cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Palurgee on July 19, 2013, 12:50:37 am

Title: 2h thrust rage thread
Post by: Palurgee on July 19, 2013, 12:50:37 am
Ladies and gents, scumnerds and scrubs, I give you the LOLSTAB:

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Here we have a 41/2 lb. sword extended outward to create a reach longer than the wielder is tall (we're pretending that this wooden sword is the danish great sword, which is 7 units longer. I'm not made of money).

I did some testing at home with a device (a 4ft wooden dowel with two 21/2 lb. weights on it positioned accordingly) and doing this thrust with any power is simply not happening. I know you aren't all fans of anecdotal evidence so I won't get into much more detail with that unless you request it.

Here is a list of problems with this thrust:

1. Strength. This thrust would require incredible, almost inhuman strength to perform effectively.
2. Grip. The hilt grip is so unbalanced that a light knock or gust of wind could pull this weapon right out of its bearer's hands, else in a completely different direction.
3. Speed. This thrust is ridiculously fast with very large hitbox.
4. Reality. This is not how thrusts were performed with a two-handed sword. In fact, almost none of the double-handed swords in cRPG are accurately wielded. In reality, the European double-handed sword was not often held with both hands on the hilt, particularly when in confined spaces. When you press "X" with a double-handed sword, that is how they were meant to be held. Look at some of double-handed swords in history:

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In these images, I've drawn arrows pointing to a structure that is constant on all three pictures. These are called quillons, specifically the upper quillons. A bearer would grip the sword at both the hilt and beneath the upper quillons and then use the sword as a short, bladed spear. When delivering a thrust, the bearer had options; he could push against the pommel while holding the upper hilt and deliver an overhanded or underhanded thrust. He could remain holding the hilt and upper hilt and do the same. But he never took the sword at the hilt with both hands, brought the pommel over his shoulder and lunged forward extending his arms as far as he can. If a knight tried to do this in battle he would quickly find himself dead on the ground. If GrannPappy tried to do it he would find his back thrown out.

I posted this in game balance discussion for a reason, and that reason is the two-handed thrust is imbalanced. A Longsword thrust outreaches the War Spear thrust. A thrust with a Danish Greatsword comes near to the length of a Long Spear.

Suggestion: give two handed weapons better animations, if the time can't be taken to improve the animations then just give them the polearm animations while retaining the use of 2h WPF. Thank you for reading and please don't give me too much infamy.

EDIT: a point brought up by Thomek:

Actually agree here..

Nerf the thrust damage, and buff the polearm mode to compensate..

A much more realistic solution than changing the animations, though I'd like to see the polearm mode still use 2h wpf.
Title: Re: 2h thrust rage thread
Post by: Tzar on July 19, 2013, 01:18:20 am
Title: Re: 2h thrust rage thread
Post by: Smoothrich on July 19, 2013, 01:24:42 am
Title: Re: 2h thrust rage thread
Post by: Daunt_Flockula on July 19, 2013, 01:46:03 am
It has actually been bothering me ever since I got in crpg. How on earth can 2 handers keep triumphing over polearms when it comes to reach?

There is also the issue of damage inflicting range. 2 hander stabs seem to deal full damage all the time even if only the tip of the weapon barely touches you. I would like to see these two problems fixed. The way they are now, they bear the stench of being broken.
Title: Re: 2h thrust rage thread
Post by: Palurgee on July 19, 2013, 02:23:26 am

Hate to go with this approach, but fighting pig corpses is not the same as fighting (armored) men. Furthermore, nothing in that video disproves what I said about thrusts -- except for whatever the fuck is happening at 3:53, and that is definitely not applicable to cRPG. Right; double-handed swords CAN be used with both hands on the hilt. Perhaps in the original post I overlooked that a lot for the hand-and-half grip. The grip shown in the video brings out more power than the hand-and-half grip but is not usable in closed spaces, whether that be in the midst of a battle or indoors. The double-handed sword was designed in most European countries as a formation breaking weapon, designed to get amongst the enemy quickly and then disperse them. That is why we see the quillons on most European double-handers, because the long reach of the weapon quickly became a disadvantage when you were in a tight enemy formation. This is what the Lankschnets did, though their reputation did much of the work for them. The only weapon that more-or-less accurately depicts close-quarter double-handed sword combat is the flamberge. Meanwhile, all of the other swords in cRPG are bladed the entire way up, which was rarely true for even Japanese swords -- in short, hiltslash. I'm just rambling at this point but I'm really beginning to despise two-handers, particularly the thrust, and I'm sure myself and many others would like to see a change.
Title: Re: 2h thrust rage thread
Post by: Nehvar on July 19, 2013, 02:40:55 am
Actually, if you do a little youtube research for European longsword techniques you'll find the current animation to be pretty close to spot-on for a hilt-grip thrust.  They really did have that kind of reach.  Gripping the blade below the quillions is just one form of half-swording and is not the only way to thrust with a two-handed sword.

It has actually been bothering me ever since I got in crpg. How on earth can 2 handers keep triumphing over polearms when it comes to reach?

There is also the issue of damage inflicting range. 2 hander stabs seem to deal full damage all the time even if only the tip of the weapon barely touches you. I would like to see these two problems fixed. The way they are now, they bear the stench of being broken.

The problem with polearm reach in Warband is that they are all held the same way, in the middle, all the time.  With some polearm techniques, mainly spears techniques, one would shift their grip toward the butt of the weapon during a thrust to gain reach.  I don't know if it's possible to add this to only certain polearms and not the whole lot however.

Another issue is that people compare the "weapon length" stat of weapons between weapon classes as though it were a universal "weapon reach" stat.  That just doesn't work because all three types of melee weapons use different grips.  i.e. The warspear may be 150 length while the greatsword is 120 but the warspear is gripped towards the middle of the shaft while the greatsword is gripped at the hilt.  So they end up having pretty close to the same range on swings with the greatsword pulling ahead by a fair margin on thrusts due to the different animation.
Title: Re: 2h thrust rage thread
Post by: Swaggart on July 19, 2013, 03:49:35 am
Medieval greatswords were used mainly for cutting, not stabbing. Smaller swords are more ideal for stabbing, so if anything the damage on greatsword stabs should be decreased, and increased on smaller two handers.

But then again inserting realism into this game would break it.
Title: Re: 2h thrust rage thread
Post by: Thomek on July 19, 2013, 04:14:17 am
Actually agree here..

Nerf the thrust damage, and buff the polearm mode to compensate..
Title: Re: 2h thrust rage thread
Post by: Vodner on July 19, 2013, 04:20:19 am
I would rather just see 1h/non-hoplite polearm stabs buffed. Ideally I would like all the classes to feel as nice and smooth as 2h.
Title: Re: 2h thrust rage thread
Post by: Legs on July 19, 2013, 04:44:19 am
This thread is a joke. I was watching a movie on the right half of the screen and I actually paused it and maximized this window just so that I could better explain just how wrong you are. Full autist.

The chambered thrust position used in M&B is actually based on historical sources. In the german school of longsword fencing this guard is called "ochs" or "ox" because it's reminiscent of an ox's horns. It's a high thrusting guard (whereas "pflug" or "plow" is the low thrusting guard) which threatens an enemy with your point while protecting your head. You can absolutely deliver quick and powerful thrusts from this position. It also maximizes your reach, since you're extending from the shoulder and adding the length of your arms as well as the full length of the blade. On the other hand, polearms are generally gripped partway down the shaft of the pole. Realistically the ability to vary the length of your weapon depending on the distance to your opponent was one of the bigger advantages of using something like a spear, although this isn't very well represented. Quillons were generally only present on greatswords to protect the lead hand when halfswording in tight quarters. In this sense the way that the flamberge, the longest 2h sword, uses some polearm animations is actually accurate, although the proper high thrusting guard was also used depending on distance.

The 2h thrust could be tweaked slightly to make it less wonky and exploitable but definitely don't change its animation.
P.S. Nehvar is the only person ITT that knows what they're talking about.
Title: Re: 2h thrust rage thread
Post by: Smoothrich on July 19, 2013, 05:06:58 am
Actually agree here..

Nerf the thrust damage, and buff the polearm mode to compensate..

katanamy old friend agrees, nerf 2hand thrust, thread closed
Title: Re: 2h thrust rage thread
Post by: Rumblood on July 19, 2013, 05:47:40 am
The problem with polearm reach in Warband is that they are all held the same way, in the middle, all the time.  With some polearm techniques, mainly spears techniques, one would shift their grip toward the butt of the weapon during a thrust to gain reach.  I don't know if it's possible to add this to only certain polearms and not the whole lot however.

