I don't know how I feel about this whole make your own choices bullshit anymore. How many times have we seen this and it just ended up having multiple options but them all practically being the same thing int he end.
the more a developerenthesisesemphasises the impact player descisions will have on the game world in marketing hype, the more shallow the gameplay will actually be.
Joystiq - 5 von 5
Middle-earth: Shadow of Mordor is a well-paced sandbox game with a revolutionary new game mechanic in the Nemesis System, which I imagine we'll see iterated on in the years to come. The Nemesis System creates the opportunity for two players to have wildly different experiences fighting the Uruk-hai, while Talion collects trinkets and upgrades. Your nemesis (an Uruk who will find a way to kill you time and time again) will be completely different from your friend's, and you'll have plenty of unique experiences to share about different tactics you used to take out a certain warchief. Or, how you were chasing a captain who retreated in battle and ran right into the jaws of a wild caragor, robbing you of sweet victory.
Polygon - 9.5 von 10
Shadow of Mordor is that ultimate rarity. It tells a fun little story that would be enough to hold up most games on their own. But it also provides all of the tools to ensure that the most interesting tales to come out of the game will be the ones that were not scripted.
IGN - 9.3 von 10
Middle-earth: Shadow of Mordor stands out from other open-world action games by putting a great new layer on top of the trail that Batman blazed. I was surprised at how well it integrates its excellent combat with rewarding feedback and progression not just for me, but also for my enemies. I've had many more memorable and unpredictable battles with its randomized Warchiefs and captains than I did in the scripted campaign missions, and I expect those to keep on coming.
The Escapist - 4,5 von 5
As an open world game set in Middle-earth, Shadow of Mordor delivers unique emergent gameplay, finely-tuned combat mechanics and a story which avoids typical fantasy fare. While the main storyline can be finished relatively quickly, there is a lot of content in Mordor for you to pursue however you like.
Game Informer - 8.25 von 10
The final hour of Monolith's Middle-earth adventure falls flat, as the story falteringly tries to pull together a number of disparate threads, and the mostly triumphant nemesis system fails to stick the landing. Even with these and other features that rubbed me the wrong way, I can't help but cheer for Monolith's ambition. Shadow of Mordor is an unabashedly challenging and complex experience, sometimes at the expense of accessibility. I'm thrilled that we've got a new franchise in the fertile ground of Tolkien's fiction. Add in a borderline revolutionary approach to mission design, and this is a firm foundation for a stellar new series.
Eurogamer.net - 8 von 10
One of the most enduring themes of Tolkien's universe has been the corrupting influence of power, but this has almost always been explored through the eyes of individuals that refuse to abuse that power. In death, Talion is free to do what those characters were never able to, and you experience first-hand what an intoxicating high that can be. At the start of the game you're not much more than a lowly Ranger, sneaking through camps and silently slitting Orcish throats in the night. By the end of the game you're boldly strolling through those same camps, as terrified uruks whisper tales of the Ranger-turned-Gravewalker over fortifying gulps of grog. There's plenty to see and do in Mordor when you're dead; all that's left, in the words of a wise old wandering wizard, is to decide what to do with the time that is given to you.
Destructoid - 6 von 10
Ultimately, like many ambitious projects, Middle-earth: Shadow of Mordor doesn't deliver on everything it sets out to do. Although Monolith's heart is in the right place and the studio honors the lore, it doesn't really add anything that's worth seeing outside of some solid open world gameplay. It isn't a bad game, it just feels far too repetitive for its own good.
34GB wtf+ 10 GB for the HD textures addon.
May I ask you how much VRAM you got on your card?I've got GTX 680... ended up disabling them, since there were tiny freezes now and then, to see what high textures look like. And turns out they look the same, like you said, and freezes are gone.
6GB VRAM lmfao
So streamers have been paid to stream this game, now i see why its so high up on twitch.It could be high without that as well since it is a good game. Is there something wrong with paying streamers?
there are cards with 8GB VRAM?
It could be high without that as well since it is a good game. Is there something wrong with paying streamers?
