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Forgot the FURRY woman part.
So you mean european woman? :D
since 3 years i try to think why shield skill is not a requierment from strengh ...Maybe because it wouldn't make a difference? Every shielder has at least 12-15 str, and 4-5 shield skill is pretty much enough for agiwhoring.
I kinda like agiwhoring. If you have a lot of speed the entire game turns into a massive acid trip that can only be stopped by your death.
XBOWERS ARE FUCKING STUPID, HOLY FUCK, OP CLASS PLAYED BY DOUCHEBAGS, I MEAN, CAN YOU FUCKS ATLEAST BACK-THE-FUCK-UP, EASY RANGED CLASS EVER, "OOOOOOOOOOOH IM RUNNING AROUND WITH MY XBW HELD UP, THIS MAKES KILLING SO EASY" FUCK YOURSELLLLLLLLLF
ALL THTEY DO IS RUN UP BEHIND, OR HOLD THEIR SHOT UNTIL YOU STOP JUMPNG AROUND LIKE A FUCKING MANIAC, AND FUCKING TAKE 70% OF YOUR HP AWAY! FUCK!
IM FUCKING SICK OF THIS SHIT.
FUCKING AGI WHORES ARE ALL OVER THE PLACE (thanks to a certain someone) ALL THEY DO IS SPAM FUCKING 2H OR POLE AND ACT LIKE THEIR PRO.
UMMM SORRY TO BURST YOUR ASS BUBBLE, BUT YOUR NOT. HOLY FUCKING SHIT "HUURDUURR I CAN RUN CIRCLES ROUND PEOPLE AND RIGHT SWING WITH MY STUPID OP WEAPON, HUUURDUURRRR IM SO GUD AT THIS GAEM, JUST AS GUD AS I SUCK DICK" GO FUCK YOURSELLLLLLLLLF!
DTV, YEP ITS STILL BROKEN UNGODLY SHIT, AND EVEN WORST ARE THE SHITTY PLAYERS WHO GET SO BUTTHURT WHEN "OOOOOOOH I GET LES XPEEE" WHITE KNIGHT bundle of sticksS CAN GO FUCKYOURSELFS, HOLY FUCK HAVE SOME FUN ONCE IN YOUR LIFE
XBOWERS ARE FUCKING STUPID, HOLY FUCK, OP CLASS PLAYED BY DOUCHEBAGS, I MEAN, CAN YOU FUCKS ATLEAST BACK-THE-FUCK-UP, EASY RANGED CLASS EVER, "OOOOOOOOOOOH IM RUNNING AROUND WITH MY XBW HELD UP, THIS MAKES KILLING SO EASY" FUCK YOURSELLLLLLLLLF
ALL THTEY DO IS RUN UP BEHIND, OR HOLD THEIR SHOT UNTIL YOU STOP JUMPNG AROUND LIKE A FUCKING MANIAC, AND FUCKING TAKE 70% OF YOUR HP AWAY! FUCK!
I SAY TO YOU ALL! GO DIE IN A HOLE! GO TAKE YOUR AIDS RIDDEN, PINWORM INFESTED BODIES AND DIE! CAUSE NO ONE LOVES YOU, NONE OF YOU, SAD BUT TRUE, BUT MAYBE IF YOU WERENT A BUNCH OF SAD VIRGIN BASEMENT NERDS AND ACTUALLY GET-A-FUCKING-LIFE, THINGS WOULD BE BETTER.
OH AND THE CAV, IM TIRED OF THESE ANNOYING CAV, TROTTING AROUND THE FIELD IN WHAT IS THE MOST EASY CLASS EVER, ON FUCKING UNKILLABLE ELEPHANTS, HOLY FUCK. NERF HORSEBUMPS. NERF CAV, THEY JUST FUCKING TROT INTO YOU AND WHOOP-DE-FUKING-DO YOUR DEAD!