I think that this is the real issue.
Title: Re: 2h thrust rage thread
Post by: Berserkadin on July 19, 2013, 09:48:54 am
Pikes got fixed for being borky and "unrealistic", but ofc, 2h masterrace can never be really nerfed (fixed). The 2h stab got some kind of magic, when the tip touches an opponent the 2h masterrace magic is unleashed.
Title: Re: 2h thrust rage thread
Post by: Latvian on July 19, 2013, 10:23:10 am
Pikes got fixed for being borky and "unrealistic", but ofc, 2h masterrace can never be really nerfed (fixed). The 2h stab got some kind of magic, when the tip touches an opponent the 2h masterrace magic is unleashed.
how did pikes got fixed? you still can roflcopter( used to be worse) stabb people and you can stabb someone right infront of you with longspear, if that is fixed than i am south african flying albino cyclops bull shark
Title: Re: 2h thrust rage thread
Post by: Berserkadin on July 19, 2013, 10:52:33 am
how did pikes got fixed? you still can roflcopter( used to be worse) stabb people and you can stabb someone right infront of you with longspear, if that is fixed than i am south african flying albino cyclops bull shark
Pikes and long spear got nerfed tough. Then 2h heroes was happy.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 19, 2013, 11:44:13 am
how did pikes got fixed? you still can roflcopter( used to be worse) stabb people and you can stabb someone right infront of you with longspear, if that is fixed than i am south african flying albino cyclops bull shark
The decrease in turnspeed made the pike/longspear much more difficult to use.
Title: Re: 2h thrust rage thread
Post by: Strudog on July 19, 2013, 11:53:40 am
how did pikes got fixed? you still can roflcopter( used to be worse) stabb people and you can stabb someone right infront of you with longspear, if that is fixed than i am south african flying albino cyclops bull shark

Pikes got nerfed by the, turn rate nerf the most, also close face hugging stabs do half the damage that a full extended stab does, they nerfed kick (well not really a nerf) .

What does 2h stab get? nothing

2h stab although dosent have the same length as the LS or the Pike, its more deadly than it and plus the 2h has 4 directions
Title: Re: 2h thrust rage thread
Post by: Lennu on July 19, 2013, 12:48:39 pm
I agree that the damage sweetspot with 2h thrust is ridiculously long, lasts through the whole attack animation. But the thrust has it's weakness, which is the stun. I can easily punish any 2hander who overusing the thrust by bitchslapping them in the face with my German Poleaxe before they can recover from the stun.

Sadly 1handers and polearms suffer from the same stun, so IMO instead of directly nerfing the 2h thrust, reduce the stun slightly for 1h weapons and shorter polearms (polearms with 4 attack direction maybe?). To compensate the OPness of the 2h thust, and when comparing 2h and polearms for the sake of realism as well:
If your 2h thrust gets blocked/directed elsewhere/misses, you'll be left completely open, your hands are sthreched  out and your weapon is no longer between you and your enemy. While when thrust with a pole weapon, the other end of the polearm weapon is still between you and your enemy, even if the sharp head didn't reach it's target. This allows you to somehow block the oncoming attack, assuming your spear isn't 3meters long and that way too clumsy  :wink:
Title: Re: 2h thrust rage thread
Post by: Butan on July 19, 2013, 03:22:36 pm
2h thrust rage is the best example of auto-suggestion group hysteria of cRPG.
Lots of things are "broken" (as in, unrealistic or not working as intended) in this game; and it doesnt only include 2h.

Most suggested fixes about it are game-breaking or would require a totally new engine.



Still, like Lennu said, the attack animation duration of the 2h thrust is way too long, it could be shortened so you cant move it around dangerously as much as today (or Lennu's suggested 1H/pole thrust stun nerf).


Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 03:56:05 pm
What's all this talk about pikes being fixed? They're not. They can still block and they're very expensive. If they were cheaper and couldn't block they'd be fixed as they'd proper support weapons - weak on their own but great when combined with other weapons. On top of this you could add bracing and perhaps a high stab, but an easy way to fix them right now would be to make them cheaper and unable to block.

Fin.
Title: Re: 2h thrust rage thread
Post by: Elindor on July 19, 2013, 05:10:47 pm
I'm fine with this change if they can figure out a way to make polearm usage more realistic too....like not being stabbed by a 245 length weapon when you are 2 ft from the wielder, and that long and heavy weapons should be harder to hoist around and quickly make varying parries with. 

If realism is what we're going for, and I'm 100% down for that - then a longspear is something used against cavalry and to hold an infantry line.  One someone is inside of that, it would have to be dropped and a side weapon taken out.   In addition, something as long and with as much weight at the end as a halberd should not be able to be hoisted around to make parries with as quickly as something like a arming sword or bastard sword or something. 

But yes, any 2h sword longer than the Two Handed Sword should really operate this way, or at least any sword over 120 length.

PS - I could be wrong but I think when most people refer to the LOLSTAB they are referring to when as a 2h you are standing very close to your target and you turn from the right to the left and from top to bottom while you execute your stab, thus gaining momentum dmg and inflicting damage when you normally would glance, this is similar to hiltslashing in this way.
Title: Re: 2h thrust rage thread
Post by: Relit on July 19, 2013, 05:21:57 pm
What's all this talk about pikes being fixed? They're not. They can still block and they're very expensive. If they were cheaper and couldn't block they'd be fixed as they'd proper support weapons - weak on their own but great when combined with other weapons. On top of this you could add bracing and perhaps a high stab, but an easy way to fix them right now would be to make them cheaper and unable to block.

Fin.

Pikemen load outs are cheaper then most anyway so cost does not mean anything. If you take away blocking, then absolutely nobody will attempt to use them when a enemy is nearby, they would be strictly delegated to a cavalry deterrent weapon, which would essentially kill the 'support' aspect of the weapon. If you are looking to nerf Pike or LS, there has to be a better way besides gutting the class completely. In NA, there are less than 5 dedicated Pikers if  you count random others who carry a pike to deter cav only occasionally, maybe 10 people in total.

Its very sad that people still confuse pikes and longspears. Pikes can not stab you at point blank, LS can with a very slight turn. Pike is also much slower.
Title: Re: 2h thrust rage thread
Post by: Umbra on July 19, 2013, 05:23:04 pm
Oh look, it is this thread, AGAIN.

Let me tell you something about 2h. It has been nerfed over and over and over again and has been made a mockery of what it once was. The damage was nerfed multiple times, the speed was nerfed CONSIDERABLY, the stab damage was crushed, stomped, tar & featherd, burned, then drowned. The animation was changed multiple times, hell even the lenght was shortened on some swords. Everything that you could possibly imagine nerfed has already been nerfed, and yet it is still not enough for some people.

Let me give you a hint
(click to show/hide)
Title: Re: 2h thrust rage thread
Post by: Strudog on July 19, 2013, 05:34:39 pm
Oh look, it is this thread, AGAIN.

Let me tell you something about 2h. It has been nerfed over and over and over again and has been made a mockery of what it once was. The damage was nerfed multiple times, the speed was nerfed CONSIDERABLY, the stab damage was crushed, stomped, tar & featherd, burned, then drowned. The animation was changed multiple times, hell even the lenght was shortened on some swords. Everything that you could possibly imagine nerfed has already been nerfed, and yet it is still not enough for some people.

Let me give you a hint
(click to show/hide)

what mod are you playing, i would like to play that


Anyway if you guys are talking realism about Pikes and LOngspears, please dont go there, if you want realism then a down block shouldn't be able to block a stab from multiple weapons and maybe even one weapon. So if you want realism with no blocking and no insta stabbing be my guest and get rid of the OP down block
Title: Re: 2h thrust rage thread
Post by: Umbra on July 19, 2013, 05:42:51 pm
what mod are you playing, i would like to play that

Everything i said was the truth

Facts:
Now - Before the nerfs
a MW Danish is 91 speed now -  used to be 94
44 cut now - 48 cut before
27 pierce - used to be 29 or 30

+-1 or the same damage and speed nerfs for german and claymore
Claymore 117 from 120 lenght
Animation was changed multiple times in an attempt to stop the crying

Again, it will probably never be enough for some people

Now let me ask you, what mod are YOU playing?
Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 05:47:41 pm
what mod are you playing, i would like to play that


Anyway if you guys are talking realism about Pikes and LOngspears, please dont go there, if you want realism then a down block shouldn't be able to block a stab from multiple weapons and maybe even one weapon. So if you want realism with no blocking and no insta stabbing be my guest and get rid of the OP down block

This is just plain stupid. None of the blocks, as shown in Warband, would be worth much at all, which is why you have to think of them as a way of showing "Now I'm defending this area of my body" rather than an accurate depiction of a valid defence against an attack. I wouldn't mind a more elegant way of doing this but the blocking animations don't affect the gameplay in any way so they're not much of an issue.