Not yet. But there will be soon (GTX 980/970 variants). It's okay to ask for future hardware, Crysis was the same. Problem is that game looks mediocre while asking for future hardware.No question that it is poorly optimized but those textures are optionable. Rather have it than not
Mobile version of big Maxwell, GTX 980M will feature 8GB of GDDR5 RAM. First laptops with that card will be unveiled in next month of so.
Mobile version of big Maxwell, GTX 980M will feature 8GB of GDDR5 RAM.
there are cards with 8GB VRAM?
I don't think he knows we're talking about VRAM
Nope in multi GPU setups the memory hast to be mirrored so that both cards access to the same information. As a result a dual GPU card like the GTX690 only has 2GB of effective memory despite having 4GB of physical memory on the card.
first off a joke, second off, SLI'ing cards can give you more vram, as you will have both cards vram
first off a joke
yes obvious joke
i hope that's a joke too
im retarded xant, what else could i be with only 4 gb VRAMHe never said you're retarded Vibe, he was talking about something you own being retarded, YOU HAVE TO READ MORE CAREFULLY
He never said you're retarded Vibe, he was talking about something you own being retarded, YOU HAVE TO READ MORE CAREFULLY
no he's retarded, i was talking about him. Nothing to do with anything he owned, fuck he even missed the point afterwards.[ ] you're retarded
It's a good game! 8-)Yup, it's not great, but it's definitely good. To me, it's like a somewhat better Arkham Asylum.
im retarded xant, what else could i be with only 4 gb VRAM
if you have less then 8 then you are doing it wrong.Well..if u wanna play ultra settings with 60 solid fps and 4k resolution, yes u doin it wrong. Otherwise it's definitely ok, coz i don't think everyone can afford a titanZ or a sli titan on their machine :D
directionalbutton + dodge? Cause if that aint it, im stumped. And pretty sure it tells me specifically that "press space to autododge". I still think it registers as autododge, cause occasionally dodges where I was practically inside the enemies charactermodules counted as misses, eventhou physically it clearly hit me.Dunno, seems to me that you need to just do a normal spacebar roll to dodge those attacks by choosing the direction yourself. If that's not working, maybe it's broken. But you could try ranged and/or continuous stealth attacks to kill the bugged boss. Or those big monster things.
6GB VRAM lmfao
however I'm not prepared to believe those guys understood overnight how to make a good videogame (Monolith is an old studio.
Monolith is an old studio.
Gave it more tries. Ye, directional button + dodge. Works now.... Im also retarded. :| Can I join your club Vibe? Is lowering my VRAM to 4gb a prerequisite?
Monolith is an old studio.
It's a borefest tbh. Max repetitive.YOU, young karasu, are a borefest.
Its repetitive true, but I enjoy the fights so I'm not bored!
I find the game a bit too easy, right from the start you can crowd control anything. I would have prefered more AC than Batman, especially the fleeing/climbing.
There is no difficulty control, you can only disable HUD help.
When you're out of health you have a "last truggle QTE" which can even become a one-shot finisher with abilities, you never lose health through falling, there is plants everywhere on the map which fully restore your health, its really hard to die in story mode.
Some boss have very good strenghts (invincible to any attacks for example, except backstab) and even improved attack patterns (leaps, combo, grappling, double damage, etc) but the little mobs are hardly challenging (some specials are hard to manage truth be told).
The story is remarkably simple but interesting enough to incent to continue (and the orc society is nicely represented, + a lot of back stories and role playing elements), the number of possible attack pattern is near infinite, there is a lot of reflex based skill to go through battles without a scratch (cRPG players should have no problem) and tons of objectives/missions to do in a very large completely open world.
Overall: greatly entertaining, but the character is a bit too invincible.
Played 4 hours, might have some surprises left for me.
The challenge mode might be a good catch when you're done with the campaign.
Two shot even with improved health ? :shock:
Then I cant wait to be farther in the game :D
Difficulty is about the only qualm I have atm... if its improved mid-end game then this game is a serious A+
Well
Minor spoiler? Kind of not really?(click to show/hide)
Well
Minor spoiler? Kind of not really?(click to show/hide)
A fucking BITCH of a strength is "Combat Master". Have fun running into of of those guys with a bunch of other bullshit abilities stacked up with him as well.
