Tydeus that would nerf anyone using heavy armour right? Sure because they lose high % agi would lose more, but seems kind of excessive when heavy armour is already kind of mediocre
What do people want to nerf about heavy armour? If its not to do with their attack speed I don't see why to nerf like that
That's what the "arbitrary amount" was for. Who gets affected would depend entirely upon that number. At 120, no one with 120 or less wpf would see even a slight wpf reduction(compared to what they already get), but at 200 wpf base, they'd receive an additional 8% reduction. Change it to 150, and if you're a hybrid with 150/150 wpf split, you wouldn't receive any additional penalties, and the 200 wpf guy would receive a 5% penalty.
By tiers, I meant that unless you had above say, a 15-20 weight penalty, you wouldn't receive any additional penalties. 15-20 weight penalty by the way, is a 15+ weight body armor, with 2+ weight boots, gloves and helm, because you get 10 weight removed, for free.
Also, as stated previously, most of these agi guys don't even use plate. Heavy armor, sure, but generally not plate. The only reason I even have issues with this to begin with, is because of how effective an agility build
can be while using plate. One of my favorite builds to play is 15/30 or 12/33 with a strong blunt weapon and the heaviest armor possible. I often did this even without much wpf, but had I actually not been a STF character where I could afford to max WM (or PS, I often did builds like this that would have a max of 1 or 2), the build would have been even better (even with zero PS, because of the blunt damage, I'd often get the same K:D ratios my other characters get).
So, more i read about this, more i'm thinking we want to try "balancing" but in fact, we close what made this mod original : The diversity of builds.
You want something balance ? => What about Native ?
To be honest, I don't really think str vs agi is poorly balanced at the minute. I think it's fairly good. Also, just because something is balanced, doesn't necessarily mean you have to sacrifice diversity. It's just that sacrificing diversity is one of the easiest ways to accomplish that.
Edit: The above concept is just an
example of a system that would accomplish the same goal as raising requirements, except without closing off items altogether. I figured I'd save everyone time because this is something that I would at least consider voting for (meaning that even though I came up with the idea, I'm not necessarily ready to support it) and I don't foresee myself ever supporting increased armor requirements.