like a bawwwssss(click to show/hide)
Feel free to give feedback on the thrusts.
Is the change to 1h only?It's to all thrusts, actually.
It's to all thrusts, actually.
It's to all thrusts, actually.
It's to all thrusts, actually.
Can you give explain what/why you have changed?i can explain shield buff, you see someone thought that it would be funny to make flags appear after 1 team has less tha 6 players that way forcing them to go to flag and just camp it with shields that way making it unplayable for such class es as HA or Hx ( yes i am mad and i recently respeced to HA ) something should be changed about this because it is impossible to win for team that is outnumbered now.Lets say situation is 4 vs 10 players left, 10 just go camp at flag and 4 people charging those 10 is certain death, befor this flag system those 4 could at least chose place where to fight best and where they have at least some chances to kill remaining 10. Now its impossible.
PS: Can you also explain the shield buff?
i can explain shield buff, you see someone thought that it would be funny to make flags appear after 1 team has less tha 6 players that way forcing them to go to flag and just camp it with shields that way making it unplayable for such class es as HA or Hx ( yes i am mad and i recently respeced to HA ) something should be changed about this because it is impossible to win for team that is outnumbered now.Lets say situation is 4 vs 10 players left, 10 just go camp at flag and 4 people charging those 10 is certain death, befor this flag system those 4 could at least chose place where to fight best and where they have at least some chances to kill remaining 10. Now its impossible.
PS: Can you also explain the shield buff?
Isn't that countered by the increased resistance of the shields?
Isn't that countered by the increased resistance of the shields?not related to each other, so no.
I guess it would have a slight WPF/dmg influence
It's to all thrusts, actually.
btw ... why do we still get hit when maul/mallet hits 3 feet away on the ground not visibly touching the target .. at all? Decrease hitboxes?without shield it happens less but this annoying "feature" is present for long time ye.
Feel free to give feedback on the thrusts.
If i am reading this right, it means that the thrusts will do full damage for longer after releasing the stab?No, this is how it works.
No, really, this is an incredibly minor thing. Here's how it works:
Every swing, be it a thrust, overhead or side-swing, has three phases. When you click your left mouse button(or hold it down) while holding a melee weapon, your character immediately enters a swing/thrusts 'ready' animation. Your character will stay in this position until you have both released your left mouse button and the ready_dur has been exceeded. Upon fulfilling both requirements, you will then transition immediately into the release animation for that swing. The release animation is when the weapon becomes active and can collide on scene props or damage agents. Before this patch, your character would be in the ready animation for 350 ms, now we have increased that to 380. It's a minor change, but it should help.(click to show/hide)
I feel no difference (played yesterday night after the hotfix and stuff) maybe the fights were abit slower, but maybe it was in my mind.Yeah, it wasn't intended to be a huge change, just something to to effectively slow down thrusts a bit. It should have a larger affect on the effectiveness of thrusts for fast weapons, than for slower ones. Still, it might need increasing by a bit more because wpf reduces the delay here.
-Team balance is still a problem, and has been for years. Implement a proper team balance system and you'll solve a lot of the whining and complaining about "too many of 'x' class", or "y 'playstyle/class/item' is OP".
*Balance should take into account what "class" you are (not sure if you go based on skills alone, or based on items equipped), doesn't need to be balanced 100%, but should be
somewhat even distribution among both teams
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| [0] Rondel Dagger (Primary) | old | new |
|----------------------------------------------------|--------------------------------|-------------------------------|
| perks | No Parry, Secondary Mode | No Parry |
| primary | 1 | |
|____________________________________________________|________________________________|_______________________________|
Are the 2-slot shields still 2 slots? Or did the move to 1 slot since they weight less?
Were all shields reduced in weight, or just some?
Which shields gained resistance, and how much? I don't see that in the "log".
I haven't had internet in a few days, and this is all new and alarming to me.
Are the 2-slot shields still 2 slots? Or did the move to 1 slot since they weight less?
Were all shields reduced in weight, or just some?
Which shields gained resistance, and how much? I don't see that in the "log".
I haven't had internet in a few days, and this is all new and alarming to me.
Yes, they are 1 slot nowThis will probably be changed so don't go looming a previously 2 slot shield if you won't use it when it becomes 2 slots again.
if it was melee 4 vs melee 10, the 4 still has the chance to win, it takes 30 seconds for the flags to appear when the player count in one team reaches 6, so this directly nerfs HA's, HX's and ranged in general, which in fact a great thing, becausebefore you had to wait 4 minutes if there were 4 HA's running around before you could take flags, now the flags pop up 30 seconds later and the HA's and HX's have to fight directly to have a chance of winning.
I will take last night as an example, there must of been about 15-20 HA's on last night, Fallen, Eques and the shit HA clan with Prpavi and all that were all HA's, all pretty much on the same team. What happened? flags spawned when all their infantry died, becaus ethey didn tprotect them, found they were last ones alive every round and lost because as HA it is impossible to take the flags, all in all i say it has become a great addition, HA's can no longer delay at the end of rounds and that a lot of them will mean that your team will lose.
This will probably be changed so don't go looming a previously 2 slot shield if you won't use it when it becomes 2 slots again.Too bad...