I am leaving the story missions aside atm (maybe that's a mistake :D) but I tend to end up with 3 captains at the same time when stumbled into some stronghold. Then I make a move on one the captains, don't kill him quick enough and the stronghold alarm sounds... I manage to stay alive another 3 minutes and die cuz I pressed the wrong QTE button :D
I really really like the random aspect of those encounters. This Nemesis System is absolutely great, probably one of the greatest innovations I've seen in a game for years now. And it brings along a tactical component that basically all Batman and AC games lack... Getting information of the high-power captains seems to be a must for me right now.
Might change with higher levels but with only the first line of skills unlocked atm, I am having a hard time and enjoy it greatly :D
And they always advertised that 2 players won't have the same experience and seeing all those different ways you guys kill them, it seems to be at least partly true.
Oww, and I read that you can avenge players in your friendlist when they've been killed by a captain for extra xp. Anyone knows how that works?
This game is just hard as fuck imo. God damn it. Basically whatever you do you will always get ganked to shit. I murdered every single orc around and than went for the captain, without any alarms 2 more captain with 20 more guys just popped out from nowhere in less than 1 minute. And it happens always. I tried so many different ways to approach them but the orcs just always respawn instantly and when the captains got that asshole "combat-master" thing and they take forever to beat. Its to merciless for me to enjoy it. The orc instant respawnrate and occasionally unavoidable multiple captains at once fights made sure of that. In general, im not having fun at all. Its not that I dont like hard, its just that its kinda unavoidable to make it easier. I tried to kill captains in hugely populated bases by first stealthkilling all the guards and than going for the mainguy and by the time I wiped out one part of the base, in the last one in cleared out, the orcs already managed to respawn in less than 1 minute. Making stealth close to pointless at times where it could be the most useful.
TB has made his video about this. Seems to correspond to my feelings so far.So your feelings are that it has great animations, superb combat, awesome Nemesis system, very good voices and writing, a nice open world and that you gonna love it if you like "Batman combat"?
So your feelings are that it has great animations, superb combat, awesome Nemesis system, very good voices and writing, a nice open world and that you gonna love it if you like "Batman combat"?
I didn't knew about voice acting and writing (and I don't care that much anyway), but my main point of contention with what other people said about the game was the graphics that were supposedly impressive even though in my opinion they aren't. He did not comment on whether the game is fun for more than a few hours so he kind of avoided one of my main concerns for a 50$ game which seems a priori quite repetitive (like many games with emergent content).He says several times that the game looks very good but he doesn't understand where the high VRAM comes from.
This game is just hard as fuck imo. God damn it. Basically whatever you do you will always get ganked to shit. I murdered every single orc around and than went for the captain, without any alarms 2 more captain with 20 more guys just popped out from nowhere in less than 1 minute. And it happens always. I tried so many different ways to approach them but the orcs just always respawn instantly and when the captains got that asshole "combat-master" thing and they take forever to beat. Its to merciless for me to enjoy it. The orc instant respawnrate and occasionally unavoidable multiple captains at once fights made sure of that. In general, im not having fun at all. Its not that I dont like hard, its just that its kinda unavoidable to make it easier. I tried to kill captains in hugely populated bases by first stealthkilling all the guards and than going for the mainguy and by the time I wiped out one part of the base, in the last one in cleared out, the orcs already managed to respawn in less than 1 minute. Making stealth close to pointless at times where it could be the most useful.
How can you even lose in this game? The only thing that is SOMEWHAT threatening are archers (ironic isnt it?) otherwise you can pretty much solo 40 orcs on your own.How far are you into the game? The combat gets more challenging once there's tons of berserkers and shielder-spear guys.
Vut still, I love the combat, even if its kind of forced. And the custom generated orclings are awesome
Nerded through the story just now and i'm not impressed, but it was a nice addition the lotr-lore all in all. I'm not gonna get into detail, because spoilers would be nasty so short after release, but it's worth the trip. And i will go back and will finish everything there is to this game, because it's just a nice experience overall. :D
But... why.
numbers on screen must grow
Really tempted to buy this at full price but.. I'm holding back regardless.
