cRPG

cRPG => General Discussion => Topic started by: Panos_ on June 04, 2014, 08:52:17 am

Title: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Panos_ on June 04, 2014, 08:52:17 am
I`ve adressed the matter in the past, but looks like it got buried.

Since agility builds got buffed, a LOT, it would be only fair to increase the strenght requirments of medium/heavy armours.

For example, a player with a 15/27 build, can run around dressed in plate armour, but still being fast and agile at the same time.

What I suggest is this.


Armours from 12kg up to 16kg, should get a +2 Strenght requirement

Armours from 16.1kg up to 21kg, should get a +3 Strenght requirement
And

Armours from 21.1kg up to 27.8 (last armour)kg, should get a +7 Strength requirement.


Discuss.


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59 Hitpoints
47 Head Protection
62 Body protection (Armour and Gloves), thats more than an unloomed Gothic Plate with beavor

I need 4 hits with 6 PS and a +3 poleaxe to put him down


Discuss please.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Macropus on June 04, 2014, 08:57:48 am
For example, a player with a 15/27 build, can run around dressed in plate armour, but still being fast and agile at the same time.
Haha
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Oberyn on June 04, 2014, 09:01:14 am
As far as cav goes, one fix would be to make armor and weapon/ammo weight actually matter towards horse speed and maneuv, but apparently that's not doable. From what I understand you would have to create one horse item for every possible variation, coding dynamic weight penalties is either impossible or too much of a time investment for too little payoff.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Panos_ on June 04, 2014, 09:02:54 am
Haha

Laugh all you want, but we both know that it`s retarded when a player can run around with a lordly Varangopoulos armour with only 15 STR.


EDIT :

SPEAK OF THE DEVIL, AND THE DEVIL WILL SHOW  :lol:

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Please tell me gravoth, if you believe that plating with an agility build is retarded, why do you seem so butthurt by my suggestion?

Besides, an increase to armour requirements, will speed up the battle time, since most will die easier.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: tkn123 on June 04, 2014, 10:04:30 am
Maybe increasing str requirements max by 3 would be ok, but any more will remove heavy armour from the game so only focused str builds can use it. And after the cav patch, we all have more agi now so adding more str requirements will mean peasants on top of horses which is stupid as well as not remotely historically accurate.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: bavvoz on June 04, 2014, 10:09:30 am
Id love to see increased str req on high tier weapons to
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Mr.K. on June 04, 2014, 10:09:48 am
Even though I don't think agi builds in heavy armor are OP in any way I do think it's rather odd that with 12 strength I can use an Awlpike or a Miaodao and run in 64 body armor, but can't use a darn one handed battle axe. The requirements for a lot of weapons and armors make no sense imo. With 13 strength I could have 69 body armor and use a great sword - wat.

I wouldn't mind seeing almost all requirements increased by at least three and even bigger (six points or so) increases for the heaviest armors. I wouldn't mind at all if my 12 strength agi build could no longer use the damn OP awlpike or my 21 strength balanced two-hander couldn't wear the heaviest plates any more.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: McKli_PL on June 04, 2014, 10:13:22 am
it should not be a Yes or No just f**ing ->WHEN<-
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Grumbs on June 04, 2014, 10:16:17 am
Maybe increasing str requirements max by 3 would be ok, but any more will remove heavy armour from the game so only focused str builds can use it. And after the cav patch, we all have more agi now so adding more str requirements will mean peasants on top of horses which is stupid as well as not remotely historically accurate.

Agree from an asthetic pov we should avoid making it impossible for plated horses to be ridden by heavy armoured players. I don't really care so much from a game balance perspective though

In any case you can have lvl30, 18/24 (so 8 riding), 6 PS and 3 WM which would be perfectly fine for riding plate while still using plate (if 18 still allowed you to use some heavy armours)

I'm not sure exactly what it would accomplish though. Maybe some xbowers would use lighter armour, maybe not. Heavy armour already has some downsides. It might make it harder for bad players or HX?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Herezy92 on June 04, 2014, 10:16:55 am
Quote from: Panos_the_Bear
Armours from 21.1kg up to 27.8 (last armour)kg, should get a +7 Strength requirement.
No, +7 is ridiculously too much.
I agree for a +4 not more. (only with +4difficulty requirement, the builds will already change a lot...)