AND THEN EVERYONE IN-GAME IS ALL LIKE
"CLOCK WHY U HEFF TO BE MAD"
WHY? BECAUSE I FUCKING HATE THIS SHIT, AND IM TELLING YOU FACTS! MAYBE IF YOU WERENT SO "STUPID-HAPPY-HIPSTER420LUV" YOUD UNDERSTAND THE SHIT I AM TRYING TO TELL YOU
with hugs and kisses,
Clockworkkiller
Let me guess what is your class. Hmm... 2h? :lol:
He is a 1h shield heavy armor with a warhammer
Clock, the cRPG Martin Luther King Jr.Well, then I am his father in soul...
He is a 1h shield heavy armor with a warhammerHe's been playing on 2h lately.
This is the main reason why I created Bowbimbo. I wanted to show how ridiculously easy it is when playing ranged, so they may nerf it. But then...I became a part of THEM.
Well, during the year I found out that, if you want to have fun, just take the most imba build you can find and that suits you best. Screw people who say "hey thats unfair uh duuuh", just take the most "unfair" build and do it.
There is no "online game honor".
You are just another 2hander retard like the ones that voted you positive. The agi whores need just 1 or 2 hits to be killed, the archers just a single hit, and the heavy armored ones loose a lot of wpf in their respective weapons making useless their bows and xbows. If you are so dumb to not even hit them twice then leave playing this game or just learn to block and counterattack and stop posting bullshit in forums.perfect example of "shut up noob , everything is fine just stop being noob and be like me"
The mod is really good balanced, all classes of characters have their own advantages and weaknesses, learn which are them and you won't have much difficulty killing them.
Edit: Also, there is an easy way to put permanent nerf to extreme AGI builds of all kinds and it's the same thing they've done to extreme STR builds. Raise STR reqs for all weapons dramatically so that only peasant weapons can be used with 12 STR and problem solved, no more 12/30 builds or faster. But they don't have the balls to pull it off.True.
NERF CAV!
Nerfing STR was great idea, its just that the minmaxing nerds went for the next best thing immediately after it happened which ultimately resulted in the polar opposite what they aimed for. Instead of more balanced builds we got AGI-whore invasion, and tbh that free respec for everyone didnt help the situation at all(=HA ARMY EU_1 MUCH FUN YES :mad:).
Class balance is very good.
Easy for you to talk when your build (1Hcav) have never been nerfed. How about Tydeus and co. implement limited attack angle for 1Hcav and bring back self bump. Would you still say how class balance is very good, or would you suddenly have more time for your kid because you don't feel like you want to play anymore?
Easy for you to talk when your build (1Hcav) have never been nerfed. How about Tydeus and co. implement limited attack angle for 1Hcav and bring back self bump. Would you still say how class balance is very good, or would you suddenly have more time for your kid because you don't feel like you want to play anymore?
Cav op pls nerf
I'm a lancer/shield cav that uses 1h/shield when I get dismounted, or am on a map that isn't good for cavalry.
That being said, over the past few months I've really only been playing my 2h alt.
I've always had the stance that the game is pretty well balanced (it will never be perfect, and I don't think it needs to be). People need to adapt and change, not whine to the devs to have them force change on someone who's getting the best of them.
People always want to "W-key" until they reach enemy infantry horde and swing away like mad men, and then rinse and repeat. Tactics and teamwork go a long way towards not being cavalry or ranged target practice. Every class has strengths and every class has weaknesses. That's what makes this game so great.
I do generally agree but I wouldn't call balance good. Good balance is when all classes are balanced equally. cRPG has periods when one class is better choice than the other. Currently, I'll say that AGI shielders take the cake, especially with pierce/blunt weapons.
More and more everyday I realise how ridiculous agiwhores' movement speed looks. It's so absurd for me that someone can sprint while holding a big weapon horizontally for a while, for example.
I used to use balanced build with at least 7 athletics, and I realised that I used backpedalling and footwork too much instead of blocking, and such high athletics make people look like Flash when fighting. Now my build has a lot more strength and, with 5 athletics, my character's movement seems more realistic and I have to block a lot more instead of just dodge.
That's what I think of agi builds: they don't look realistic, and they encourage lame gameplay.
Oh! And the wpf patch wasn't really necessary (except for hybrids) in my opinion. Swing speed shouldn't be SO different from one build to another.