If there was an increase in armor for shields, they should have all gotten it. Poor metal shields only got a weight reduction (making them worse at resisting crushthrough) and nothing in return. :(
Well... 1 weight reduction on a shield gives a decent speed boost, so you do get something in return :rolleyes:
No, this is how it works.Yeah, it wasn't intended to be a huge change, just something to to effectively slow down thrusts a bit. It should have a larger affect on the effectiveness of thrusts for fast weapons, than for slower ones. Still, it might need increasing by a bit more because wpf reduces the delay here.
1 weight doesn't really do anything. It's so minor, the crushthrough resistance is more valuable.
The vanity pricing on the new gloves... there's no way that can be correct. Can it?We've always done that. It's the New Item Tax.
We've always done that. It's the New Item Tax.
if 1h stabs were considered to be too fast, what's the point of lowering the speed of all stabs leaving 1h with the same relative speed advantage as before the patch? or was the dev's intention not to balance it back or whatever.
Well if 1 weight reduction barely does anything to your speed, it barely does anything to your crush through resistance, it works both ways.
There's no use saying "With nothing in return" because that's bullshit. :D
the prices of the gloves are verry strange. why this prices?
What I would like to know, though, is: will it ever go in line with the rest or stay constant as it is?The vanity pricing on the new gloves... there's no way that can be correct. Can it?We've always done that. It's the New Item Tax.
if 1h stabs were considered to be too fast, what's the point of lowering the speed of all stabs leaving 1h with the same relative speed advantage as before the patch? or was the dev's intention not to balance it back or whatever.Unfortunately the problem isn't only 1h thrusts, it's every thrust in the entire game(not just this mod).
2k from plate mittens to black plate gloves?Oh wow. Yeah those higher tier ones are a bit steep.
Everything else is more or less in line.
I thought we were going to get a x bow nerf?I couldn't feel confident enough in my proposal considering the fact that we were changing Master of the Field mechanics(and still are) and score, so I removed the poll. It's an ongoing discussion, and it's not just Crossbows that are being questioned, it's all ranged.
The problem is the Bump and Shoot combo. Give a slight damage to the horse at each bump and you'll solve a good part of the problem.
The problem is the Bump and Shoot combo. Give a slight damage to the horse at each bump and you'll solve a good part of the problem.
But a horse cannot constantly bump into armored people without being hurt. It's unrealistic. Thus, just a slight damage would result to a tactical choice between real horse fight or just blindly bump everybody.
The problem is the Bump and Shoot combo.
You want realism? When my horse stomps down on your leg it snaps, when it's chest blasts into your head you get knocked unconscious. When you kill a horse and it's body flies into you at full speed, you die.
dont forget, IRL 1 arrow kill/immobilize a horse :P
About bumps I have to say they're getting ridiculous; bump and shot is probably the greatest BS of HAs honestly. Not to mention that despite I spend almost 15k in body armor (52 body armor, no looms) snd have 7 IF a bump gets more than 1/10 hps, it's ridiculous that a shielder cannot defend himself from HA. I'm fine with the fact it cannot counter it, but not being able to defend too? I remember once they did something like adddingc a simple stun to the rider when he bumped, ofc people whined and it got removed. At least nerf bump damage please, and if it's possible give the arabian warhorse a backbone.
The bump stun thing basically destroyed 1h cav, that's why it got removed. Now, if it could only apply to HA and HX, why not.This is actually a great idea. Horse archer cavalry wasn't made for charging anyway. They would stay on a safe distance and spew arrows into the enemy (wellI guess so, because charging with a bow in your hand seems suicide to me:p)
stabs are still bs fyi
The bump stun thing basically destroyed 1h cav, that's why it got removed. Now, if it could only apply to HA and HX, why not.
strafing and roll ?
When you are dehorsed ?
This is definitely not the solution to HA or HX, you will just get them running around you in circles instead and then you will complain, OMG he delay so much why he no attack me, at least the HA comes within striking distance of you and thus you have a chance to kill him.
If you are a shielder in 1v1 against an HA, its your own fault that you get bumbed and shot, with mechanics like strafing and roll you should never be shot or bumped, plus you can position yourself in the correct place so that the HA cannot shoot you and you essentially get a free hit on the HA.
Just nerrf back to what they useed to be.
Open plain, against a warhorse; I'm keeping my shield raised (would like to not get shot), my mobility is nil, he's riding an invertebrate that bumps me while keeping his bow drawn. Swears like, like swearing a lot.What armor do you use? I don't take damage from a bump at all.
Lier. It depends of charge points and speed factor. Plated charger at full speed will deliver you huge damages.It's not like there are lots of HA and HX riding around on plated chargers though.
Open plain, against a warhorse; I'm keeping my shield raised (would like to not get shot), my mobility is nil, he's riding an invertebrate that bumps me while keeping his bow drawn. Swears like, like swearing a lot.
Spathion get's "Elder" at +3 ? wtf
learn to read a changenote
I suggest you do that
Agree sniger but it's not normal that a shielder is forced to take a huscarls shield just to be able to defend himself against HAs. It's just like asking people to get a shield to enjoy the game.
when HA is charging you move left and try to stab him in the legs, you'll take over 50% HP guaranteed and he won't pursue you any more, sometimes you'll get bumped yea but you can't expect to win every single time in every situation.
Я понятия не имею, что я делаюТанцуешь, полудурок.
уат из дис щит?visitors can't see pics , please register or login
уат из дис щит?
Stop or I will report you all :lol:They are not speaking Russian, they are just THAT bad at English. They make so many mistakes that they even write in cyrillic.
да!(click to show/hide)
:D