For the rest i agree.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Macropus on June 04, 2014, 10:48:14 am
Guys, let me tell you the formula you can use to reply in this thread.
Quote
The suggestion is good, but the difficulty should only be raised by [your_STR_value - your_armours_difficulty], otherwise it would be too much.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Gatsby on June 04, 2014, 10:49:34 am
+1 even if from panos..i really can't understand why u need 20str to use a great maul,18str for best gloves, and only 15 to wear a ghotic plate and besides that, it's true u can be really fast even if u are a tincan, tried myself in my last 18/24 build, it's fun but quite stupid imo.

+7 is too much tho, i'd like more a +3/4 max.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Mr.K. on June 04, 2014, 10:56:25 am
i'd like more a +3/4 max.

That won't be enough to fix "the issue" you mentioned. You could still use that 18/24 build with full plate.

There was a nine point increase in horse difficulty last patch. I don't see why we couldn't have drastic changes for other stuff as well if we want to. Is this really enough of a problem is arguable though.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Gatsby on June 04, 2014, 11:03:02 am
If u need 20 for a plate u can't do a 18/24 anymore, at least at same level before, or without loosing skillpoints anywhere. Anyway, i agree with the concept itself, than u can balance it more or less strictly
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: IR_Kuoin on June 04, 2014, 11:04:36 am
Here we go again. Do you really think people are seriously butthurt by -'ing a post? Looks more like you are butthurt by a minus on your well constructed thread.

15 str should be enough for mid tier armors though, maybe 18 for the better tiers.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Mr.K. on June 04, 2014, 11:10:25 am
If u need 20 for a plate u can't do a 18/24 anymore, at least at same level before, or without loosing skillpoints anywhere. Anyway, i agree with the concept itself, than u can balance it more or less strictly

With three point increase gothic plate would be 18 and Churburgs 17. Those are still "full plate". Even with four point increase 18/24 could run in a churburg. That's why I think 6 points would be better for the heaviest armors if we actually want to change anything and not just break a few str/armor combos like what Hate More is using.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Panos_ on June 04, 2014, 11:32:23 am
Here we go again. Do you really think people are seriously butthurt by -'ing a post? Looks more like you are butthurt by a minus on your well constructed thread.

15 str should be enough for mid tier armors though, maybe 18 for the better tiers.

I could not care less about renowing, I leave that to leshma.

The guy with the Varangopoulos armour is Gravoth, if you don`t know, he claims that playing with a plate and an agility build is retarded because you lose all the benefits of the agility, yet most of the time he runs around with his PLATE armour  :lol:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Herezy92 on June 04, 2014, 11:32:33 am
With three point increase gothic plate would be 18 and Churburgs 17. Those are still "full plate". Even with four point increase 18/24 could run in a churburg. That's why I think 6 points would be better for the heaviest armors if we actually want to change anything and not just break a few str/armor combos like what Hate More is using.
Then go for +4 difficulty, even if i disagree with your point. (the very last plates will be at 19-20 str)
For me 18 str should be able to use heavy armors. (but i agree 15 STR build shouldn't be able)

Moreover, remember with the last patch, the cav needs much more agi to use heavy horses. (meaning they have less STR)
If you add even more STR requirement you can say good bye to the class "Heavy knight / cavalry"
And it's something i don't want.

I like watching heavy knights riding on their shiny horses. (Remember The heavy Medieval French Cavalry !)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Mr.K. on June 04, 2014, 11:44:02 am
If you add even more STR requirement you can say good bye to the class "Heavy knight / cavalry"
And it's something i don't want.

I like watching heavy knights riding on their shiny horses. (Remember The heavy Medieval French Cavalry !)

I agree with this, would be really sad to see full plate cav disappear. Not sure if increasing the plate requirements would be worth it - prolly not. Still if we actually want to change anything, imo you need to make it more than four points.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Panos_ on June 04, 2014, 11:46:39 am
Or even better, decrease the requirement on the heave horses again
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Gravoth_iii on June 04, 2014, 11:49:48 am
Laugh all you want, but we both know that it`s retarded when a player can run around with a lordly Varangopoulos armour with only 15 STR.