I think all classes are balanced relatively equally. How do you ever get a 2h and an archer balanced completely even between them? They both have strengths and both have weaknesses. 2h is good in some situations, archer is better in others. That's really all you can ask for...unless we want to continue down the nerf trail (which I think is a shame, we've had too many nerfs over the years). Nerfs only beget other nerfs. Nerf item A, and then item B becomes too strong....welp now it's time to nerf item B. Oh now item C is too strong because of the nerfs to A and B, time to nerf item C.
I think all classes are balanced relatively equally. How do you ever get a 2h and an archer balanced completely even between them?
You should've tried the mod 3 years ago, compared to that, we're in a very good stage balance wise.
Agi builds are 10x easier than STR builds, why? because you have access to things like the steel pick that will take 70% off a plate guys health and have only 13 STR, i have yet to see a full STR build yet since the AGI buff, there are about 100x more agi builds than STR.
AGI Rondel my old friends still take 90% with one stab and you can do nothing about while they hide behind their invincible shield. i play this game less and less every day, the only way to escape all of the BS that occurs is to go heavy cav. That way i can run away from all these shitty agi builds.
Even then the 1h Stab is the new anti cav weapon.
You make sure there is a counter class for every class. 2h and no shield anything gets owned by range but who do ranged get owned by, or for that matter shielders?
At least shielders always have their nemesis: Axes. So if ranged population gets too big you take axes. But the answer to ranged is to have more ranged so we have these problems.
HA/HX are a joke too. If we have fewer ranged we need to look at their capabilities too because HA/HX counters are plagued by similar issues
Why should you though if you can just shoot them? Its common sense to play xbow when you have such adaptability and few weaknesses
The problem is that not everything should be balanced around a 1v1 situation in a vacuum. Shielders counter archers in a 1v1 however. Cavalry can as well. Close the gap and melee counters ranged.
Instead of w-keying to the enemy infantry, a shielder can help protect an xbow or archer. A hoplite can try and stick with a 2h hero and work together. Working with teammates increasing your effectiveness an survivability.
At least shielders always have their nemesis: Axes. So if ranged population gets too big you take axes. But the answer to ranged is to have more ranged so we have these problems.
HA/HX are a joke too. If we have fewer ranged we need to look at their capabilities too because HA/HX counters are plagued by similar issues
The problem I see here though is that shield breaking weapons are 2 slow against 1h spam especially the stab. In addition, because these weapons tend to be slow and not practical for anything else besides bashing in shields, they are generally not that fun to use, and as such most players tend to use weapons that don't have these bonuses.
Poleaxes ?Yea true, although again most pole guys don't use them, maybe because of the 1k+ upkeep or the fact you cant use a shield with them, I don't know. In either case the ratio of effective shield breaking weapon bearers to shielders is not enough to pose any real counter.
Yea true, although again most pole guys don't use them, maybe because of the 1k+ upkeep or the fact you cant use a shield with them, I don't know. In either case the ratio of effective shield breaking weapon bearers to shielders is not enough to pose any real counter.
Thing is, it actually works. You get an axe and practice your block stunning, you are going to have a much easier time killing shielders. Unlike shields being used to counter range.
See the thing about that is that the guys 1h stabbing with those spammy weapons can hit you before you can get your block up
I believe the latest patch with the stab time reduced was meant to counter that.
I bring a shield, then i have protection. And then i say 'get a shield' to people so that they rage and refuse to bring one, that way the archers have more shieldless fools to shoot at and ignore me.
'Shields do nothing vs ranged, dont bother' best propaganda invented by archers 2013 xD
More and more everyday I realise how ridiculous agiwhores' movement speed looks. It's so absurd for me that someone can sprint while holding a big weapon horizontally for a while, for example.
I used to use balanced build with at least 7 athletics, and I realised that I used backpedalling and footwork too much instead of blocking, and such high athletics make people look like Flash when fighting. Now my build has a lot more strength and, with 5 athletics, my character's movement seems more realistic and I have to block a lot more instead of just dodge.
That's what I think of agi builds: they don't look realistic, and they encourage lame gameplay.