Edit: It would make some sense if your block broke after each attack so you could only defend against one attack at a time but it all comes down to how you interpret blocking.
Title: Re: 2h thrust rage thread
Post by: Strudog on July 19, 2013, 05:49:50 pm
Everything i said was the truth

Facts:
Now - Before the nerfs
a MW Danish is 91 speed now -  used to be 94
44 cut now - 48 cut before
27 pierce - used to be 29 or 30

+-1 or the same damage and speed nerfs for german and claymore
Claymore 117 from 120 lenght
Animation was changed multiple times in an attempt to stop the crying

Again, it will probably never be enough for some people

Now let me ask you, what mod are YOU playing?


2h is piss easy because of its animation, how do i know ive played several gens as 2h, compare it to the polearm animations and you will find it far superior

The 2h stats of a greatsword are still better than all polearms and all other weapons.

The stats of the greatsword were OP before hand because thats the only weapon people used before hand asa  2h hence why they nerfed greatswords and buffed the Longsword, Miaodoa, Dado and all other 2h's


you cant balance classes on stats, but if you are going to 2h is superior


Title: Re: 2h thrust rage thread
Post by: Strudog on July 19, 2013, 05:54:12 pm
This is just plain stupid. None of the blocks, as shown in Warband, would be worth much at all, which is why you have to think of them as a way of showing "Now I'm defending this area of my body" rather than an accurate depiction of a valid defence against an attack. I wouldn't mind a more elegant way of doing this but the blocking animations don't affect the gameplay in any way so they're not much of an issue.

Edit: It would make some sense if your block broke after each attack so you could only defend against one attack at a time but it all comes down to how you interpret blocking.

It makes total sense, how the fuck would you block a thrust with a sword , you definitely not block itt but you maybe able to step out of the way or parry the hit. Just get your head out of your arse and stop this NERF LONG SPEARMAN, how many do you ever see on the battlefield, 1-3 maybe, how many 2h's do you see? the whole server.

people always want realism when it favours them, once someone brings up realism against their class they automatically shut the argument down by saying c-rpg ins't based on realism, it isn't the devs that make this mod unbalanced, it is us with are continuous crying about nerfing and buffing, we fuck up our own game.


If you find blocking down really that hard then stop complaining and go to the duel server and start learning how to DB
Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 06:02:07 pm
It makes total sense, how the fuck would you block a thrust with a sword , you definitely not block itt but you maybe able to step out of the way or parry the hit. Just get your head out of your arse and stop this NERF LONG SPEARMAN, how many do you ever see on the battlefield, 1-3 maybe, how many 2h's do you see? the whole server.

people always want realism when it favours them, once someone brings up realism against their class they automatically shut the argument down by saying c-rpg ins't based on realism, it isn't the devs that make this mod unbalanced, it is us with are continuous crying about nerfing and buffing, we fuck up our own game.

That's what I'm saying: you wouldn't "block" it because you wouldn't "block" anything! Against a stab you'd probably just transition from one pflug to the other which, in theory, if attacked by two weapons simultaneously would still work.

And isn't it clear that I'm not talking about nerfing them? I'm talking about fixing them. By dedicated pikemen people tend to mean people who use the weapon all the time, don't carry sidearms, and expect to be able to kill their opponent point blank with their disco stick. I've got an alt that is polearm/1h so I can carry a sidearm. I don't need a sidearm because most polearms are quite OP on their own but it looks awesome and I enjoy dropping my light lance or awlpike when it gets too close in favour of my mace because it feels authentic. If you made pikes more affordable so people could afford sidearms too you could have dedicated pikemen with sidearms. The problem is that people want every single weapon to work when you're alone or fighting someone who you shouldn't be able to beat with your weapon. Get a fucking sidearm and be done with it.

And what's this BS about wanting realism when it helps them? I don't care if some realism implemented helps me or not as long as it is well executed. I play on shielders most of the time and I'm all in for nerfing bucklers (realistically) and for making shields only protect those parts of your body that they actually cover.

Edit: Just noticed what you wrote about blocking down ... how stupid are you? I never said that I myself found it difficult to down-block. What I said is that pikes and long spears shouldn't be able to block because they're too big, heavy and cumbersome. Grab a long-staff down by your nearest Historical Weapons Combat Club (If you have one, which, evidently, you don't) and try defending against a sword point blank. Good luck. What I'm saying is that pikes and long spears shouldn't be viable in close combat because that's just dumb. Make them cheaper and have people carry sidearms.

There's plenty of historical AND practical evidence for this. Just look at the Spanish escudados, how they fought and why it was so effective.
Title: Re: 2h thrust rage thread
Post by: Umbra on July 19, 2013, 06:05:31 pm
2h is piss easy because of its animation, how do i know ive played several gens as 2h, compare it to the polearm animations and you will find it far superior

The 2h stats of a greatsword are still better than all polearms and all other weapons.

The stats of the greatsword were OP before hand because thats the only weapon people used before hand asa  2h hence why they nerfed greatswords and buffed the Longsword, Miaodoa, Dado and all other 2h's


you cant balance classes on stats, but if you are going to 2h is superior

Let me try to explain as objective as possible.

Try this: pick ANY melee weapon that is not 2h, that you consider the best in that class. You picked? good. Its a pretty sweet weapon

Now, substract 3 speed and 4 damage from it and tell me would you still stick with it
Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 06:08:43 pm
Let me try to explain as objective as possible.

Try this: pick ANY melee weapon that is not 2h, that you consider the best in that class. You picked? good. Its a pretty sweet weapon

Now, substract 3 speed and 4 damage from it and tell me would you still stick with it

The problem is that 2hs were way too OP to begin with and people got used to it and loved the 2hs because of it. Now it's impossible to fix them because people remember how good they used to be and refuse to have them fixed. If they had gotten 2hs right to begin with, we wouldn't have to fix them because people wouldn't have gotten used to winning through broken weapons. Now it's too late.
Title: Re: 2h thrust rage thread
Post by: Strudog on July 19, 2013, 06:10:07 pm
This game is not about realism, it is about making it fun for all parties, im a dedicatded longspearman for 10 gens, never taken a sidearm for it because i know people are stupid enough to think they can always beat me easily. The longspear is balanced at the moment, when i ever counter anyone with half a brain i cannot kill them because all they do is hold downblock, Piker has got to be one of the hardest classes to be good at, people like Teeth and Gurnisson are the only ones in my eyes that have mastered it, how many people have mastered 2h? the whole community.

Biggest problem about the Longspear are the people that are on the receiving end of it, they are just too stupid to do the correct footwork and be patient when attacking a pikeman, they think, 'oh look a guy with 1 attack direction, no need to block' and then complain when they are are hit in the face.
Title: Re: 2h thrust rage thread
Post by: Umbra on July 19, 2013, 06:13:22 pm
The problem is that 2hs were way too OP to begin with and people got used to it and loved the 2hs because of it. Now it's impossible to fix them because people remember how good they used to be and refuse to have them fixed. If they had gotten 2hs right to begin with, we wouldn't have to fix them because people wouldn't have gotten used to winning through broken weapons. Now it's too late.

I agree and im not saying they should be buffed but i am against nerfing them any further
Title: Re: 2h thrust rage thread
Post by: Strudog on July 19, 2013, 06:14:14 pm
Let me try to explain as objective as possible.

Try this: pick ANY melee weapon that is not 2h, that you consider the best in that class. You picked? good. Its a pretty sweet weapon

Now, substract 3 speed and 4 damage from it and tell me would you still stick with it

I dont think you understand the reason for that nerf do you?