EDIT :

SPEAK OF THE DEVIL, AND THE DEVIL WILL SHOW  :lol:

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Please tell me gravoth, if you believe that plating with an agility build is retarded, why do you seem so butthurt by my suggestion?

Besides, an increase to armour requirements, will speed up the battle time, since most will die easier.

Didnt i already tell you my opinion about 5 times in the last thread? I said that using plate with agi builds is shit, nobody uses it and so theres no reason to nerf it. STR builds are superior at using plate.

I could not care less about renowing, I leave that to leshma.

The guy with the Varangopoulos armour is Gravoth, if you don`t know, he claims that playing with a plate and an agility build is retarded because you lose all the benefits of the agility, yet most of the time he runs around with his PLATE armour  :lol:

I have a plate armour yes, ive used it about 10 hours out of 2k on my main. Its mainly used on my STR BUILD alt.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: no_rules_just_play on June 04, 2014, 11:51:20 am
So now you are making a double thread since you think suggestion corner isn't enough already?

I play high agi and playing with high armour indeed makes me survive longer, but I fuck up the whole point of my build: speed.

Oh wait, wasn't that already said a thousand times in your thread? Hurrdurr I played an 18/21 build and that's an agiwhore build, I know everything of agiwhoring now, balanced builds don't exist. Hurr durr.

Also, especially with the current cav nerf you would only see peasants on heavy horses. But ueah, that's exactly what you want right? Funneling everybody into either str or agi?

When you need multiple hits to kill me in medium armour, it doesn't mean it's OP. It just means your footwork sucks balls. Nice how you want everything that kills you to be nerfed, because you obviously are pro and play the only acceptable classes. (except when  you want to 'try it out')
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Panos_ on June 04, 2014, 11:52:14 am
Didnt i already tell you my opinion about 5 times in the last thread? I said that using plate with agi builds is shit, nobody uses it and so theres no reason to nerf it. STR builds are superior at using plate.

Yet you use your varangopoulos armour  :lol:

But still, if its so shit, why do you lobby against it?

Shady aint it?


So now you are makig a double thread since you think suggestion corner isn't enough already?

I play high agi and playing with high armour indeed makes me survive longer, but I fuck up the whole point of my build: speed.

Oh wait, wasn't that already said a thousand times in your thread? Hurrdurr I played an 18/21 build and that's an agiwhore build, I know everything of agiwhoring now, balanced builds don't exist. Hurr durr.

Also, especially with the current cav nerf you would only see peasants on heavy horses. But ueah, that's exactly what you want right? Funneling everybody into either str or agi?

When you need multiple hits to kill me in medium armour, it doesn't mean it's OP. It just means your footwork sucks balls. Nice how you want everything that kills you to be nerfed, because you obviously are pro and play the only acceptable classes. (except when  you want to 'try it out')


No, I want everyone to be able to play what they invested for, go for str and be a slow but hard to kill tank, go for agility be a fast weakling.

Deal with it.

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Gravoth_iii on June 04, 2014, 11:54:17 am
Yet you use your varangopoulos armour  :lol:

But still, if its so shit, why do you lobby against it?

Shady aint it?

I use it because it looks awesome, and it has its uses. Its definitely a lot worse than medium armour but also has some benefits at times.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: no_rules_just_play on June 04, 2014, 12:00:07 pm
To everyone who didn't read panos' first thread: panos never played agi, he think 18/21 is agiwhoring because "U have le three more pointz in agilutie XD *le meme face*"
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Panos_ on June 04, 2014, 12:01:09 pm
Also No Rules, when I was playing 2h and as a lancer, you didnt even know what c-rpg is.

For the last 2 years my build is 18.24, you moron.

You and Gravoth set a new bar to stupidity, both claim that agi plating is shit, yet you use it  :lol:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: no_rules_just_play on June 04, 2014, 12:04:54 pm
Also No Rules, when I was playing 2h and as a lancer, you didnt even know what c-rpg is.

For the last 2 years my build is 18.24, you moron.

