014, 05:07:47 pm
"wow 100 accounts fucking lol there is a bigger nerd than kesh what a loser"

- harold c. crumb esquire on the topic of harpag
Title: Re: The Great Turning Point
Post by: Zisa on October 09, 2014, 02:11:04 pm
Same old rages.
Title: Re: The Great Turning Point
Post by: Umbra on October 09, 2014, 02:20:23 pm
Same old rages.

visitors can't see pics , please register or login
Title: Re: The Great Turning Point
Post by: karasu on October 09, 2014, 04:47:04 pm
visitors can't see pics , please register or login
Title: Re: The Great Turning Point
Post by: StonedSteel on October 09, 2014, 05:03:03 pm
butthurt report form...welp...someone ought to fill this out

Date and time: Thursday October 9th roughly 11 am est.

Nature of the Butthurt Other: joined NA 1...no one there.

Specification: Other: i arrived on NA 1, and noone was there, extreme loneliness ensued

i suffered from the fallowing:

tears, permanent scaring, a loss of sleep, i tried a coping mechanism ( i went outside in the fresh air and sun...too real, didnt enjoy it ), i failed to reach my emergency contact ( i tried, but mango was busying bangin his gurl ), a lack of population hurt my eyes to such an extent i am suffering from temporary blindness, and yes carpal tunnel has begun setting in.

Please Tell Us More About the Person Who Caused The Butthurt:
I dont know much about Tydouche, all i can tell you is...he's gay. GAY GAY GAY. also, all of the above.

Did you take any action yourself regarding the butthurt

came close to uninstall, currently self medicating with extreme doses of highly intoxicating substances.

Title: Re: The Great Turning Point
Post by: Kalp on October 09, 2014, 05:16:15 pm
In last month I played for quite a while with 27-12 2h build, even though never before I had a build with less than 18 agi. Looking at my scores I feel entitled to say that it's as good - if not better - build as my agi oriented builds in the past.
But it's not about score  :rolleyes:
Title: Re: The Great Turning Point
Post by: Falka on October 09, 2014, 05:52:19 pm
But it's not about score  :rolleyes:

When I said "score" I meant KD ratio. If it's not about KDR nor score then I don't know what you're talking about. Your post:

 
And I must say that before I didn't have feelings that  someone has undeserved advantage over me. Now it's happen, I see people who were very bad players, now they are on top of scoreboard, the machines who only clicking left-right swings, because why you need blocking ? Atm it's hard when ~~90% of people have more agi than me,
Title: Re: The Great Turning Point
Post by: SayAttack on October 09, 2014, 07:06:17 pm
2Falka
good KD ratio its about something like 15/27 polearm, full mw and vangard banner(or whatever bannerstack aboozers). how it relates to the game? to warband mod?

to understand that the game turned into agi nonsense, you just need to look around at spawn. bunch of morons...its even not "meta" , its some kind of madness - people come up to me and just start swining, and crpg does everything that they have started to kill.

im not qqing or something(my results have not changed)) but I do not understand why people are stubbornly trying to drive it into their heads that this is the way to balance
Title: Re: The Great Turning Point
Post by: StonedSteel on October 09, 2014, 08:16:33 pm
2Falka
good KD ratio its about something like 15/27 polearm, full mw and vangard banner(or whatever bannerstack aboozers). how it relates to the game? to warband mod?

to understand that the game turned into agi nonsense, you just need to look around at spawn. bunch of morons...its even not "meta" , its some kind of madness - people come up to me and just start swining, and crpg does everything that they have started to kill.

im not qqing or something(my results have not changed)) but I do not understand why people are stubbornly trying to drive it into their heads that this is the way to balance

lol, it wasnt ABOUT balancing, tydeus and chaos didnt use str and dont like people that use it. even b4 the wpf patch a 36-3 would lose a 1v1 to a 18-24 9 times outta ten. which wasnt enough i guess, and so players like san and bob riren sandwich etc etc...all good players...became godlike and nearly untouchable, which must have got boring, cuz even they dont play anymore.

its not hard to figure this all out, all of the 36-3's have either left or changed...or been banned

you really expect us to believe to you fucks banned allers for leeching? when trolls like testi practically leech AS A PLAYSTYLE?? ahhh but testi is a weshouldservebeer troll, and they can stay and do w.e. the fuck they want.