The reason was that there was such a huge gap between greatswords and the rest of the 2h's that, Greatsword was the only logical pick in any 2h's eyes, so as you should you buff those weapons that are not being used and nerf those that are being used too much, you cannot tell me that the Danish great sword is a useless weapon now? it is is till a great weapon in any 2h's hands, what the devs did was spread the use of 2h's

I agree and im not saying they should be buffed but i am against nerfing them any further

A 4 directionweapon  that has a better stab than a pike or a Longspear, seems legit
Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 06:16:05 pm
This game is not about realism, it is about making it fun for all parties, im a dedicatded longspearman for 10 gens, never taken a sidearm for it because i know people are stupid enough to think they can always beat me easily. The longspear is balanced at the moment, when i ever counter anyone with half a brain i cannot kill them because all they do is hold downblock, Piker has got to be one of the hardest classes to be good at, people like Teeth and Gurnisson are the only ones in my eyes that have mastered it, how many people have mastered 2h? the whole community.

Biggest problem about the Longspear are the people that are on the receiving end of it, they are just too stupid to do the correct footwork and be patient when attacking a pikeman, they think, 'oh look a guy with 1 attack direction, no need to block' and then complain when they are are hit in the face.

No, the biggest problem is that stupid people think that pikes and long spears are supposed to work like this. It's not a "class" that is " difficult" to master. People are just doing it wrong. The pike isn't meant to be a solo weapon just as the two handed sword isn't meant to have the reach of a pike. Some people are just stupid enough to believe it or they choose to believe it because it suits them. If daggers could block and did tons of damage I'm sure YOU would argue that they were balanced and difficult to use but it'd still be wrong as hell to have them work like that. The fact that some people are able to exploit and abuse flaws in the gameplay to make broken weapons work for their messed up play-style doesn't mean that it's how they should be used. If you want pikes and long spears in the game you should make them work in a way that makes sense. Make them cheap, and thus available, and make them good for supporting your allies. The idea of a dedicated pikeman who can fend for himself in close combat with his pike is why they're ruined now. Fix them or remove them I say, because this is ridiculous. We might as well add lightsabers now that we're at it.
Title: Re: 2h thrust rage thread
Post by: Strudog on July 19, 2013, 06:20:28 pm
No, the biggest problem is that stupid people think that pikes and long spears are supposed to work like this. It's not a "class" that is " difficult" to master. People are just doing it wrong. The pike isn't meant to be a solo weapon just as the two handed sword isn't meant to have the reach of a pike. Some people are just stupid enough to believe it or they choose to believe it because it suits them. If daggers could block and did tons of damage I'm sure YOU would argue that they were balanced and difficult to use but it'd still be wrong as hell to have them work like that. The fact that some people are able to exploit and abuse flaws in the gameplay to make broken weapons work for their messed up play-style doesn't mean that it's how they should be used. If you want pikes and long spears in the game you should make them work in a way that makes sense. Make them cheap, and thus available, and make them good for supporting your allies. The idea of a dedicated pikeman who can fend for himself in close combat with his pike is why they're ruined now. Fix them or remove them I say, because this is ridiculous. We might as well add lightsabers now that we're at it.

Well, why dosent 2h work properly with their swinging of the greatsword a million mph, or shielders that have inviincible shields and forcefields, or 2h lol stab, or that horses dont die when they hit walls at full speed, or that archers can draw and move while using a longbow, or that arbalests are drawn by hand, or that cut weapons to damage against plate.

The game is full of flaws and thats how it is, you will never be able to change the way pikes or longspears work like all these other things.

PLus the Longsper and Pike are cheap, 300 gold for upkeep of Long spear is cheap
Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 06:26:43 pm
Well, why dosent 2h work properly with their swinging of the greatsword a million mph, or shielders that have inviincible shields and forcefields, or 2h lol stab, or that horses dont die when they hit walls at full speed, or that archers can draw and move while using a longbow, or that arbalests are drawn by hand, or that cut weapons to damage against plate.

The game is full of flaws and thats how it is, you will never be able to change the way pikes or longspears work like all these other things.

PLus the Longsper and Pike are cheap, 300 gold for upkeep of Long spear is cheap

A few posts earlier I mentioned that I for one wouldn't mind fixing the shields. I would also not mind having two handed weapons, polearms and one handed weapons fixed. I'm all in for realism. You should have made this your point from the beginning: "I'm too lazy and too stupid to try and change anything at all" rather than trying to use realism. Being lazy and stupid is perfectly normal and very common I'm afraid, so you're right - these things probably won't be fixed. That does not mean that there's no point in trying though.
Title: Re: 2h thrust rage thread
Post by: Relit on July 19, 2013, 06:32:09 pm
No, the biggest problem is that stupid people think that pikes and long spears are supposed to work like this. It's not a "class" that is " difficult" to master. People are just doing it wrong. The pike isn't meant to be a solo weapon just as the two handed sword isn't meant to have the reach of a pike. Some people are just stupid enough to believe it or they choose to believe it because it suits them. If daggers could block and did tons of damage I'm sure YOU would argue that they were balanced and difficult to use but it'd still be wrong as hell to have them work like that. The fact that some people are able to exploit and abuse flaws in the gameplay to make broken weapons work for their messed up play-style doesn't mean that it's how they should be used. If you want pikes and long spears in the game you should make them work in a way that makes sense. Make them cheap, and thus available, and make them good for supporting your allies. The idea of a dedicated pikeman who can fend for himself in close combat with his pike is why they're ruined now. Fix them or remove them I say, because this is ridiculous. We might as well add lightsabers now that we're at it.

Again: Pikes/LS are not expensive at all. Stop trying to say they are. If people can not afford to carry a pike+sidearm+medium/heavy armor they are doing something very wrong.

So your idea to fix pikes is to 'fix' them by doing what? They are already the slowest weapon in the game and their base damage is only 24 pierce. Your big issue seems to come from how they are used... spinning/jumping/general ballet style. Yeah it looks silly, I agree. Taking away their block will destroy the class completely, driving away even more of the very rare players who use them.

Edit: nevermind, your entire argument is realism based. Which is just silly.
Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 06:38:12 pm
Again: Pikes/LS are not expensive at all. Stop trying to say they are. If people can not afford to carry a pike+sidearm+medium/heavy armor they are doing something very wrong.

So your idea to fix pikes is to 'fix' them by doing what? They are already the slowest weapon in the game and their base damage is only 24 pierce. Your big issue seems to come from how they are used... spinning/jumping/general ballet style. Yeah it looks silly, I agree. Taking away their block will destroy the class completely, driving away even more of the very rare players who use them.

The reason I suggest making them cheaper is for people to be less butthurt about them being fixed and so new players can pick them up early on and get used to supporting their allies. Yes, I take issue with how they're used and NO, fixing them won't ruin the class. As it is with most people, you believe that a dedicated piker is one who uses his pike or long spear to fix every single problem. Naturally, this is just silly. If you don't believe this then there's no point in arguing how "bad they are" because it'll never be your weapon of last resort and it's only meant to support your friends. The greatest damage the pike does is not to kill or wound your opponent but to stun him. Thus it doesn't really matter how much damage you do, because your allies will finish the job for you. Supporting your friends means helping them do their job, not doing it for them on your own. If people carried sidearms with them and pikes were cheap enough to be discarded when in close combat, there'd be no problem. But people insist on having über-pikes that can do everything which is, obiously, stupid and wrong.
Title: Re: 2h thrust rage thread
Post by: Sagar on July 19, 2013, 06:39:01 pm
So much QQ threads about 2H nerf, which is nerfed many times in past.

I remember, before market I spend 3 generations for Highland and then they nerf it. Than 3 generation for Danish, they nerf it.

Now you want nerf again.

Back in medieval times they use halfswording and regular 2h thrust. Curent 2H stab animation (in game) is regular one. It can be used with Flamberge as well.
(click to show/hide)
Title: Re: 2h thrust rage thread
Post by: Palurgee on July 19, 2013, 06:43:29 pm
So much QQ threads about 2H nerf, which is nerfed many times in past.

I remember, before market I spend 3 generations for Highland and then they nerf it. Than 3 generation for Danish, they nerf it.

Now you want nerf again.

Back in medieval times they use halfswording and regular 2h thrust. Curent 2H stab animation (in game) is regular one. It can be used with Flamberge as well.
(click to show/hide)
You seem to think that the fact that they were nerfed means they're useless. This is not the case at all, and the nerf was called for.

None of these images show the cRPG thrust, and the others exemplify my point.
Title: Re: 2h thrust rage thread
Post by: Kalam on July 19, 2013, 07:00:12 pm
In addition to it's animations, part of the cry against two-handers, I feel, is that they represent the ultimate melee weapon. For many people, it was where they started learning the intricacies of the game.