You and Gravoth set a new bar to stupidity, both claim that agi plating is shit, yet you use it  :lol:

I use transitional when mounted because light armour on a heavy horse looks absolutely stupid.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Gravoth_iii on June 04, 2014, 12:05:35 pm
Also No Rules, when I was playing 2h and as a lancer, you didnt even know what c-rpg is.

For the last 2 years my build is 18.24, you moron.

You and Gravoth set a new bar to stupidity, both claim that agi plating is shit, yet you use it  :lol:

I've played a lot of shit builds, so what?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: SirCymro_Crusader on June 04, 2014, 12:06:20 pm
.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: IR_Kuoin on June 04, 2014, 12:06:27 pm
Most people who go agi prefer to be fast on their feet, makes it easier to dodge and what not. Plate only got 15 - 16 str requirement yet most people don't use it unless they are full STR. It seems to me you just want your +3 poleaxe to be able to kill peasants faster.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Macropus on June 04, 2014, 12:08:02 pm
What's up with everyone being so chocolate chip cookie about agi builds being able to wear plate? What the fuck?
If you think they are OP, then nerf it. Increase the effect that weight has on movement or whatever, don't restrict items usage. Dafuq.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Panos_ on June 04, 2014, 12:09:00 pm
PLEASE, LET AGILITY WHORES BE ABLE TO SPAM, BE FAST AND TANKY AT THE SAME TIME

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Mr.K. on June 04, 2014, 12:13:22 pm
Well that escalated quickly :shock:

Plate is OP on horseback, other than that it's fine. However the armor requirements are not in line with the weapon requirements which is the main problem for me here. Why can't I use a flamberge or claymore with 15 str? Not strong enough to pick one up? I'm all for balancing things without restricting usage, but it looks a bit silly when I can outrun people when I wear full plate.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: SirCymro_Crusader on June 04, 2014, 12:21:17 pm
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Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Macropus on June 04, 2014, 12:42:15 pm

You're missing my point. Now please try to get what I mean, for I'm being serious right now.

Any character, once chosen to be strong to some extent and fast to some extent by distributing agi/str points defines what playstyle it has. However, he can also adjust it with wearing different armour. A str character can become faster by wearing light armour which kinda changes its playstyle, or go medium armour or even heavy to become as tanky as possible. All three are a viable options with different pros and cons, as it should be.
Same with agi. You can stay at the golden middle, or go very fast with light armour, or feel a bit tanky with heavy one.
Now what you imply is that (for some reason) agi builds have too little penalty while wearing heavy armour which makes them "fast" and "maneuveravle" as well as being "tanky". And oh yes, it's "unrealistic". By the way, while we're at it, how much STR do you have IRL? Just so we can compare how much is enough for plate.  :) All those definitions are highly subjective, don't you think?
Did you actually try playing with the same weight/build with 7 athletics and 8 athletics? Is the difference as significant as you think? I can tell I become considerably fast in light armour with my 6 athletics while still being strong as I usually am with 8 PS, but also getting a big speed bonus, doesn't that sound OP?

What I'm trying to say is - your suggestion is stupid.

PS: And no, I'm still that guy with 24-18 polearm build who is quite fast and maneuverable but deals a huge damage (with speed bonus, yes str guys can use speed bonus. Moreover, as a STR guy you can use your enemy's speed bonus against him). See, this kind of unargumented statements sounds just as bullshit as your suggestion.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Tydeus on June 04, 2014, 01:27:23 pm
So now you are making a double thread since you think suggestion corner isn't enough already?
I already took up pages 12-16 in that thread, just to explain why I was against it. I don't think I got my point across though.

What's up with everyone being so chocolate chip cookie about agi builds being able to wear plate? What the fuck?
If you think they are OP, then nerf it. Increase the effect that weight has on movement or whatever, don't restrict items usage. Dafuq.
Within reason, and of course I think this is one such place that certainly is.


No to raising armor requirements. I've been against doing this since about a week after I first proposed raising them well over a year ago. Better to increase the wpf penalty which few know to be the percentile reduction of your total wpf, that it is. What's the one thing that nearly all agi builds have in common? High WM. So, better to just increase the wpf penalty from weight, because clearly this will have a larger negative affect on the AGI builds which rely on their speed, than on the balanced/str builds.