That's how LoTR fight scenes should look like, beheading, gore, I like it :P
Yea, the head is the only thing coming off really, be it a beheading or exploding into bits. But I have to say that I don't really miss anything. Sure, would be cool to see a leg come off when you sweep the guy with the sword but on the other hand, I'm German and I am grateful that I can play it uncut :P
Doesnt black blood and non-human race (orc) mean that even countries like yours would legaly accept seeing them chopped to bits without problems?Not necessarily. It`s about a humanoid look.
Biggest reason why I had hard time at the start was cause I didnt play the story enough to get all the ways to abuse the nemesis system unlocked and controlling other orcs. Game turned into a breeze after that and its pretty fun to mess around with. Im quite positive AC will rip this idea off in one of their games eventually, cause they lack ideas to beat that dead horse of a series. Last fight I had was basically a massacre. My controlled warchief with his 2 my controlled captain bodyguards against an enemy warchief with no bodyguards.I've played maybe 13-15 hours, still don't have any orc-controlling abilities, doubt I'll even use them much.
I recommend turning off all the combat prompts and outlining et cetera, makes the fights a lot more fun with no block indicators and shit like that.
It's funny how so many people say the game is too easy, yet there's also lots of people having a hard time.
I think it's because this game is a weird combination of supereasy and really hard fights. Like, I wouldn't call it a difficult game, but I've died like 8 times and there's definitely some difficult fights to be had. I think it could be just a little bit more difficult overall, but the balance is pretty nice: makes you feel like you control a sword-master when you can stylishly kill ten orcs in a few heartbeats, but then there's also challenge...
Of course this argument is not valid if going all "die and retry" on it makes it harder and not easier over time.It does. If you die, the boss you were trying to kill levels up and gets tougher... and so does a lot of other bosses around the map. You might have almost killed off all the captains on a map, and if you die, most of them get replaced.
Probably the worst button masher I've ever played. Does nothing better than Lotr retun of the king back on the ps2visitors can't see pics , please register or login
The captain system is interesting but wow, this game was made for people with more than just a few additional chromosomes.
Complete potato tier
Not sure if this has already been posted.. https://www.youtube.com/watch?v=6AV9W2ZdmjU#t=253That guy is retarded, for so many reasons. One of them being that he brags about how he's "invincible and killing shit" when he activates a special ability that's 20 seconds of free rampaging by just pressing F. "Omg look I got the rhythm down!" There is no fucking rhythm because the whole point of that (tier 5, and it is pretty OP so I rarely use it) ability is that you can just spam F and kill people once you have charged it.
He actually turns the monitor off at one stage and mashes 2/3 buttons, and wins.
I liked the bit where he played it with his chin.Yes, and achieved nothing in the game.
It would be inhuman to fight multiple enemies without a simplified combat system
It would be inhuman to fight multiple enemies without a simplified combat system, hence why "too easy" critic on how one proper button is enough to counter-kill enemies is not a sound argument.
If say, to parry a normal attack we needed to press two buttons in a certain order and manually face the opponent before that, well, it would be more realist but it would not be feasible. Best we can hope for "realist" action games would be 1v1 or at worst, 1v2, and anything more you would need to flee: making it more like an infiltration game than an heroic action game like Shadow of Mordor is.
It would be inhuman to fight multiple enemies without a simplified combat system, hence why "too easy" critic on how one proper button is enough to counter-kill enemies is not a sound argument.Yup, Shadow of Mordor clearly isn't trying to make every fight super challenging, it sprinkles hard fights in there now and then, while most of the fights aren't meant to be challenging, just letting you feel bad-ass and get to enjoy the nice looking combat system and your upgrades. And seriously, those Stronghold fights get a lot harder without combat prompts. That video, summed up, is "see, you can survive in a random stronghold against no real strong enemies when you're FULLY leveled up with every possible ability, and have all the Combat Help options enabled." Wow, a-ma-zing.