I've called it the 'piano' of cRPG weapons before, and I stick by that- two-handers are a building block for the other melee weapons. Because of that, most players are more familiar with it's animations and the little tricks you can use with them than others. That's a little advantage in and of itself that might not be considered when looking at two-handed weapons.

I'd like to add that I don't think polearm thrust results in the same stun that 2h stabs result in. Or at least, there's a different dynamic that triggers it. From what I can tell, both players moving toward each other during the thrust is what triggers the 2h thrust block stun. I don't think the same thing happens with polearms.

Slowing anything down at this point is ridiculous. Changing the animations would work, but hey, it might also hurt the balance.

Rather, changes to peripheral (kicks to buff one-hand versus them, animations on certain polearms to buff those, making other polearms heavier for use of weaponstun, etc.) things should be made- though I feel that two-handers will always have the biggest advantage against melee in one-on-one encounters.
Title: Re: 2h thrust rage thread
Post by: Sagar on July 19, 2013, 07:22:33 pm
Halfswording is just another technique for 2h, in that case for more powerful stab (to pierce thicker armor for example).
This is a regular 2h thrust, used it in medieval times and it is also used today in various tournaments, during training etc.
(click to show/hide)
Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 07:29:00 pm
Halfswording is just another technique for 2h, in that case for more powerful stab (to pierce thicker armor for example).
This is a regular 2h thrust, used it in medieval times and it is also used today in various tournaments, during training etc.
(click to show/hide)

The idea isn't so much to pierce armour more efficiently as it is being able to get around the armour and go for the weak spots. You gain control, accuracy and speed when you half-sword which allows you to get around the armour :/
Title: Re: 2h thrust rage thread
Post by: Sagar on July 19, 2013, 07:43:32 pm
I know, halfswording is one whole technique with a lot of tricks.
I mentioned increased pierce damage as one advantage among others.
Title: Re: 2h thrust rage thread
Post by: CrazyCracka420 on July 19, 2013, 07:47:04 pm
Only issue I have with the 2h thrust, is the amazing window it has to deal damage.  It can have stopped moving forward completely, and will still deal massive damage. 
Title: Re: 2h thrust rage thread
Post by: XyNox on July 19, 2013, 07:47:36 pm
LoL

This nicely written, civilized and justified complaint about greatsswords has been posted a bit less than 7 hours ago and this thread is almost at page four. 2h lobby assploded. I wonder what would happen if greatswords actually got the polearm stab.
Title: Re: 2h thrust rage thread
Post by: Elindor on July 19, 2013, 08:11:27 pm
I don't even know whats happening in this thread anymore lol.

I wish people would realize that cRPG is based on the amazing and groundbreaking - YET LIMITED - physics engine of Warband, and that - ALL - (yes all) weapon types have flawed mechanics and physics in some ways. 

Each group complains about each other, and usually has problems with other weapon types more than their own because they are not as familiar with how they work (strengths and weaknesses) and because of the limitations of their own weapon type vs that weapon type.  People also tend to have an over inflated sense of how good they are and try to make up for that by coming here and claiming other weapons types are OP. 

"...first take the plank out of your own eye, and then you will see clearly to remove the speck from your brother's eye" - Matthew 7:5

All weapon types have issues, the best thing the devs can do currently is balance how they can (and I think they have improved things over time), and then its up to us to hone our own skills as best we can.
One thing to notice is that the truly good players (and I am far from one of them), like Saul, San, and Cyranule, etc (sorry EU I don't know yours) don't come on here and whine about other weapon types, and I know for one that Saul is good at all of them.

I'd love though if people would stop autospamming "nerf2h" in all threads on the forums.  I assure you good 2h players have problems with good polearm users and good 1h/shield users etc etc. 
Title: Re: 2h thrust rage thread
Post by: Macropus on July 19, 2013, 08:34:51 pm
Dunno, 2h seems OP on itself, but my k/d with polearms isn't worse than with 2h, so hey, I guess they're somehow balanced gameplay-wise.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 19, 2013, 08:47:52 pm
Quote
From what I can tell, both players moving toward each other during the thrust is what triggers the 2h thrust block stun
I'm reasonably certain it's triggered by being blocked or glancing late in your stab animation. I'm not 100% sure this is the case, but I would be surprised if it wasn't.

In duel you can abuse this by intentionally walking into a stab that is past the point of doing damage, but has not yet retracted. Not really a useful trick for battle, though.
Title: Re: 2h thrust rage thread
Post by: CrazyCracka420 on July 19, 2013, 09:01:46 pm

In duel you can abuse this by intentionally walking into a stab that is past the point of doing damage, but has not yet retracted. Not really a useful trick for battle, though.

Every time I've tried doing that I get hit for full damage :(
Title: Re: 2h thrust rage thread
Post by: Tzar on July 19, 2013, 09:04:16 pm
visitors can't see pics , please register or login
Title: Re: 2h thrust rage thread
Post by: Swaggart on July 19, 2013, 09:52:41 pm
Biggest problem about the Longspear are the people that are on the receiving end of it, they are just too stupid to do the correct footwork and be patient when attacking a pikeman, they think, 'oh look a guy with 1 attack direction, no need to block' and then complain when they are are hit in the face.

The fuck are you talking about? No one is complaining about getting stabbed at range. It's the part where the middle of the shaft does the stabbing that's the problem.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 19, 2013, 09:56:16 pm
The fuck are you talking about? No one is complaining about getting stabbed at range. It's the part where the middle of the shaft does the stabbing that's the problem.
Every weapon does full piercing damage when landing a stab with the side of the weapon. It's disingenuous to single out support polearms for this. I have instagibbed teammates by brushing them with the side my fist when doing a 1h stab.
Title: Re: 2h thrust rage thread
Post by: Swaggart on July 19, 2013, 09:58:01 pm
Except every other weapon isn't massively long.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 19, 2013, 10:05:15 pm
Except every other weapon isn't massively long.
I would classify the stab on a GGS or GS as 'massively long', and I'm fine with this. I certainly wouldn't suggest that a GGS user suddenly become completely helpless the instant an enemy gets close to him.

The pike & long spear sacrifice pretty much everything for their reach. Going further by removing any means of self-defense would likely just mean that nobody would play them.
Title: Re: 2h thrust rage thread
Post by: Swaggart on July 19, 2013, 10:13:17 pm
I wouldn't compare the two at all.

Aside from the differences in stab animation which do favour the greatswords, the polearms have this lovely ability to become active practically immediately after you release the attack. It's like having your cake and eating it too, except having the cake is having the massive range, and eating is logic defying stabs when you could be doing the bump n grind with someone. The only thing the support pikes sacrifice is the other attack directions.

In any event, I've already said that the stabs on greatswords should be nerfed a bit, but calling pikes and longspears fine is disingenuous.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 19, 2013, 10:19:01 pm
Quote
Aside from the differences in stab animation which do favour the greatswords, the polearms have this lovely ability to become active practically immediately after you release the attack.
You can do this with 2h swords as well. Aim an inch next to your opponent's head, release, and then simultaneously move forward and drag the hit in. You will land a full damage hit almost immediately after releasing.

Quote
but calling pikes and longspears fine is disingenuous.
But they are fine. The game is full of idiosyncrasies (hiltslashing, blocking massive weapons with tiny weapons, surviving getting hit by horses, surviving having your horse plow directly into a wall, shaft-stabbing, etc), but they are all beneficial to gameplay. The need for deep, nuanced gameplay supersedes the desire for realistic looking strategies.
Title: Re: 2h thrust rage thread
Post by: Cyranule on July 19, 2013, 11:02:47 pm
In duel you can abuse this by intentionally walking into a stab that is past the point of doing damage, but has not yet retracted. Not really a useful trick for battle, though.

Hold on now let's watch it with that "abuse" business.  Setting your opponent up for a failed stab and taking advantage of it is always the stabbers fault. 
Like most things people complain about in melee. 
Title: Re: 2h thrust rage thread
Post by: Ragni_Bross on July 19, 2013, 11:28:05 pm
I would classify the stab on a GGS or GS as 'massively long', and I'm fine with this. I certainly wouldn't suggest that a GGS user suddenly become completely helpless the instant an enemy gets close to him.

The pike & long spear sacrifice pretty much everything for their reach. Going further by removing any means of self-defense would likely just mean that nobody would play them.

Becomes helpless? I take it you've never heard of halfswording? Then again the devs stopped halfway through the process of finishing it ...
Title: Re: 2h thrust rage thread
Post by: Nehvar on July 20, 2013, 01:21:35 am
Becomes helpless? I take it you've never heard of halfswording? Then again the devs stopped halfway through the process of finishing it ...