What I'm thinking at the moment, is to implement penalty tiers on top of what we already have, except target these penalties (at least on higher tiers) towards large quantities of wpf. So for instance, at one tier it could pull your base wpf value and subtract out some arbitrary amount to limit the effects, say 120? Then divide whatever you have left over after that, by 1000, and add that to the normal percent penalty that you'd already have(what we have in place right now).

So the normal weight penalty of 30 (which is actually 30 percent reduction of your wpf) would turn into a 38% reduction. (200-120 = 80/1000=.08 + .3 = 38%.) So everyone with that armor would get the 30% normal reduction, but an additional 8% penalty would come about, due to hitting a higher weight/penalty tier while stacking wpf. If you had 150 wpf, you'd end up with a 33% penalty.

Something along these lines, that is extremely easy to implement as well, is probably the best solution with the fewest downsides.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Sagar on June 04, 2014, 03:18:39 pm
This is something that devs should do long time ago.
Some players in this thread write, that they slow with they agy characters. Ok.

The real problem is that they still faster than str player in same armor.

Character with: 5 ath and 139 wpf + plated armor = have 80 - 85 effective wpf and is really slow
Character with: 8 ath and 184 wpf + plated armor = have 130 - 135 effective wpf and is much faster

This need to be changed. Both builds suffer from the same wpf penalty, but it have much worse impact on str build.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Grumbs on June 04, 2014, 03:20:48 pm
Tydeus that would nerf anyone using heavy armour right? Sure because they lose high % agi would lose more, but seems kind of excessive when heavy armour is already kind of mediocre

What do people want to nerf about heavy armour? If its not to do with their attack speed I don't see why to nerf like that
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Macropus on June 04, 2014, 03:37:54 pm
The real problem is that they still faster than str player in same armor.
Wow, so OP, agi builds are faster than str builds, nerf them now!

Character with: 5 ath and 139 wpf + plated armor = have 80 - 85 effective wpf and is really slow
Character with: 8 ath and 184 wpf + plated armor = have 130 - 135 effective wpf and is much faster

This need to be changed. Both builds suffer from the same wpf penalty, but it have much worse impact on str build.
Oh my god what a shitty reasoning.
In your nice equation you completely forgot that STR build got quite some more powerstrike, didn't you.

And how does wpp penalty affect STR builds more if they lose less weapon points with the same armour as AGI builds?

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Herezy92 on June 04, 2014, 03:38:57 pm
I agree with Grumbs, we are "deviating" from the original topic.
What the hell is point the point to nerf WPF with heavy armors...
And for once, i hardly disagree with the Tydeus's idea.
-----
Some of us just think that having plate with 15str is a joke :)
(imo) All the plates should be at 18str.

But as many guys said, almost every agiwhores with only 15str never use plates....
So this debates is in a certain way, "useless" (even if a debate is never really useless)

I hope you got my point :)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Grumbs on June 04, 2014, 03:45:31 pm
Only thing really would be hitting xbow users with some more penalty, but its a heavy handed way to target one class. Xbow class just needs to have some skill sink and WPF should matter more for them
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Herezy92 on June 04, 2014, 03:48:21 pm
I would like to say one more thing :

This debate can go to the other side as well.

Take a STR whore (27/15) give him light armor, and go QQ because he is fast enough and can 2hits you...
Exemple ? in duel : Atze (i don't even think he is 27/15) 2hits me in my full loom heavy armor in duel.
And he is using a medium armor and of course he is still fast enough to move.

So, more i read about this, more i'm thinking we want to try "balancing" but in fact, we are closing doors.
What made this mod original : The diversity of builds.
You want something balance ? => What about Native ?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Tydeus on June 04, 2014, 03:50:49 pm
Tydeus that would nerf anyone using heavy armour right? Sure because they lose high % agi would lose more, but seems kind of excessive when heavy armour is already kind of mediocre

What do people want to nerf about heavy armour? If its not to do with their attack speed I don't see why to nerf like that
That's what the "arbitrary amount" was for. Who gets affected would depend entirely upon that number. At 120, no one with 120 or less wpf would see even a slight wpf reduction(compared to what they already get), but at 200 wpf base, they'd receive an additional 8% reduction. Change it to 150, and if you're a hybrid with 150/150 wpf split, you wouldn't receive any additional penalties, and the 200 wpf guy would receive a 5% penalty.