i have been saying this for a long long time....its crpg, and the c stands for chaos as its their mod now, play how they want you to play, or u will be frustrated or banned.


this is it, this is the end, there are no new players that will stand by and put up with this garbage agi bullshit, run by players who think the ability to do dmg is more important than the ability to hit someone, and that the ability to take dmg, is somehow much much more valuable, than being able to avoid being hit at all?

in shooters if u increase movement speed, it doesn't break the game, as the firefights are usually won by who had the better position.

in a melee game the ability to move or swing faster than your opponents is COMPLETELY gamebreaking. idc that you die agi fucks die in one swing...cuz first off, you dont, even those of you with 0 IF can take good dmg...add that to the fact they can avoid being hit \ easily block a slower opponent...you are a fucking dumbass if you dont think that is gamebreakingly op



and the player base we had will not be coming back until tydeus goes, and his changes are reverted.

not a good look chadz
Title: Re: The Great Turning Point
Post by: lombardsoup on October 09, 2014, 08:35:45 pm
derp derp derp derp Tydeus derp

Here's a big box just for you

visitors can't see pics , please register or login
Title: Re: The Great Turning Point
Post by: San on October 09, 2014, 08:42:09 pm
Yeah, I've never done strength before, not at all for 3 years straight.  :lol:
Title: Re: The Great Turning Point
Post by: lombardsoup on October 09, 2014, 09:11:13 pm
crpg is like someone with no arms and legs getting assisted suicide out of shame and grief but surviving every single attempt

The Dod is Mead Mod is Alive cycle continues
Title: Re: The Great Turning Point
Post by: Screaming Idiot on October 10, 2014, 01:15:18 pm
Yeah, I've never done strength before, not at all for 3 years straight.  :lol:

You should. Shouting "[H]ello!" and "Incoming [ S]iege Tower!" before wrecking someone with an oversized, overcompensating 2h weapon never gets old.  :lol:

Plus, you get to punch [P]easants to death!
Title: Re: The Great Turning Point
Post by: lombardsoup on October 10, 2014, 04:11:06 pm
Years later, I STILL can't put any points into fists.

Yes I'm mad
Title: Re: The Great Turning Point
Post by: njames89 on October 10, 2014, 09:46:26 pm
and I can't release my longsword mid spin as a projectile... devs plz
Title: Re: The Great Turning Point
Post by: lombardsoup on October 11, 2014, 01:43:21 am
and I can't release my longsword mid spin as a projectile... devs plz

you can use rocks quit your bitching
Title: Re: The Great Turning Point
Post by: njames89 on October 11, 2014, 08:06:53 am
you can use rocks quit your bitching

twas but a jape you pleb
Title: Re: The Great Turning Point
Post by: lombardsoup on October 11, 2014, 03:35:35 pm
twas but a jape you pleb

Close thy gape cause next is rape
Title: Re: The Great Turning Point
Post by: WITCHCRAFT on October 12, 2014, 10:14:05 pm
but is it rape

if you caress his nape?

or tenderly untie his Bapes?

and he agreed, no ill will or hate

to fondly fondle and reciprocate?
Title: Re: The Great Turning Point
Post by: Lord Voren on October 12, 2014, 10:51:17 pm
Ummmm....

Fixing polearm animations and shit isn't going to do anything to inject a significant number of players into a game that is like 4 years old with a niche gameplay.  This is just the way it goes.  I don't know if you've ever played old games online, but I have.  It always goes this way.  First, a large number of players start leaving as they find other newer games to play.  A core of dedicated players stay, and the most stubborn hold on for a very long time (maybe even years after most people consider it dead).  But still, they stick around and the game is playable and fun.  This mod has a LOT of life left in it.  Don't expect full servers all the time, or even on weekends.  That is in the past.  I actually prefer small battles so my fun is not affected at all.  As long as there are peeps to play with I'm cool.  We've got plenty of peeps to play with.  20 is more than enough for me, and we usually have 50-70 on NA 1.


The game doesn't die.  Like a gracefully aging star phasing into a white dwarf -- it just becomes smaller and burns more intensely with the dedicated and skilled players keeping up the fight.  Mod is not ded -- it just transitions to a new phase of life.