Yeah, half-swording is pretty flippin' useless given that it inexplicably uses polearm WPF instead of two-handed.
Title: Re: 2h thrust rage thread
Post by: Rumblood on July 20, 2013, 06:11:39 am
Yeah, half-swording is pretty flippin' useless given that it inexplicably uses polearm WPF instead of two-handed.

Well it is for balance I think. A pure melee can easily afford wpf in 2h and polearms both. A xbow/thrower hybrid could only afford wpf in 2h + their range weapon, making the pure melee more versatile with their weapon of choice than the hybrid can be. At least in theory. I think the damage difference is really the killing blow to the half-swording.
Title: Re: 2h thrust rage thread
Post by: Jarold on July 20, 2013, 06:34:27 pm
I have only used half swording once when I was trapped in a shed against cup. At first we were punching each other because we couldn't swing our swords but then we both had the bright idea to start halfswording. GENIUS!
Title: Re: 2h thrust rage thread
Post by: Elindor on July 20, 2013, 08:45:09 pm
^ Hmm...actually not a bad idea when I'm in a gatehouse or small wall in siege or something....
Title: Re: 2h thrust rage thread
Post by: Vodner on July 20, 2013, 09:28:40 pm
Well it is for balance I think. A pure melee can easily afford wpf in 2h and polearms both. A xbow/thrower hybrid could only afford wpf in 2h + their range weapon, making the pure melee more versatile with their weapon of choice than the hybrid can be. At least in theory. I think the damage difference is really the killing blow to the half-swording.
You can take some polearm wpf as a 2h, but then you are sacrificing some speed and damage in your 2h mode. All you gain with that sacrifice is the ability to turn your nice, long 2h into a slow, incredibly short polearm that can't overhead.

I've done a 2h/polearm hybrid a few times, and there were only two situations in which I found halfswording to be useful: assisting with Nv1 ganks (where the short stab is beneficial), and fighting in very tight locations (which almost never happens in battle). The latter ability isn't even all that useful, since with 2h animations you can stare at the ground and execute a side-swing with roughly the same swing profile as an overhead, but which is far less likely to catch on things behind you. You also won't be competing with stabs from friendly 2d polearms and hoplites (it is really aggravating to be stabbing at somebody as a hoplite, and to have a guy with a 4d weapon next to you stabbing at the same target).
Title: Re: 2h thrust rage thread
Post by: Nightmare798 on July 23, 2013, 12:35:58 am
Oh look, it is this thread, AGAIN.

Let me tell you something about 2h. It has been nerfed over and over and over again and has been made a mockery of what it once was. The damage was nerfed multiple times, the speed was nerfed CONSIDERABLY, the stab damage was crushed, stomped, tar & featherd, burned, then drowned. The animation was changed multiple times, hell even the lenght was shortened on some swords. Everything that you could possibly imagine nerfed has already been nerfed, and yet it is still not enough for some people.

Let me give you a hint
(click to show/hide)

really? let me tell you something. as of now, two handed swords have:
1. better reach than one handers
2. better stab than one handers
3. same speed [some are even faster] as long [102 reach] one handers
4. higher damage than one handers [to the point you can two hit a guy in heraldic mail]
5. hilt slashing and lolstabbing techniques

tell me exactly in what area got 2h effectivelly nerfed.

i also protest about those bullshit 2h axes, everyone who ever swung a fucking 1.5 meters long axe should agree that their speed is over the top. its practically same as 2h swords with a subtle [sarcasm] bonus against shields.
Title: Re: 2h thrust rage thread
Post by: Nightmare798 on July 23, 2013, 12:51:12 am
You can do this with 2h swords as well. Aim an inch next to your opponent's head, release, and then simultaneously move forward and drag the hit in. You will land a full damage hit almost immediately after releasing.
But they are fine. The game is full of idiosyncrasies (hiltslashing, blocking massive weapons with tiny weapons, surviving getting hit by horses, surviving having your horse plow directly into a wall, shaft-stabbing, etc), but they are all beneficial to gameplay. The need for deep, nuanced gameplay supersedes the desire for realistic looking strategies.
i do not think that hiltlashes are beneficial to game play in any way, neither is shaft stabbing. it is an extremely cheap and bullshit way to land a hit.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 23, 2013, 01:22:00 am
Quote
i do not think that hiltlashes are beneficial to game play in any way, neither is shaft stabbing. it is an extremely cheap and bullshit way to land a hit.
Define 'extremely cheap' and 'bullshit'. They are counterable strategies that give players tricks for sneaking hits in. Given how easy it is to block when playing defensively, I hardly think that there is a need to make things easier.
Title: Re: 2h thrust rage thread
Post by: Nightmare798 on July 23, 2013, 01:47:43 am
Define 'extremely cheap' and 'bullshit'. They are counterable strategies that give players tricks for sneaking hits in. Given how easy it is to block when playing defensively, I hardly think that there is a need to make things easier.
hilt slash and shaft stabbing is bullshit and extremely cheap because they hit when they shouldnt. getting closeup to pikeman, only to get stabbed by shaft is pretty bullshit in my opinion. same with 2h. they just slash through you even at facehug range. thats imo extremely cheap.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 23, 2013, 02:05:00 am
hilt slash and shaft stabbing is bullshit and extremely cheap because they hit when they shouldnt. getting closeup to pikeman, only to get stabbed by shaft is pretty bullshit in my opinion. same with 2h. they just slash through you even at facehug range. thats imo extremely cheap.
Why shouldn't they hit? I hope realism isn't the answer to that, because this game is about as much of a simulation as Ace Combat. Should small weapons automatically get crushed through by heavy blunt weapons? Clearly such a small weapon shouldn't be able to block such a heavy blow. Should stabs be unblockable, except by chambering? Clearly holding your weapon horizontally at waist-level wouldn't stop a thrust.

I also find it a little hypocritical that you are want to be able to uncounterably spam a pikeman to death once you get close, but that you also want it to be impossible for a 2h to spam you when he gets close (although it's perfectly counterable).
Title: Re: 2h thrust rage thread
Post by: Just A Random Pizza Guy on July 23, 2013, 03:37:49 am
Let's take a moment to appreciate the diet water this man is cutting.
67s in.
http://www.youtube.com/watch?feature=player_detailpage&v=4dKwHOfd2dk#t=66s
if too lazy to click and drag to 1:07
Title: Re: 2h thrust rage thread
Post by: Nehvar on July 23, 2013, 04:21:03 am
You almost had me tossing away more of my faith in humanity but it's an empty bottle of OceanSpray diet juice filled with water.
Title: Re: 2h thrust rage thread
Post by: Angantyr on July 23, 2013, 03:07:24 pm
2h swing animations actually bother me as much as lolstabs. I think most top-tier 2handers are too fast for having such great swing arcs for sweetspots and group fighting; for the great swords they are too long to be so wieldy and the bastard- and longswords have undue stats both speed and damage-wise, their last buff unnecessary when they would have been more popular simply by nerfing great swords even further (which would still leave them as great weapons).

For years I honestly thought cRPG balancers were in favour of great swords as their stats were completely off; they have been nerfed quite a bit since and are not what they are in Native (where they are not called lolswords for nothing) but I think animations should be taken more into consideration when setting stats (being that 2h has the best animations speed for example come off as too high for many top-tier swords).

The stab animation is realistic enough though, the polearm grip option were for close quarters use or to brace against enemy horses. Also, contrary to what had been argued in this thread the great sword models in cRPG were historically dedicated stabbers, more awlpike than sword.


Anyway, animation abuse seem to be commonplace now, still miss the old glory days when 'lolstabbing' was first coined and when gentlemen consciously refrained from resorting to such (before the first Summer after release when Phyrex started playing and created a surge in lolstabbing). But I know this is the way it always goes, players press the limits of the game.
Title: Re: 2h thrust rage thread
Post by: Kafein on July 23, 2013, 11:43:31 pm
You can do this with 2h swords as well. Aim an inch next to your opponent's head, release, and then simultaneously move forward and drag the hit in. You will land a full damage hit almost immediately after releasing.
But they are fine. The game is full of idiosyncrasies (hiltslashing, blocking massive weapons with tiny weapons, surviving getting hit by horses, surviving having your horse plow directly into a wall, shaft-stabbing, etc), but they are all beneficial to gameplay. The need for deep, nuanced gameplay supersedes the desire for realistic looking strategies.