By tiers, I meant that unless you had above say, a 15-20 weight penalty, you wouldn't receive any additional penalties. 15-20 weight penalty by the way, is a 15+ weight body armor, with 2+ weight boots, gloves and helm, because you get 10 weight removed, for free.

Also, as stated previously, most of these agi guys don't even use plate. Heavy armor, sure, but generally not plate. The only reason I even have issues with this to begin with, is because of how effective an agility build can be while using plate. One of my favorite builds to play is 15/30 or 12/33 with a strong blunt weapon and the heaviest armor possible. I often did this even without much wpf, but had I actually not been a STF character where I could afford to max WM (or PS, I often did builds like this that would have a max of 1 or 2), the build would have been even better (even with zero PS, because of the blunt damage, I'd often get the same K:D ratios my other characters get).

So, more i read about this, more i'm thinking we want to try "balancing" but in fact, we close what made this mod original : The diversity of builds.
You want something balance ? => What about Native ?
To be honest, I don't really think str vs agi is poorly balanced at the minute. I think it's fairly good. Also, just because something is balanced, doesn't necessarily mean you have to sacrifice diversity. It's just that sacrificing diversity is one of the easiest ways to accomplish that.

Edit: The above concept is just an example of a system that would accomplish the same goal as raising requirements, except without closing off items altogether. I figured I'd save everyone time because this is something that I would at least consider voting for (meaning that even though I came up with the idea, I'm not necessarily ready to support it) and I don't foresee myself ever supporting increased armor requirements.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Dark_Blade on June 04, 2014, 04:00:55 pm
i am agree with this idea but i also have to say that heavier doesnt means better.
Black Armor is not better at any than brigandine
gothic plate is not really useful because its pretty heavy but it still easilly breakeble by any weapon. the only good heavy armor is milanese plate... but low agi + very heavy armor is just meh

medium armor\heavy medium armor are the most usefull ones so not much things gonna be changed
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Kafein on June 04, 2014, 04:16:10 pm
I didn't quite read Tydeus' posts thoroughly, but maybe the percentile reduction of wpf could work like a progressive income tax ? So if you have to lose 10% of your wpf in the current system, the amount of wpf you have under a certain threshold (let's say 100) would be reduced by the current value, but the amount you have over that threshold would be reduced by a higher percentage (for example, 20%).

This would effectively mean that high WM builds would suffer even more from heavy armor than they do now, and this would also only marginally hurt low WM builds.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: woody on June 04, 2014, 04:25:57 pm
Lets all be 9/30 and spam katanas what fun
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Konrax on June 04, 2014, 04:27:01 pm
Heavy armour is so damn expensive, nerfing it's effectiveness further will just make people not want to use it all.

Many of the most skilled players refuse to wear heavy armour already, strength gets an intrinsic buff from using it, and agility just gets a bit less squishy.

I am all for maybe doing a minor shift of strength values on armour, but no more than +3-4 on the requirement as this would throw things heavily back into the strength build category again. (Strength had their run, things finally feel a bit balanced now)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: BlueKnight on June 04, 2014, 04:43:18 pm
(click to show/hide)

Well, if you ask me, the problem with Love_more/Hate_more is the tankiness of his horse, not the armour that he wears. It's a bad example if you ask me. If HX/HA couldn't use heaviest horses then he wouldn't be annoying at all, because sooner or later some ranged player would dismount him. Simply the look of the horse discourages ranged from pew-pewing at it.

About the armours on agiwhores, I don't think it's such a problem. They usually don't go too heavy, else they wouldn't be able to SSSSSSSS enough. If you have a pierce or blunt weapon, their armour does shit anyway and their tiny HP pool drains pretty quickly. Increased req on armours wouldn't do much except for adding new limitations to the game.

EDIT:
I didn't quite read Tydeus' posts thoroughly, but ... wpf ... the amount of wpf you have under a ...