Well said sir, this is not my first mod of an old game that everyone says is dead, and usually the remaining people will play for years and it will just be a fun time killer. The fact of the matter is, and what I feel people dont realize, is that a game like this cannot and will not EVER be duplicated. Everything about Crpg is what makes Crpg what it is and as it goes through its life, people will come and go, but the fun factor, the wars, the friends, the COMMUNITY (in all of its infinite flaws) will never come again in this lifetime. So I say stop bitching about fixes, stop whining about maps, just play the game, and enjoy the people who enjoy the game as well. Thats my thoughts at least.
Title: Re: The Great Turning Point
Post by: lombardsoup on October 12, 2014, 11:00:58 pm
the COMMUNITY (in all of its infinite flaws) will never come again in this lifetime.

They'll just be playing Bannerlord and other games.
Title: Re: The Great Turning Point
Post by: darmaster on October 13, 2014, 01:54:11 am
?daed si dom os
Title: Re: The Great Turning Point
Post by: lombardsoup on October 13, 2014, 02:11:50 am
No more like its 90 years of age and needs a lift to get up and down the stairs
Title: Re: The Great Turning Point
Post by: traxits on October 13, 2014, 02:19:11 am
Well said sir, this is not my first mod of an old game that everyone says is dead, and usually the remaining people will play for years and it will just be a fun time killer. The fact of the matter is, and what I feel people dont realize, is that a game like this cannot and will not EVER be duplicated. Everything about Crpg is what makes Crpg what it is and as it goes through its life, people will come and go, but the fun factor, the wars, the friends, the COMMUNITY (in all of its infinite flaws) will never come again in this lifetime. So I say stop bitching about fixes, stop whining about maps, just play the game, and enjoy the people who enjoy the game as well. Thats my thoughts at least.

i just shed a tear that wuz beautiful omg wow
Title: Re: The Great Turning Point
Post by: DKNhz on October 13, 2014, 04:43:23 am
you can't avoid it, you can only delay it. Nothing is eternal, so let it die, and move on other stuff.

Well, i'm just here to say that my online gaming experience started with "Ultima online" in 1997, and i'm still playing it from time to time. This game is 17 years old, older than some ppl in crpg. and not dead yet.

There will be new mods, dlc's, and ofc new games with better graphics, gameplay and so on. but who cares? if you like the game/mod, just play it. even minesweeper have better graphics than UO, do i give a fuck? nope. i'm having fun and i choose to keep playing no matter what, me and all other ppl who thinks the same way, we kept that game alive, and after all these years it's still alive.

There is nothing devs can do to keep this mod alive, it's player-based problem. if you like it and if you keep playing it, it won't be dead.

QGT
Title: Re: The Great Turning Point
Post by: Dionysus on October 13, 2014, 08:51:32 am
Well, i'm just here to say that my online gaming experience started with "Ultima online" in 1997, and i'm still playing it from time to time. This game is 17 years old, older than some ppl in crpg. and not dead yet.

I thought of this exact thing before I read your post. The Jedi Outcast community, a game which is 12 years old, has more players on one day than NA 1 has had in the last couple of three nights. This game is only FOUR years old, AND it's the only game in the genre that does its job well. Sure people are moving on to different games, but some of us have only been here for a couple of years (April of 2012 myself) and still find the game very enjoyable... when it's playable.

I will admit, there was a time when I thought strength builds and two-handers were the bane of cRPG and were ruining the game, but in all reality, they were not that bad with what we have to deal with now. If players wanted a fast-paced game, then the developers should have tweaked the server's "Combat Speed" to "Fastest". And if weapons were too fast or dealing too much damage, then maybe their values needed to be adjusted for fair gameplay. This agi mess we have now with polearms hitting early on overheads, one-hand stabs STILL stabbing through everything like a knife through tissue paper, and the one-hand right swing arc being completely changed is just infuriating.

I think the biggest problem with population we're dealing with, besides players just leaving because they're bored, is players not wanting to come back until X is fixed. Granted some of those concerns are more valid than others, but I think looking back to the gameplay before, these devs should weigh what was bad about the gameplay versus what was good. Hell, throw in some new armors and make Strat less of a pissing match and you've got a fun game again.
Title: Re: The Great Turning Point
Post by: Angantyr on October 13, 2014, 10:36:33 am
The Jedi Outcast community, a game which is 12 years old, has more players on one day than NA 1 has had in the last couple of three nights.
To make the comparison fair you would have to compare the total playerbase of WB with Jedi Outcast, not one server in one mod and counting only nights (?). WB is still pretty popular, for a niche game, and has a decent total playerbase.