I wouldn't call unblockable attacks a feature that makes the game mechanics deeper... Hiltslashing is something TW never intended and it shows.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 24, 2013, 12:06:22 am
I wouldn't call unblockable attacks a feature that makes the game mechanics deeper... Hiltslashing is something TW never intended and it shows.
Quick stabs aren't unblockable. Stabs are considerably faster in native (and faster yet with the 'fastest' setting in NA), but people still manage to consistently block them.

If an opponent has an enormous ath advantage on you, then you may have to block twice versus a hiltslash. It certainly isn't uncounterable, though.
Title: Re: 2h thrust rage thread
Post by: Nightmare798 on July 24, 2013, 12:45:34 am
Why shouldn't they hit? I hope realism isn't the answer to that, because this game is about as much of a simulation as Ace Combat. Should small weapons automatically get crushed through by heavy blunt weapons? Clearly such a small weapon shouldn't be able to block such a heavy blow. Should stabs be unblockable, except by chambering? Clearly holding your weapon horizontally at waist-level wouldn't stop a thrust.

I also find it a little hypocritical that you are want to be able to uncounterably spam a pikeman to death once you get close, but that you also want it to be impossible for a 2h to spam you when he gets close (although it's perfectly counterable).

i want to be able to uncontrollably spam a pikeman if he is foolish enought to not draw a sidearm if i close in to the distance that would be impossible to stab me from. i love how people like you suddenly refer to -this game is not realistic- phrase when they dont want something that is broken fixed because they abuse it.

now if you look closely at the stab block animation, character actallty deflects the stab with his weapon, which is quite easily possible in real life situation [and also is the reason why pike or spear is not good dueling weapon in irl].

the small weapons blocking heavy ass axes and others is a bit unrealistic, but once again, deflecting and redirecting of the blow with your own weapon is indeed possible.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 24, 2013, 01:19:44 am
i want to be able to uncontrollably spam a pikeman if he is foolish enought to not draw a sidearm if i close in to the distance that would be impossible to stab me from.
How about you get stabbed for not blocking down? Frankly, if somebody wins a 1v1 with a 1d weapon, they deserve the win. There should never, ever be a 1v1 situation which is an automatic loss for one of the players.

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i love how people like you suddenly refer to -this game is not realistic- phrase when they dont want something that is broken fixed because they abuse it.
I almost never use a pike, so guess again. This game is not a simulation; it is not even close to realistic. Manual blocking for most players is very easy after a few hundred hours of gameplay, so there needs to be a host of tricks for sneaking hits in. If you remove tricks, then 1v1 combat just comes down to who gets bored first (which, frankly, is already the case a lot of the time).

Or, to put it in in a way that is as equally as snarky as you are being: you are shit at the game. Stop posting suggestion until you get better. Spend several months sinking a hundred hours or so into each of the available weapon classes, and then come back and post suggestions. This forum already has way too many people who have only ever played a single weapon class.

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now if you look closely at the stab block animation, character actallty deflects the stab with his weapon, which is quite easily possible in real life situation [and also is the reason why pike or spear is not good dueling weapon in irl].
You are not going to deflect a thrust from a fairly heavy weapon (particularly an awlpike) with a tiny one-hander. You certainly aren't going to deflect multiple stabs in a 120 degree arc in front of you, as is the case in Warband. However, the game would be awful if that wasn't possible.
Title: Re: 2h thrust rage thread
Post by: Nightmare798 on July 24, 2013, 02:36:23 am
How about you get stabbed for not blocking down? Frankly, if somebody wins a 1v1 with a 1d weapon, they deserve the win. There should never, ever be a 1v1 situation which is an automatic loss for one of the players.
I almost never use a pike, so guess again. This game is not a simulation; it is not even close to realistic. Manual blocking for most players is very easy after a few hundred hours of gameplay, so there needs to be a host of tricks for sneaking hits in. If you remove tricks, then 1v1 combat just comes down to who gets bored first (which, frankly, is already the case a lot of the time).

Or, to put it in in a way that is as equally as snarky as you are being: you are shit at the game. Stop posting suggestion until you get better. Spend several months sinking a hundred hours or so into each of the available weapon classes, and then come back and post suggestions. This forum already has way too many people who have only ever played a single weapon class.
You are not going to deflect a thrust from a fairly heavy weapon (particularly an awlpike) with a tiny one-hander. You certainly aren't going to deflect multiple stabs in a 120 degree arc in front of you, as is the case in Warband. However, the game would be awful if that wasn't possible.
ugh where to start? first define a small one hander, deflecting two handed sword with a sidesword is perfectly possible if you are skilled enought to pull it off. you are clearly forgetting the laws of physics there. if one guy atempts to stab you with a long ass spear and you hit the head, you can easily drive it off course.

also we are talking about shaft stabbing here, which i consider bullshit. if the defender keeps his foe at the head of his pike, then yes, he deserves to win. but stabbing someone who is in facehug range with a fucking pike is ridiculous and unfair.

you do not seem to understand that a guy who uses pike at close quarter is a helpless idiot and DESERVES to be spammed.
your opinion is that everyone should be able to win at any range with any weapon, which i find pretty ridiculous, especially considering weapon classes like bowman and pikeman.

oh and about my skill, i am currently playing horseman, archer, shielder and spearman. also i am testing an engineer throwing build, so have quite enough experience with this mod.
Title: Re: 2h thrust rage thread
Post by: Vodner on July 24, 2013, 02:41:38 am
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but stabbing someone who is in facehug range with a fucking pike is ridiculous and unfair.
There is nothing unfair about it. Block down.

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so have quite enough experience with this mod.
No, you don't. Sink a few hundred hours into each of the three melee classes. Each of the classes has a distinct set of animations and tricks that can't be learned without putting real time into them.

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you do not seem to understand that a guy who uses pike at close quarter is a helpless idiot and DESERVES to be spammed.
A guy who cannot block down is a helpless idiot who deserves to die. Or, more realistically, he is a greedy fuck who knew it was a bad idea to not block, took the risk, and then got punished (everybody does this from time to time).

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ugh where to start? first define a small one hander, deflecting two handed sword with a sidesword is perfectly possible if you are skilled enought to pull it off. you are clearly forgetting the laws of physics there. if one guy atempts to stab you with a long ass spear and you hit the head, you can easily drive it off course.
I would absolutely love to see a person with a side-sword attempt to push aside an awlpike (or many of the shorter spears, which are held very close to the tip). If you are trying to establish Warband as some sort of simulation, you aren't going to succeed. Melee in Warband bears about as much resemblance to reality as Street Fighter.

I would also like to see somebody parry multiple pike hits coming from an arc in front of them.
Title: Re: 2h thrust rage thread
Post by: Nightmare798 on July 24, 2013, 02:40:55 pm
okay ive had enough, i will not put up with someone who thinks that stabbing someone with 4 meters long pike at a distance of 1 meter is perfectly fine, because it is just not.

you just simply dont get it. i did not say i cant defend myself from pikeman at face hug range, i merely said that they shouldnt be able to use their pikes at a range that would normally be impossible to use. if you want to keep broken mechanics unfixed then we have nothing else to talk about here.

EDIT: you clearly havent heard of spanish swordsmen who used to break through pike formation with one handed weapon and shield. you want to know what happened when the wall of pikes was broken? utter anihilation of entire formation.
Title: Re: 2h thrust rage thread
Post by: Strudog on July 24, 2013, 02:51:02 pm
okay ive had enough, i will not put up with someone who thinks that stabbing someone with 4 meters long pike at a distance of 1 meter is perfectly fine, because it is just not.

you just simply dont get it. i did not say i cant defend myself from pikeman at face hug range, i merely said that they shouldnt be able to use their pikes at a range that would normally be impossible to use. if you want to keep broken mechanics unfixed then we have nothing else to talk about here.

EDIT: you clearly havent heard of spanish swordsmen who used to break through pike formation with one handed weapon and shield. you want to know what happened when the wall of pikes was broken? utter anihilation of entire formation.

I don't think that you get the fact that blocking down will able to block every stab no matter where they aim at the body, and that by your forum posts that you are pretty incapable at blocking down, i played with the Long spear foe a long time, and yes it is bullshit that it does what it does, but thats because this game is no where near realistic and its just a game mechanic. Its one of those things that is staying and that you have to adapt to (like range).

Learn to down block and stop thinking you are able to beat a piker 1v1 every time, if you are incapable of being patient and waiitng for the right opportunity to strike then i would say you deserve to die in 1v1.