I don't believe it's the amount of WPF of agihorses in armours that annoys Panos. I believe that the survivability that bothers Panos comes from either poor speed bonus (S-ing enemy/Panos), usage of a cutting weapon or Panos just doesn't realise that actually average agi build has around 20% less hp than average str build, which isn't a big difference. Sometimes a str guy that got hit with 1 arrow during the battle may have same or less hp than the agi-guy when they enter a fight. Anyway, it's not WPF's fault WPF is fine.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Kafein on June 04, 2014, 05:05:45 pm
or Panos just doesn't realise that actually average agi build has around 20% less hp than average str build, which isn't a big difference.

Take a 15/24 agi build with 0 IF, you get 50 HP.
Opposite str build 24/15 with max IF, you get 75 HP, 50% more than the agi build (33% if you count it backwards). Within usual armor values this means between 2 and 4 more hits to kill, which is a huge difference in lifetime.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: BlueKnight on June 04, 2014, 05:11:31 pm
Take a 15/24 agi build with 0 IF, you get 50 HP.
Opposite str build 24/15 with max IF, you get 75 HP, 50% more than the agi build (33% if you count it backwards). Within usual armor values this means between 2 and 4 more hits to kill, which is a huge difference in lifetime.
Take 18/24 lvl 34 and 24/18 same level (maxed IF) and you get 65hp vs 75hp. I gave the estimated number of 20% cuz builds vary depending on level and agi/str-whoreness
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Kafein on June 04, 2014, 05:25:31 pm
10HP is still one or two hits depending on how things go. Anyway, my opinion is that the amount of hits to kill is too high across the board for all melee weapons and against all armor values. It just gets more ridiculous with HP sponge builds and high armor rating.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Tydeus on June 04, 2014, 05:29:43 pm
Take 18/24 lvl 34 and 24/18 same level (maxed IF) and you get 65hp vs 75hp. I gave the estimated number of 20% cuz builds vary depending on level and agi/str-whoreness
Except the agi guy is more likely to sacrifice IF for WM than the str guy is. Most people don't have enough skill points to max all of their main skills, which means things have to be sacrificed. With a level 30 build, you have to make sacrifices even with a low conversion 18/21 build. Either Panos and such people are essentially complaining about level 35+ guys who can max everything, or their complaint is with the extremes. The initial cannot be addressed without greatly harming players who continue to retire and the latter would seem to make your comparison irrelevant.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: San on June 04, 2014, 05:53:52 pm
Agi + heavy armor is great when the whole server is wearing similarly heavy armor. In most other cases, it's stilll good, but lighter armors are probably equally to slightly more effective most of the way down in most scenarios.

I had something where armor looms were changed so that light gear had decreased weight and heavy gear increased weight but gave you more armor. Gloves were also adjusted so that light gloves gave less armor and weight while heavy gloves gave around the same armor but with a hefty weight penalty.

Finally, difficulties were scaled down from 24 for body armors and 21 for the other equipment, mostly decreasing by 2 at every difficulty decrease (gloves received +2-3 with the same scaling since the scaling is good already). Milanese: 24, Churburg: 20, coat of plates: 18, etc. That particular scaling would allow the use of most armor while also giving the strength builds some exclusivity with the best heavy armors.

(click to show/hide)

Higher difficulty is pretty much shut down at this point based on the current votes, but difficulty was a separate vote from the loom values. Even without the difficulty increases, the way the stats would work would give more intrinsic penalties/benefits, allowing a person to choose between movement speed or wpf penalties. At the same weight, the average armor would be lower by a few points, while the extremes would be compensated with the appropriate cost.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Bronto on June 04, 2014, 05:55:47 pm
I think the real problem is when looms factor into the equation. You loom gloves and body armor and instantly have 10 more armor on which, in my opinion, seems a bit much.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: BlueKnight on June 04, 2014, 05:58:44 pm
Except the agi guy is more likely to sacrifice IF for WM than the str guy is. Most people don't have enough skill points to max all of their main skills, which means things have to be sacrificed. With a level 30 build, you have to make sacrifices even with a low conversion 18/21 build. Either Panos and such people are essentially complaining about level 35+ guys who can max everything, or their complaint is with the extremes. The initial cannot be addressed without greatly harming players who continue to retire and the latter would seem to make your comparison irrelevant.