If say, to parry a normal attack we needed to press two buttons in a certain order and manually face the opponent before that, well, it would be more realist but it would not be feasible. Best we can hope for "realist" action games would be 1v1 or at worst, 1v2, and anything more you would need to flee: making it more like an infiltration game than an heroic action game like Shadow of Mordor is.
combat system is fun but it's easy mode really. Dunno why Xant is trying so hard to deny that fact.I'm not trying to say the combat system is challenging overall, I'm just not an autistic nerd who feels the need to appear super edgy and cool by going "ahahahaha I can do M&B combat system so I'll shit on anything easier and thus fuck up my enjoyment of a perfectly good game that's in a different genre even though it also has swords and melee combat." It's like going to watch Batman in the movie theatres and the whole time picking apart the unrealistic things in a sarcastic voice: retarded.
TeHzoAr1 day ago
+FlameBringer84 it's literally a scoring system. You can live endlessly in DMC1/3/4 by mashing jump/roll too. You can take down hordes of basic ninja enemies in NG:B by spamming flying swallow with no timing too. You can probably live indefinitely by mashing dodge in Bayonetta (despite the cooldown animation on every 3rd dodge or whatever, because you clear so much distance and even infinte non-stop climax Grace and Glories will probably not close the distance often) too. I could make this exact video in any of the great skill-based brawlers.
This isn't strictly in the same genre as those games but it is, to some extent, a spectacle fighter.
The idea is to hold a high combo and take down enemies as efficiently and stylishly as possible. It's a toy. A medium for play and skill. It's not even remotely in the same genre as Dark Souls, his only comparison (and probably only touchstone for melee combat). It goes RIGHT THE FUCK OUT OF ITS WAY to empower the player from the start, and continues to pile on ridiculously powerful shit as the game progresses. I've finished MN difficulty in Ninja Gaiden Black and 2 but died often in this game because the way you risk death in by trying to be efficient and stylish as possible.
I mean you can literally do the bow teleport, chain teleport 3 insta-kill enemies, do that like 5 more times, combat drain a new enemy and start all over again without even risking being hit. Killing enemies and surviving isn't the point of the game. It's just a natural consequence of engaging with it - not much different from walking in any other game ("OH BUT I ONLY HAVE TO PRESS A DIRECTION AND I WALK AUTOMATICALLY? ITS WAY HARDER IN QWOP - THE TRUE GAMER'S GAME")
There's considerable challenge in the challenge modes, which force you to play the way the game was intended (scoring, efficiency, speed, style). But none of you are interested with actually engaging with the game. You just want it to be Dark Souls, or whatever. Wrong game, fuckos.
That makes you inhuman most of the time. Me and Xant both have been quite inhuman in the past. And many other cRPG players. Compared to cRPG or even Dark Souls, this is walk in the part, combat system is fun but it's easy mode really. Dunno why Xant is trying so hard to deny that fact.
This guy has a pretty good comment on it:QuoteTeHzoAr1 day ago
+FlameBringer84 it's literally a scoring system. You can live endlessly in DMC1/3/4 by mashing jump/roll too. You can take down hordes of basic ninja enemies in NG:B by spamming flying swallow with no timing too. You can probably live indefinitely by mashing dodge in Bayonetta (despite the cooldown animation on every 3rd dodge or whatever, because you clear so much distance and even infinte non-stop climax Grace and Glories will probably not close the distance often) too. I could make this exact video in any of the great skill-based brawlers.
This isn't strictly in the same genre as those games but it is, to some extent, a spectacle fighter.
The idea is to hold a high combo and take down enemies as efficiently and stylishly as possible. It's a toy. A medium for play and skill. It's not even remotely in the same genre as Dark Souls, his only comparison (and probably only touchstone for melee combat). It goes RIGHT THE FUCK OUT OF ITS WAY to empower the player from the start, and continues to pile on ridiculously powerful shit as the game progresses. I've finished MN difficulty in Ninja Gaiden Black and 2 but died often in this game because the way you risk death in by trying to be efficient and stylish as possible.
I mean you can literally do the bow teleport, chain teleport 3 insta-kill enemies, do that like 5 more times, combat drain a new enemy and start all over again without even risking being hit. Killing enemies and surviving isn't the point of the game. It's just a natural consequence of engaging with it - not much different from walking in any other game ("OH BUT I ONLY HAVE TO PRESS A DIRECTION AND I WALK AUTOMATICALLY? ITS WAY HARDER IN QWOP - THE TRUE GAMER'S GAME")
There's considerable challenge in the challenge modes, which force you to play the way the game was intended (scoring, efficiency, speed, style). But none of you are interested with actually engaging with the game. You just want it to be Dark Souls, or whatever. Wrong game, fuckos.
