Poll

Do you think that STR requirement for Medium/Heavy tier armours, should be increased?

Yes
No
Other (post your opinion please)

Author Topic: Increase the difficulty requirement on Medium/Heavy tier armours, #2.  (Read 2007 times)

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Offline Panos_

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I`ve adressed the matter in the past, but looks like it got buried.

Since agility builds got buffed, a LOT, it would be only fair to increase the strenght requirments of medium/heavy armours.

For example, a player with a 15/27 build, can run around dressed in plate armour, but still being fast and agile at the same time.

What I suggest is this.


Armours from 12kg up to 16kg, should get a +2 Strenght requirement

Armours from 16.1kg up to 21kg, should get a +3 Strenght requirement
And

Armours from 21.1kg up to 27.8 (last armour)kg, should get a +7 Strength requirement.


Discuss.


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59 Hitpoints
47 Head Protection
62 Body protection (Armour and Gloves), thats more than an unloomed Gothic Plate with beavor

I need 4 hits with 6 PS and a +3 poleaxe to put him down


Discuss please.
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Offline Macropus

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+2
For example, a player with a 15/27 build, can run around dressed in plate armour, but still being fast and agile at the same time.
Haha

Offline Oberyn

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0
As far as cav goes, one fix would be to make armor and weapon/ammo weight actually matter towards horse speed and maneuv, but apparently that's not doable. From what I understand you would have to create one horse item for every possible variation, coding dynamic weight penalties is either impossible or too much of a time investment for too little payoff.
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Offline Panos_

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+5
Haha

Laugh all you want, but we both know that it`s retarded when a player can run around with a lordly Varangopoulos armour with only 15 STR.


EDIT :

SPEAK OF THE DEVIL, AND THE DEVIL WILL SHOW  :lol:

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Please tell me gravoth, if you believe that plating with an agility build is retarded, why do you seem so butthurt by my suggestion?

Besides, an increase to armour requirements, will speed up the battle time, since most will die easier.
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Offline tkn123

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+1
Maybe increasing str requirements max by 3 would be ok, but any more will remove heavy armour from the game so only focused str builds can use it. And after the cav patch, we all have more agi now so adding more str requirements will mean peasants on top of horses which is stupid as well as not remotely historically accurate.

Offline bavvoz

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+2
Id love to see increased str req on high tier weapons to

Offline Mr.K.

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+10
Even though I don't think agi builds in heavy armor are OP in any way I do think it's rather odd that with 12 strength I can use an Awlpike or a Miaodao and run in 64 body armor, but can't use a darn one handed battle axe. The requirements for a lot of weapons and armors make no sense imo. With 13 strength I could have 69 body armor and use a great sword - wat.

I wouldn't mind seeing almost all requirements increased by at least three and even bigger (six points or so) increases for the heaviest armors. I wouldn't mind at all if my 12 strength agi build could no longer use the damn OP awlpike or my 21 strength balanced two-hander couldn't wear the heaviest plates any more.

Offline McKli_PL

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+1
it should not be a Yes or No just f**ing ->WHEN<-

Offline Grumbs

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Maybe increasing str requirements max by 3 would be ok, but any more will remove heavy armour from the game so only focused str builds can use it. And after the cav patch, we all have more agi now so adding more str requirements will mean peasants on top of horses which is stupid as well as not remotely historically accurate.

Agree from an asthetic pov we should avoid making it impossible for plated horses to be ridden by heavy armoured players. I don't really care so much from a game balance perspective though

In any case you can have lvl30, 18/24 (so 8 riding), 6 PS and 3 WM which would be perfectly fine for riding plate while still using plate (if 18 still allowed you to use some heavy armours)

I'm not sure exactly what it would accomplish though. Maybe some xbowers would use lighter armour, maybe not. Heavy armour already has some downsides. It might make it harder for bad players or HX?
« Last Edit: June 04, 2014, 10:19:20 am by Grumbs »
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Offline Herezy92

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+2
Quote from: Panos_the_Bear
Armours from 21.1kg up to 27.8 (last armour)kg, should get a +7 Strength requirement.
No, +7 is ridiculously too much.
I agree for a +4 not more. (only with +4difficulty requirement, the builds will already change a lot...)

For the rest i agree.
« Last Edit: June 04, 2014, 10:35:33 am by Herezy92 »

Offline Macropus

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Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
« Reply #10 on: June 04, 2014, 10:48:14 am »
+3
Guys, let me tell you the formula you can use to reply in this thread.
Quote
The suggestion is good, but the difficulty should only be raised by [your_STR_value - your_armours_difficulty], otherwise it would be too much.

Offline Gatsby

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Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
« Reply #11 on: June 04, 2014, 10:49:34 am »
0
+1 even if from panos..i really can't understand why u need 20str to use a great maul,18str for best gloves, and only 15 to wear a ghotic plate and besides that, it's true u can be really fast even if u are a tincan, tried myself in my last 18/24 build, it's fun but quite stupid imo.

+7 is too much tho, i'd like more a +3/4 max.

Offline Mr.K.

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Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
« Reply #12 on: June 04, 2014, 10:56:25 am »
+1
i'd like more a +3/4 max.

That won't be enough to fix "the issue" you mentioned. You could still use that 18/24 build with full plate.

There was a nine point increase in horse difficulty last patch. I don't see why we couldn't have drastic changes for other stuff as well if we want to. Is this really enough of a problem is arguable though.

Offline Gatsby

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Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
« Reply #13 on: June 04, 2014, 11:03:02 am »
+1
If u need 20 for a plate u can't do a 18/24 anymore, at least at same level before, or without loosing skillpoints anywhere. Anyway, i agree with the concept itself, than u can balance it more or less strictly

Offline IR_Kuoin

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Re: Increase the difficulty requirement on Medium/Heavy tier armours, #2.
« Reply #14 on: June 04, 2014, 11:04:36 am »
+3
Here we go again. Do you really think people are seriously butthurt by -'ing a post? Looks more like you are butthurt by a minus on your well constructed thread.

15 str should be enough for mid tier armors though, maybe 18 for the better tiers.
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