I think it's something between the former and the latter. EU is filled with high levels + Panos tends to get a specific point of view and stick to it for a long time instead of analysing if he isn't making any mistakes himself. Probably a few good holds, a change in damage type or something else could help him, dunno.

Also it's pretty easy to deliver huge damage with minmaxed build like 27/18 + some high damage weapons (miaodao/axes/bec/others). With a build like this you may see things die faster, even if armoured.

I very often fill IF as the last thing.

EDIT:
Agi + heavy armor is great when the whole server is wearing similarly heavy armor. In most other cases, it's stilll good, but lighter armors are probably equally to slightly more effective most of the way down in most scenarios.

I had something where armor looms were changed so that light gear had decreased weight and heavy gear increased weight but gave you more armor. Gloves were also adjusted so that light gloves gave less armor and weight while heavy gloves gave around the same armor but with a hefty weight penalty.

Finally, difficulties were scaled down from 24 for body armors and 21 for the other equipment, mostly decreasing by 2 at every difficulty decrease (gloves received +2-3 with the same scaling since the scaling is good already). Milanese: 24, Churburg: 20, coat of plates: 18, etc. That particular scaling would allow the use of most armor while also giving the strength builds some exclusivity with the best heavy armors.

(click to show/hide)

Higher difficulty is pretty much shut down at this point based on the current votes, but difficulty was a separate vote from the loom values. Even without the difficulty increases, the way the stats would work would give more intrinsic penalties/benefits, allowing a person to choose between movement speed or wpf penalties. At the same weight, the average armor would be lower by a few points, while the extremes would be compensated with the appropriate cost.

That's nice! Tell me San, if things are getting balanced in a way so that everything has some sort of a role, can we expect any upkeep rebalance? (heavy glance, greatswords, etc.? Ex. Longsword, when it comes to stats, is exactly between HBS and Two Handed Sword yet is more expensive then those 2 other swords. My crappiest 2h (GGS) is also my most expensive weapon. Epic Bec and epic Lance are somehow cheap and Flamberge even though it's a good weapon, it's very occasional and it's upkeep is too high imo. There are probably more examples)

TL;DR Going to rebalance upkeep of weapons?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: darmaster on June 04, 2014, 06:04:07 pm
and nerf loomed armor (or at least buff unloomed armors); you can't get +10 body armor and weight 5/6 less, it's bullshit.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Tydeus on June 04, 2014, 06:14:01 pm
I think it's something between the former and the latter. EU is filled with high levels + Panos tends to get a specific point of view and stick to it for a long time instead of analysing if he isn't making any mistakes himself. Probably a few good holds, a change in damage type or something else could help him, dunno.
Perhaps. If that's the case, then I think raising armor difficulties would most certainly go overboard.

and nerf loomed armor (or at least buff unloomed armors); you can't get +10 body armor and weight 5/6 less, it's bullshit.
Indeed, but figuring out the most appropriate change, rather than just saying "You now have less armor, nothing else has changed", isn't quite so straightforward.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: karasu on June 04, 2014, 07:16:44 pm
Lets all be 9/30 and spam katanas what fun

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Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Corsair831 on June 04, 2014, 08:45:05 pm
IMO increase the difficulty of all armours by like 6; personally, i never understood why anyone would want to use anything heavier than a red gambeson but i'm in the minority ..

.. increasing the difficulties does sound like a really good idea though
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Corsair831 on June 04, 2014, 08:47:45 pm
also, nerf hand armour already please, 16 body armour for 2 weight is just ridonkulous!

.. sure you lose a lot of wpf with the heaviest gauntlets, but if you min/max, take the 13 or 12 body armour ones, you're still getting a huge amount of body armour for almost no weight penalty, and only ~~ 4-5 weight WPF penalty, there's practically no reason not to take the min/maxy gauntlets atm

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
Post by: Johammeth on June 05, 2014, 12:24:51 am
Would it be possible to have higher STR relative to requirements offset some of the WPF penalty?

eg:
Someone with 15 STR is wearing a 15 STR body piece. They suffer 100% of the WPF penalty for that piece.

Someone with 21 STR is wearing a 15 STR body piece. They only suffer 66% of the WPF penalty for that piece.