[...]Which is a false statement about the game which you would know if you had paid attention before.
I think that's a valid argument, but I also believe the game should actually punish the player somehow when "failing" combat. In SoM the only failure is death, which is apparently extremely easy to avoid forever.
Which is a false statement about the game which you would know if you had paid attention before.
You have to fight bosses. When you flee bosses to survive, you make them stronger which is a punishment mechanism for the player.
I didn't mean fleeing, I meant winning battles without dying.I don't believe anyone in here who actually played the game managed to stay alive with 0 deaths... you simply don't, you die, even a lot at times.
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Granted, probably everyone said that the end game is too easy when you get the uber skillz.Which is where self-discipline comes into play. Sure, it's far from an ideal solution, but it's an enjoyable game. I think it'll keep me amused for about 20 hours all in all, which is better than can be said about most SP games.
Dunno man, I finished it. Really, really liked this game. And im quite hard to please. Considering I dont like Batman nor AC very much, its pretty suprising. Wouldnt specifically call it game of the year, but its quite solid in my book.
Dunno man, I finished it. Really, really liked this game. And im quite hard to please. Considering I dont like Batman nor AC very much, its pretty suprising. Wouldnt specifically call it game of the year, but its quite solid in my book.Pretty much my thoughts too. Didn't like Batman or AC that much, but SoM is a nice time-killer.
I don't believe anyone in here who actually played the game managed to stay alive with 0 deaths... you simply don't, you die, even a lot at times.
Granted, probably everyone said that the end game is too easy when you get the uber skillz.
http://www.forbes.com/sites/erikkain/2014/10/08/middle-earth-shadow-of-mordor-paid-branding-deals-should-have-gamergate-up-in-arms/ (http://www.forbes.com/sites/erikkain/2014/10/08/middle-earth-shadow-of-mordor-paid-branding-deals-should-have-gamergate-up-in-arms/)
http://www.forbes.com/sites/erikkain/2014/10/08/middle-earth-shadow-of-mordor-paid-branding-deals-should-have-gamergate-up-in-arms/ (http://www.forbes.com/sites/erikkain/2014/10/08/middle-earth-shadow-of-mordor-paid-branding-deals-should-have-gamergate-up-in-arms/)
Honestly, those deals are happening since the first youtuber went viral with some silly Let's Play.
Wonder why there is such a fuss about it now when this has been public and known for ages.
Didn't something similar happen with the most recent J.K Rowling books? The non Harry Potter ones. If I remember rightly it was quite widely reported that only a select few reviewers were allowed early readership and that her lawyers/publicist forced these reviewers to sign stuff that meant they couldn't criticise the work for the privilege. Pretty obvious why. They were terrified the book wouldn't be good enough and wanted to sell as many copies as possible on the back of Rowling's name before reviewers came out with heavy criticism.
I guess it may have been a similar concept here. They were worried and wanted to sell copies based on the LOTR fandom before reviews came out criticising the game. It definitely shows a lack of faith in their product.
Stuff like this happens all the time and is hardly surprising.
Didn't something similar happen with the most recent J.K Rowling books? The non Harry Potter ones. If I remember rightly it was quite widely reported that only a select few reviewers were allowed early readership and that her lawyers/publicist forced these reviewers to sign stuff that meant they couldn't criticise the work for the privilege. Pretty obvious why. They were terrified the book wouldn't be good enough and wanted to sell as many copies as possible on the back of Rowling's name before reviewers came out with heavy criticism.
Eh? That sounds pretty... weirdly. She has sold around 500 000 000 HP books and her recent books were relesased under the nickname - not the best move to get highest publicity and sell as many books as possible. Doesn't seem to me she cares about critics any more.
Yeah, ending was kinda crap. Should have atleast been visually impressive, if not anything else, wasnt even that.
story/ending/last fight = meh