Oh! And the wpf patch wasn't really necessary (except for hybrids) in my opinion. Swing speed shouldn't be SO different from one build to another.
See the thing about that is that the guys 1h stabbing with those spammy weapons can hit you before you can get your block up even if I initiate it as soon as i see their animation -especially if they have a really good ping,- and I am speaking from experience using a +3 HBS with 178 wpf (198 before the wpf respec).
While I haven't mastered the block stun I have mastered countering it and do not think it as nearly as effective as you think. After all, if it was, wouldn't everyone be doing it?
^lol?
A decent estimation here: http://forum.melee.org/general-discussion/athletics-and-character-speed-comparison/
8athletics and light armour, 4.36 m/s ~= 9.75 mph, a somewhat brisk jog.
either you mean 1h thrusts are spammable which is simply not true.
Well either you are describing yourself getting hit by thrusts that were started after your swing
They are like all stabs very fast to connect, and since the latest patch slightly less so
but even great maul side swings if timed and turned correctly will hit before you can get a second hit in with a stabby 1h.I do however, agree with the rest of what you said. To sum it up, and based on some of the other stuff you have wrote that I have read, we are in clear disagreement over the matter of whether or not 1h is far more op then the rest of the melee classes, as I believe that it is and you clearly do not.
Repeatedly holding against light weapon users to get block stuns increases the pressure you put on them tremendously. I'm not saying it's an autowin, but forcing the enemy to block twice is a considerable advantage.
Also, this is the only medieval game where you don't need strength for damage.
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or you can knockdown someone in heavy armor with Wooden Stick :rolleyes: , only in cRPG
This game don't have stamina system, which is is the core mechanics of any melee game.
With stamina: You cant block forever, you cant hold shield forever, you cant run forever, you cant hold bow string forever, you cant charge with horse forever ....
No weakling would stand a chance of penetrating heavy armour with a pointy weapon, no matter how pointy, even weapons designed for that purpose rely on a great amount of strength from the user.
And as for the knockdown, can you imagine in all honesty any blunt weapon strong enough to knock a tall, hardened, plate-covered knight over if only used in one hand? I can imagine a 2-handed hammer-blow to the chest or higher would send someone down, but a 1-handed strike? Maybe if you had Mjollnir, but we all know only Thor can lift that and we aren't Thor. 1handed knockdown makes little sense to me, i can't imagine it having the weight to knock anyone down even in light armour, it'd crack bones and kill you sure, but not send you flying. Just picture very carefully in your mind what it would be like to get hit by a workshop hammer, are you going flying? If you hit the ground it's only cos of the trauma, not dissimilar to if someone lodge a sword in your head. I had a golf club to the face once (i'd classify that as a 2hander), and even then it wasn't the momentum that dropped me lol, imagine if i'd been in plate and it had been a shitty 1handed swing instead.
Also, this is the only medieval game where you don't need strength for damage.
I had a golf club to the face once
Yeah a 1h blunt weapon would likely not knock you down (not from the force of impact anyways, maybe because you got fucked up). It could likely cause damage to you, but it wouldn't likely knock you down. 1h knockdown could very easily be removed, the only issue is that it would basically make blunt/pierce redundant weapon damage types for 1h. 1h blunt vs pierce damages on weapons would have to be rebalanced.
When did this game become a realistic simulator? Shitton of stuff doesnt make sense in this game. 1h knockdown im quite sure is somewhere in the middle of that list. I quess getting knocked down kinda sucks, but honestly I never understood why some are so frustrated over it. Personally it has never really bothered me that much. Unlike the medieval steamtanks early in the morning with only 5 people in the server or the all-ranged teams. I quess I dont get mad over it cause generally the weapons that beat you on the ground swing normally, not like the hit before animation poleattacks or lolstab in the face 2hs. So I quess to me atleast, this game is broken in so many other angles that I dont really get bothered over 1h knockdown.(click to show/hide)
you're a shielder, it's like the easiest class to block with and shit because all you do is hold right mouse and s key.
Once you've already began falling the armour would work against you, but the increased weight would mean the force required to make you begin falling must be higher.