Some people have learnt that the best trick is to just down block forever and let the Pikeman get bored and then attack when he starts making mistakes.

Its pretty simple. Just that you have the wrong mentality of going about it
Title: Re: 2h thrust rage thread
Post by: Lannistark on July 24, 2013, 02:56:26 pm
I understand all the rage. I mostly join the torch march to the devs' houses monthly - now if you complain about this go to Nditions in Native. You are gonna cry blood from all the eye cancer those stab narcisists are gonna give to you from that lame feinting spasms.
Title: Re: 2h thrust rage thread
Post by: Gurnisson on July 24, 2013, 03:26:27 pm
okay ive had enough, i will not put up with someone who thinks that stabbing someone with 4 meters long pike at a distance of 1 meter is perfectly fine, because it is just not.

4 meter pikes? The Pike (3m) is useless up close. Long spear can be used, but the difference in skill must be massive for a long spear user to beat a shielder. I ate pikemen for breakfast as a shielder, but having played a pikeman I knew when to spam and when to block (which is not to often, mind you). Try pikeman for a while and you might find yourself beating them more easily, just like with most classes. Playing a class will show you their weaknesses.

you just simply dont get it. i did not say i cant defend myself from pikeman at face hug range, i merely said that they shouldnt be able to use their pikes at a range that would normally be impossible to use. if you want to keep broken mechanics unfixed then we have nothing else to talk about here.

People running through chambered pikes is just as retarded. Do both or none.

EDIT: you clearly havent heard of spanish swordsmen who used to break through pike formation with one handed weapon and shield. you want to know what happened when the wall of pikes was broken? utter anihilation of entire formation.

Yes, balance a game with mostly 40-100 players based on formations. :rolleyes:
Title: Re: 2h thrust rage thread
Post by: Just A Random Pizza Guy on July 24, 2013, 04:37:03 pm
4 meter pikes? The Pike (3m) is useless up close. Long spear can be used, but the difference in skill must be massive for a long spear user to beat a shielder. I ate pikemen for breakfast as a shielder, but having played a pikeman I knew when to spam and when to block (which is not to often, mind you). Try pikeman for a while and you might find yourself beating them more easily, just like with most classes. Playing a class will show you their weaknesses.

People running through chambered pikes is just as retarded. Do both or none.

Yes, balance a game with mostly 40-100 players based on formations. :rolleyes:
Yes.
Title: Re: 2h thrust rage thread
Post by: Smoothrich on July 26, 2013, 12:45:19 am

EDIT: you clearly havent heard of spanish swordsmen who used to break through pike formation with one handed weapon and shield. you want to know what happened when the wall of pikes was broken? utter anihilation of entire formation.

This never happened
Title: Re: 2h thrust rage thread
Post by: Elindor on July 26, 2013, 02:55:58 am
Wow, quite the debate here..

Couple things to remember:

1 - When arguing about game mechanics with SaulCanner, realize that his word carries a lot of weight in that he can be sorta impartial since he is good at all classes and good enough above the rest of us rabble to not feel the need to launch into tirades about this or that being OP.  He and players like him (for the most part) are good enough at the mechanics to now more objectively look back at them and see which ones are imbalanced or not.

2 - Saul, when debating with us regular rabble, remember that most of us are not as good at various gameplay aspects as you are and therefore viewpoints could be different.  :mrgreen:    Sometimes this "different" is bad and inaccurate, and sometimes it is possibly MORE accurate because you may be performing elements above the expected level of the developers.

---------------------

The question becomes, should the game be balanced around people like SaulCanner, Cyranule, San, Miley, Rohypnol (again, all NA people I apologize I don't know their EU counterparts, but basically the people at the top of the duel ladder on either side)....or should it be balanced around the average player (which is a lot more skilled then they used to be).   Or both?  I don't know, just wanted to raise that thought.

Something to ponder over.

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Title: Re: 2h thrust rage thread
Post by: Kafein on July 27, 2013, 09:56:53 pm
How about you get stabbed for not blocking down? Frankly, if somebody wins a 1v1 with a 1d weapon, they deserve the win. There should never, ever be a 1v1 situation which is an automatic loss for one of the players.

As someone playing very particular conditions (without armor), I can say 1D and 2D polearms are one of the toughest enemies around for me. They hit instantly (and I mean the faster than blocking kind of instant) at facehug range without glancing. Other weapons that can stab do this too, but 1D pole players usually master lolstabbing and only use stabs while others often prefer swings.
Title: Re: 2h thrust rage thread
Post by: Nightmare798 on July 28, 2013, 12:31:59 am
This never happened
how do you know?
Title: Re: 2h thrust rage thread
Post by: Vodner on July 28, 2013, 08:44:46 am
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When arguing about game mechanics with SaulCanner, realize that his word carries a lot of weight in that he can be sorta impartial since he is good at all classes and good enough above the rest of us rabble to not feel the need to launch into tirades about this or that being OP.
There are quite a few good players who play a lot of different classes (Teeth is probably my favourite). I'm certainly not unique in terms of skill level or class diversity.
Title: Re: 2h thrust rage thread
Post by: Berserkadin on July 28, 2013, 12:56:52 pm
Nightmare798 = Mad cuz bad
Title: Re: 2h thrust rage thread
Post by: Tydeus on July 28, 2013, 04:18:18 pm
I don't understand how this thread hasn't been moved to the realism section. There are certainly non realism based arguments for changing the 2h thrust animation, but none can even be found here.
Title: Re: 2h thrust rage thread
Post by: Elindor on July 29, 2013, 04:40:05 pm
There are quite a few good players who play a lot of different classes (Teeth is probably my favourite). I'm certainly not unique in terms of skill level or class diversity.

Yeah I know, that statement is valid for anyone on that level.
Title: Re: 2h thrust rage thread
Post by: MrChubbikins on August 08, 2013, 09:27:25 pm
Saul is just pushing his clout and being a dick about it. The fact that 2h can hilt slash all day but 1h can't is really messed up.  There is a reason majority of decent/great players use 2h, its somewhat broken and beats every weapon at its own game. (out reaching most polearms, swings not getting caught on walls ect. hilt slash)
Title: Re: 2h thrust rage thread
Post by: Lethwin Far Seeker on August 21, 2013, 06:20:30 pm
http://upload.wikimedia.org/wikipedia/commons/5/57/De_Fechtbuch_Talhoffer_014.jpg

In otherwords- you are wrong about "double handed swords weren't used like this".  That thrust is all over the manuscripts from every fechtmeister.
However, the halfswording grip (which should be 2h proficiency, not pole) was also used in close quarters but primarily in armoured combat.  The picture also points out that this thrust at such close distance DOES NOTHING contrary to the workings in crpg.

I have raged about 2h more than most and am not defending it's broken mechanics in the least.   I believe if they moved the thrust hitbox to just the point (would make sense no?  you know only be able to stab with the point instead of the whole friggin sword) and nerfed the thrust turn speed like the did for poles then the 2h lolstab would be mostly fixed.  This does would not account for the reach (a retarded animation problem as the original post's screenshot shows) or hilt slashing (another hitbox problem).
Title: Re: 2h thrust rage thread
Post by: Tydeus on August 21, 2013, 08:21:53 pm
I believe if they moved the thrust hitbox to just the point (would make sense no?  you know only be able to stab with the point instead of the whole friggin sword) and nerfed the thrust turn speed like the did for poles then the 2h lolstab would be mostly fixed.
Doesn't work like that. There is no "weapon hitbox". There's a line that gets drawn starting at the hand that extends until it reaches the appropriate weapon length. The base warband client makes this whole thing impossible. It might be possible with WSE2, but that's really complicated and no one but cmp would know how to do that. If it was possible to do in a timely manner, cmp would have done it ages ago, surely.
Title: Re: 2h thrust rage thread
Post by: Lethwin Far Seeker on August 21, 2013, 08:51:04 pm
Doesn't work like that. There is no "weapon hitbox". There's a line that gets drawn starting at the hand that extends until it reaches the appropriate weapon length. The base warband client makes this whole thing impossible. It might be possible with WSE2, but that's really complicated and no one but cmp would know how to do that. If it was possible to do in a timely manner, cmp would have done it ages ago, surely.

As if the devs had lives!  We demand you consume your soul and fix this game NOW!  Thanks for the info.  Makes me sad though.
Title: Re: 2h thrust rage thread
Post by: Palurgee on August 21, 2013, 09:49:13 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. qq