It would be inhuman to fight multiple enemies without a simplified combat system, hence why "too easy" critic on how one
proper button is enough to counter-kill enemies is not a sound argument.
If say, to parry a normal attack we needed to press two buttons in a certain order and manually face the opponent before that, well, it would be more realist but it would not be feasible. An even better example would be if they used the directional blocking of M&B: you would not stand a chance in that game. Best we can hope for "realist" action games would be 1v1 or at worst, 1v2, and anything more you would need to flee or be exceptionally skilled: making it more like an infiltration game than an heroic action game like Shadow of Mordor is, which it completely assumes from the get go (you incarnate a mix of a veteran fighter and a magical legendary being
).
I say this but I would have liked the game more if say, we started without any wraith skills, and the power progression was way slower, and delete a few too OP skills.
Starting with sith chokehold and slow-mo ranged one shot + infra-vision is a bit much, even though its logic since from Day 1 we are imbued with magical powers.
Still could have been a more challenging games if upgrading your character was more important yet limited, and not the current "lets become even more IMBA" that it is now.
I am now 10 hours into the game and I must change my POV from "too easy" to "localy challenging": like Xant said, its easy as long as you dont encounter a mix of special mobs and almost invincible boss.